Leeroy, lawful male lich Paladin --+------ |.......| |.......| |........ |.....f.| |.....@.| |.......| --------- [Leeroy the Fighter of Law] St5 Dx10 Co17 In9 Wi8 Ch7 PalLicMalLaw Dlvl:1 $0 HP21(21) Pw21(21) AC1 Exp1 T2 Elb Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male lich Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. # (2x) large shield - This is a piece of armor. Color: cyan. Material: iron. Appearance: (null). Slot: shield. It can be worn for protection (armor class, magic cancellation etc.). A shield made of iron with a very good armor value. Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) athame - This is a weapon. Color: cyan. Material: iron. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. A high-quality dagger that can create hard engravings. It can be thrown. athame - This is a weapon. Color: cyan. Material: iron. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. A high-quality dagger that can create hard engravings. It can be thrown. What do you want to write with? [- aik or ?*] You engrave in the floor with an uncursed +2 athame (alternate weapon; not wielded) {4}. What do you want to engrave in the floor here? Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - the uncursed +3 long sword named Terminus Est (weapon in hand) {16} k - an uncursed +2 athame (alternate weapon; not wielded) {4} Armor b - an uncursed +0 large shield (being worn) {40} c - an uncursed +0 helmet (being worn) {20} d - an uncursed +0 studded leather armor (being worn) {80} e - an uncursed +0 pair of leather gloves (being worn) {4} f - an uncursed +0 pair of low boots (being worn) {4} Comestibles h - 4 uncursed food rations {0} Scrolls l - 5 uncursed scrolls of healing {0} m - 4 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} o - 2 uncursed scrolls of standard id {0} p - an uncursed scroll of cure {0} Spellbooks g - an uncursed spellbook of slow monster (0:4) {0} j - an uncursed very burnt spellbook of summon undead (4:3) {0} Rings i - an uncursed ring of warning {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: invisibility You could not have this property extrinsically: fear factor You could not have this property intrinsically: teleport control Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 86 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 127 Monsters only dropped their musable items with 73% chance Monsters only dropped their equipment with 57% chance Scroll drop chance was reduced to 74% Ring drop chance was reduced to 99% Potion drop chance was reduced to 96% Weapon drop chance was reduced to 81% Tool drop chance was reduced to 71% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 69% of the time only The following skill could not be trained at all: axe The following skill was trained at half the usual rate: saber The following skill was trained at one fifth the usual rate: body armor The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: club The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: chaos spells (turn 9) The following skill became untrainable if you tried to train it too early: body armor (turn 1410) The following skill became untrainable after a while: high heels (turn 55293) The following skill couldn't be trained before a certain turn number is reached: form VI (Niman) (turn 53395) Items were more likely to be generated cursed by 15% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 52407 Monster spawn increase reached its maximum at turn 141371 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 6127904 The monster class that cannot be genocided was leprechaun The monster class that was spawned more often: pile of coins (freq bonus 1) The monster species that spawned more often: stalactite piercer (freq bonus 4) The monster species that spawned more often: blank growth (freq bonus 10) The monster species that spawned more often: weapon trove (freq bonus 4) The monster species that spawned more often: ninja (freq bonus 36) The monster species that spawned more often: deep force gnome (freq bonus 36) The monster species that spawned more often: padawan (freq bonus 24) The monster species that spawned more often: automated blast furnace (freq bonus 12) The monster species that spawned more often: uber lloigor (freq bonus 4) The monster species that spawned more often: bloodshot eye (freq bonus 24) The monster species that spawned more often: overskirt deceivable fraternizer (freq bonus 9) The monster species that spawned more often: blanched taximan (freq bonus 18) The monster species that spawned more often: agate force patch (freq bonus 5) The monster species that spawned more often: hardtop petroleum submersibility crimson (freq bonus 3) The monster species that spawned more often: shotgun terror (freq bonus 4) The monster species that spawned more often: churner decemvir (freq bonus 4) The monster species that spawned more often: quill rat (freq bonus 7) The monster species that spawned more often: etcher compartmentalized (freq bonus 24) The monster species that spawned more often: ensuing commuting defogged proscenia (freq bonus 12) The monster species that spawned more often: undead pirate (freq bonus 6) The monster species that spawned more often: nondescript growth (freq bonus 24) The monster trait that was more common: monsters of gigantic size (freq bonus 2) The monster trait that was more common: monsters whose attacks banish you (freq bonus 2) The monster species that never randomly spawned: robber with R The monster species that never randomly spawned: xaW3TOo!8) The monster species that never randomly spawned: speedhorse The monster species that never randomly spawned: Gromph The monster species that never randomly spawned: hemorrhaging youthened lifesaver The monster species that never randomly spawned: ganymede rock shrimp The monster species that never randomly spawned: karmic lizard The monster species that never randomly spawned: stutteringly tortilla aversive The monster species that never randomly spawned: protection stealer The monster species that never randomly spawned: crushing noninterfaced guttery indexing The RNG hath decreed that this item was never generated: wooden stake ((null)) The RNG hath decreed that this item was never generated: distorted grimace (gas mask) The RNG hath decreed that this item was never generated: tron stone (gray) The RNG hath decreed that this item was never generated: heavy conundrum ball ((null)) The RNG hath decreed that this item was never generated: helm of storms (padded helmet) The RNG hath decreed that this item was never generated: fountain building (XOR ME HSALS) The RNG hath decreed that this item was never generated: hand blaster ((null)) The RNG hath decreed that this item was never generated: thunder (rollover) The RNG hath decreed that this item was never generated: enlighten (faded) The RNG hath decreed that this item was never generated: cyan dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: cloak of polymorph (changing cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: identify (wedged, freq bonus 6) The RNG hath decreed that this item was generated more often: protective gloves (english gloves, freq bonus 19) The RNG hath decreed that this item was generated more often: elementalism (4OFAE OF9 SCC9, freq bonus 17) The RNG hath decreed that this item was generated more often: antimagic stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: selfdestruct (silly, freq bonus 8) The RNG hath decreed that this item was generated more often: elysium hostage chain ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: stickshoe ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: katana (samurai sword, freq bonus 20) The RNG hath decreed that this item was generated more often: blinding venom (splash of venom, freq bonus 3) The RNG hath decreed that this item was generated more often: mushroom ((null), freq bonus 100) The RNG hath decreed that this item was generated more often: gain level (leveled, freq bonus 11) The RNG hath decreed that this item was generated more often: sapphire dragon scale shield (sapphire dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: lemon ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: commander gloves (light gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of no digestion (full helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: random intrinsic (finicky, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of weak magic (weaksauce, freq bonus 4) The RNG hath decreed that this item was generated more often: lemon ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: anger peaceful monster (volatile, freq bonus 5) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 55) The RNG hath decreed that this item was always generated cursed: obsid ((null)) The RNG hath decreed that this item was always generated cursed: leather gloves (old gloves) The RNG hath decreed that this item was always generated cursed: fauchard (pole sickle) The RNG hath decreed that this item was always generated cursed: induce vomiting (rank) The RNG hath decreed that this item was always generated cursed: mojibake gloves (multilinguitis gloves) The RNG hath decreed that this item was always generated cursed: green dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: mana (I WANT TO SEE URANUS TOO) The RNG hath decreed that this item was always generated cursed: inka shackle ((null)) The RNG hath decreed that this item was always generated cursed: cloak of discount action (eternal cloak) The RNG hath decreed that this item was always generated cursed: javelin (throwing spear) The RNG hath decreed that this trap was always invisible: desecration trap The RNG hath decreed that this trap was generated more often: verisiert! (freq bonus 2) Trap randomization happened for 1 in 15 traps Next attribute increase check would have come at turn 861 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were standing on an active Elbereth engraving You had not decided on your sexuality yet You were prevented from having invisibility (0) You were prevented from having an increased fear factor (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had infravision You had 1498 points of nutrition remaining You had teleportitis You could survive without air You regenerated You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (593) You survived Spells known in the end Name Level Category Fail Memory a - slow monster 2 enchant 0% 100% b - summon undead 5 attack 95% 400% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) blood ritual 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (kitchen hat) leather gloves (shitty gloves) low boots (walking shoes) Scrolls scroll of healing (THE BALL ROLLS ROLLS ROLLS AROUND THE CORNER AND TILTS OVER) scroll of mana (MAYBE GIVE FELLOW THE PROP) scroll of phase door (YOU GOTTA TALK TO THE AMYFICATION) scroll of standard id (AUTOEXEC BAT) scroll of cure (SORRY NISI) * scroll of extra healing (TICHAMIRA ZVINO PANGUVA PAMAWERE) * scroll of greater mana restoration (MIMIMIMIMIMIMIMIMIMIMI) Spellbooks spellbook of slow monster (hot-cold) spellbook of summon undead (raw) Rings ring of warning (nailbreak) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.