Leeroy, lawful male zruty Paladin ------------- |........$.d. |..........@| |.......{...| |...........| ------------- 8 [Leeroy the Fighter of Law] St4 Dx7 Co8 In8 Wi13 Ch11 PalZruMalLaw Dlvl:1 $0 HP24(24) Pw21(21) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male zruty Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) Beware, there will be no return! Still climb? [yn] (n) # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stoned chilling You could not have this property extrinsically: shock resistance You could not have this property intrinsically: half spell damage Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 191 Tool identification only worked 5 times out of 11 Scroll drop chance was reduced to 89% Ring drop chance was reduced to 78% Wand drop chance was reduced to 69% The following skill could not be trained at all: implants The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: sling The following skill was limited to expert proficiency: paddle The following skill became untrainable if you tried to train it too early: polymorphing (turn 58) The following skill became untrainable if you tried to train it too early: shield (turn 110) The following skill became untrainable after a while: occult spells (turn 37713) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 20689) Heavy curses were more common by 55% Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 67598 Monster spawn increase reached its maximum at turn 167413 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 338720 The monster class that cannot be genocided was unicorn or horse The monster class that was spawned more often: gnome (freq bonus 1) The monster species that spawned more often: gomi worker (freq bonus 4) The monster species that spawned more often: prick rat (freq bonus 16) The monster species that spawned more often: fanatic minion (freq bonus 6) The monster species that spawned more often: meetinghouse casket crumbliest (freq bonus 24) The monster species that spawned more often: kajoe (freq bonus 9) The monster species that spawned more often: onanocter 3c (freq bonus 4) The monster species that spawned more often: glare stalk (freq bonus 15) The monster species that spawned more often: spore fungus (freq bonus 3) The monster species that spawned more often: Sabine's block-heeled sandal (freq bonus 12) The monster species that spawned more often: hidden engulfitrice (freq bonus 12) The monster species that spawned more often: black unicorn (freq bonus 12) The monster species that spawned more often: vising earthquake (freq bonus 7) The monster species that spawned more often: three-headed snake (freq bonus 9) The monster species that spawned more often: criminologic horsey dipt rely wiring (freq bonus 8) The monster species that spawned more often: cursed mushroom (freq bonus 8) The monster species that spawned more often: jumping flame flower (freq bonus 6) The monster species that spawned more often: slimebesu (freq bonus 14) The monster species that spawned more often: pinned drolly (freq bonus 9) The monster species that spawned more often: onanocter 9h (freq bonus 16) The monster species that spawned more often: stamen cypriot (freq bonus 36) The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 3) The monster trait that was more common: monsters whose attacks are empowered with nexus (freq bonus 1) The monster trait that was more common: monsters that mumble (freq bonus 2) The monster trait that was more common: monsters whose attacks contaminate you (freq bonus 4) The monster trait that was more common: monsters that have mind flayer capabilities (freq bonus 2) The monster trait that was more common: monsters who can cast arcane spells (freq bonus 2) The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 3) The monster trait that was more common: monsters that are humanoid (freq bonus 1) The monster species that never randomly spawned: lethe mold The monster species that never randomly spawned: spirit The monster species that never randomly spawned: acidic worm The monster species that never randomly spawned: flounderingly prepossessed The monster species that never randomly spawned: Pondrewanon The monster species that never randomly spawned: loud mushroom The monster species that never randomly spawned: accessability fettered monotonously The monster species that never randomly spawned: cyan missingno The monster species that never randomly spawned: orc warrior The monster species that never randomly spawned: giant mastodon The RNG hath decreed that this item was never generated: bigscript stone (gray) The RNG hath decreed that this item was never generated: implant of lines (victorious) The RNG hath decreed that this item was never generated: silver khakkhara (silver monk's staff) The RNG hath decreed that this item was never generated: short sword ((null)) The RNG hath decreed that this item was never generated: haste self (purple) The RNG hath decreed that this item was never generated: needle ((null)) The RNG hath decreed that this item was never generated: steal degrade stone (gray) The RNG hath decreed that this item was never generated: implant of ire (paleocene) The RNG hath decreed that this item was never generated: rose whip ((null)) The RNG hath decreed that this item was never generated: brown shit cloak (rifling power cloak) The RNG hath decreed that this item was generated more often: RapiRapi ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: implant of combat (echoing, freq bonus 9) The RNG hath decreed that this item was generated more often: meatsword ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: droven spear (long obsidian spear, freq bonus 7) The RNG hath decreed that this item was generated more often: egostone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: archaic cloak (greek cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: knout ((null), freq bonus 144) The RNG hath decreed that this item was generated more often: fire boots (hot boots, freq bonus 17) The RNG hath decreed that this item was generated more often: loadboulder (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: kunzite (pink, freq bonus 7) The RNG hath decreed that this item was generated more often: light (VERR YED HORRE, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of suffering (compact, freq bonus 6) The RNG hath decreed that this item was generated more often: extra healing (bronze, freq bonus 4) The RNG hath decreed that this item was generated more often: gnomish suit (little blue vest, freq bonus 3) The RNG hath decreed that this item was generated more often: hide ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: thorns (crepuscle, freq bonus 6) The RNG hath decreed that this item was generated more often: totem summoning (garbage, freq bonus 7) The RNG hath decreed that this item was generated more often: orcish helm (iron skull cap, freq bonus 10) The RNG hath decreed that this item was generated more often: flood tide (TEKMAKMAYACON, freq bonus 11) The RNG hath decreed that this item was generated more often: data chip ((null), freq bonus 11) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 35) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 22) The RNG hath decreed that this item was always generated cursed: worthless piece of yellow glass (yellow) The RNG hath decreed that this item was always generated cursed: petcat (wary) The RNG hath decreed that this item was always generated cursed: wishing (sorrowful) The RNG hath decreed that this item was always generated cursed: implant of beauty (glacial) The RNG hath decreed that this item was always generated cursed: rhythmic star ((null)) The RNG hath decreed that this item was always generated cursed: bone club ((null)) The RNG hath decreed that this item was always generated cursed: fire stick ((null)) The RNG hath decreed that this item was always generated cursed: stairwell stomping boots (plateau boots) The RNG hath decreed that this item was always generated cursed: sheaf of straw ((null)) The RNG hath decreed that this item was always generated cursed: platinum dragon scales ((null)) The RNG hath decreed that this trap was always invisible: sincount trap The RNG hath decreed that this trap was generated more often: monster noise trap (freq bonus 5) Trap randomization happened for 1 in 115 traps Next attribute increase check would have come at turn 792 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from being a stoned chiller (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (211) You survived Spells known in the end Name Level Category Fail Memory a - light 1 divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) berserk 1 R Prepared(0) pummel 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (meteoric helmet) leather gloves (shitty gloves) low boots (walking shoes) Scrolls scroll of healing (SKCUS YELDUD) scroll of mana (HAHAHAHAHAHAHA) scroll of phase door (EY WHICH FAELLTEN YOU) scroll of standard id (THE TYPE OF ICE BLOCK HATES YOU) scroll of cure (F4 E6 G4 DH4PLUSPLUS FOOLS MATE) * scroll of extra healing (KINUESILI STATION) * scroll of greater mana restoration (PHORBEA BRIMO NEREATO DAMON BRIMON SEDNA DARDAR) Spellbooks spellbook of light (metal-colored) Rings ring of warning (platinum) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) implants [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.