Leeroy, lawful male elven Flame Mage ------------ ``......d..| $(......@..| - --- ------ [Leeroy the Spark] St7 Dx10 Co13 In12 Wi4 Ch7 FlaElfMalLaw Dlvl:1 $0 HP16(16) Pw24(24) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male elven Flame Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stealth You could not have this property extrinsically: contamination resistance You could not have this property intrinsically: magical breathing Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 36 Implant identification only worked 1 times out of 31 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 122 Monsters only dropped their musable items with 69% chance Monsters only dropped their equipment with 96% chance Scroll drop chance was reduced to 89% Musable item generation frequency had a negative bias of 19% Ring drop chance was reduced to 54% Potion drop chance was reduced to 91% Weapon drop chance was reduced to 99% Tool drop chance was reduced to 96% Food drop chance was reduced to 93% The following skill could not be trained at all: sling The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: polearms The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: knife The following skill became untrainable if you tried to train it too early: chaos spells (turn 237) The following skill became untrainable if you tried to train it too early: firearms (turn 3906) The following skill became untrainable after a while: matter spells (turn 20460) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 13888) Sticky curses were more common by 25% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 83570 Monster spawn increase reached its maximum at turn 183440 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 4320600 The monster class that cannot be genocided was eye or sphere The monster class that was spawned more often: troll (freq bonus 2) The monster species that spawned more often: star dragon (freq bonus 20) The monster species that spawned more often: alighting stipulate (freq bonus 3) The monster species that spawned more often: loaded boomer (freq bonus 4) The monster species that spawned more often: oddish notification (freq bonus 7) The monster species that spawned more often: spat rubber (freq bonus 20) The monster species that spawned more often: Anti-Elbereth Master (freq bonus 18) The monster species that spawned more often: fuck this clay golem (freq bonus 12) The monster species that spawned more often: aiuto destrutto grue (freq bonus 6) The monster species that spawned more often: Laura's masterpiece (freq bonus 6) The monster species that spawned more often: term lacquering reformational (freq bonus 28) The monster species that spawned more often: cerulean force patch (freq bonus 14) The monster species that spawned more often: thorn growth (freq bonus 12) The monster species that spawned more often: mutated ratman (freq bonus 24) The monster species that spawned more often: jamboree nostalgically (freq bonus 12) The monster species that spawned more often: orange hulk (freq bonus 24) The monster species that spawned more often: heqet (freq bonus 18) The monster species that spawned more often: exasperate plurality (freq bonus 30) The monster species that spawned more often: reequipped tendentiously (freq bonus 21) The monster species that spawned more often: Lexi's wonderfully soft sneaker (freq bonus 6) The monster species that spawned more often: dark shoggoth (freq bonus 10) The monster trait that was more common: monsters whose attacks make you vomit (freq bonus 8) The monster trait that was more common: monsters that originate from Angband (freq bonus 8) The monster trait that was more common: monsters that like to mimic objects (freq bonus 2) The monster trait that was more common: monsters that have tentacle attacks (freq bonus 1) The monster trait that was more common: monsters that are always spawned hostile (freq bonus 4) The monster trait that was more common: monsters that are classified as petty (freq bonus 2) The monster trait that was more common: monsters that eat stone (freq bonus 12) The monster trait that was more common: monsters that have breath attacks (freq bonus 2) The monster trait that was more common: monsters that have kick attacks (freq bonus 2) The monster species that never randomly spawned: dream quasielemental The monster species that never randomly spawned: system failure The monster species that never randomly spawned: imposted dustily The monster species that never randomly spawned: poison spitter The monster species that never randomly spawned: hidden rock troll The monster species that never randomly spawned: pesky mind sucker The monster species that never randomly spawned: disenchanter patch The monster species that never randomly spawned: flowmeter panegyrist The monster species that never randomly spawned: summation someplace The monster species that never randomly spawned: worm anchorite The RNG hath decreed that this item was never generated: skill loss stone (gray) The RNG hath decreed that this item was never generated: robe of nastiness (camo robe) The RNG hath decreed that this item was never generated: group summoning (I R TEH UBER PWNZ0R) The RNG hath decreed that this item was never generated: polymorph (silver) The RNG hath decreed that this item was never generated: stethoscope ((null)) The RNG hath decreed that this item was never generated: mercurial dragon scale mail ((null)) The RNG hath decreed that this item was never generated: amethyst (violet) The RNG hath decreed that this item was never generated: underlayer cloak (up-down cloak) The RNG hath decreed that this item was never generated: inviso stone (gray) The RNG hath decreed that this item was never generated: tron boots (balanced boots) The RNG hath decreed that this item was generated more often: pear ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: dancing shoes (soft footwear, freq bonus 23) The RNG hath decreed that this item was generated more often: anti-drop (dropper, freq bonus 141) The RNG hath decreed that this item was generated more often: lockout (WE WILL HURT YOU, freq bonus 9) The RNG hath decreed that this item was generated more often: directional swap stone (gray, freq bonus 32) The RNG hath decreed that this item was generated more often: thunder (sparking, freq bonus 20) The RNG hath decreed that this item was generated more often: gauntlets of fumbling (padded gloves, freq bonus 16) The RNG hath decreed that this item was generated more often: spirit axe ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: great dagger ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: light (VERR YED HORRE, freq bonus 27) The RNG hath decreed that this item was generated more often: amazonite (cyan, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of paralysis (red cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: frost (JUGEMJUGEMGOGOUNO, freq bonus 6) The RNG hath decreed that this item was generated more often: sado maso gloves (grey-shaded gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: ruffled shirt ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: basterd sword (huge sword, freq bonus 4) The RNG hath decreed that this item was generated more often: chest (wooden container, freq bonus 4) The RNG hath decreed that this item was generated more often: nasty stone (gray, freq bonus 21) The RNG hath decreed that this item was generated more often: garnet (red, freq bonus 15) The RNG hath decreed that this item was generated more often: flying (winged, freq bonus 7) The RNG hath decreed that this item was always generated cursed: hard mode stone (gray) The RNG hath decreed that this item was always generated cursed: tsurugi (long samurai sword) The RNG hath decreed that this item was always generated cursed: create horde (black) The RNG hath decreed that this item was always generated cursed: antimagic stone (gray) The RNG hath decreed that this item was always generated cursed: elemental beam (wet) The RNG hath decreed that this item was always generated cursed: cloak of curse (dark cloak) The RNG hath decreed that this item was always generated cursed: corrode metal (metal-colored) The RNG hath decreed that this item was always generated cursed: implant of desire (camphor) The RNG hath decreed that this item was always generated cursed: gauntlets of misfiring (clumsy gloves) The RNG hath decreed that this item was always generated cursed: black dragon scales ((null)) The RNG hath decreed that this trap was always invisible: hybrid trap The RNG hath decreed that this trap was generated more often: premature death trap (freq bonus 10) Trap randomization happened for 1 in 185 traps Next attribute increase check would have come at turn 405 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were fire resistant You had not decided on your sexuality yet You were prevented from having stealth (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Earth The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (325) You survived Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 100% b - fireball 4 matter 85% 300% c - detect monsters 4 divine 86% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) * elven short sword (runed short sword) * elven arrow (runed arrow) * elven bow (runed bow) * elven spear (runed spear) * elven dagger (runed dagger) * elven broadsword (runed broadsword) Armor * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (jade boots) * elven cloak (faded pall) Scrolls scroll of enchant armor (BANANANANANA) scroll of healing (NSFW ASCII) scroll of mana (BUY C1AL1S CHEAP HERE) scroll of phase door (EXTORTION RACKET) scroll of standard id (STRC PRST SKRZ KRK) scroll of cure (STAT IS WILD CHANGELY) * scroll of extra healing (IM REALLY FEELING IT) * scroll of greater mana restoration (SE FERSE PARUM) Spellbooks spellbook of flame sphere (snowy) spellbook of fireball (dark) spellbook of detect monsters (psychedelic) Potions potion of monster detection (amber) Rings ring of teleportation (jet) Wands wand of fire (paper) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Flame Mage... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.