Leeroy, lawful male elven Paladin ----- |.G.| 8 |...| |.@.| |..f| ....| ----- [Leeroy the Fighter of Law] St5 Dx6 Co10 In4 Wi9 Ch13 PalElfMalLaw Dlvl:1 $0 HP21(21) Pw27(27) AC0 Exp1 T1 Latest messages You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. elven leather helm - This is a piece of armor. Color: brown. Material: leather. Appearance: leather hat. Slot: helmet. It can be worn for protection (armor class, magic cancellation etc.). A light helmet that grants good armor class. large shield - This is a piece of armor. Color: cyan. Material: iron. Appearance: (null). Slot: shield. It can be worn for protection (armor class, magic cancellation etc.). A shield made of iron with a very good armor value. Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) large shield - This is a piece of armor. Color: cyan. Material: iron. Appearance: (null). Slot: shield. It can be worn for protection (armor class, magic cancellation etc.). A shield made of iron with a very good armor value. Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) Beware, there will be no return! Still climb? [yn] (n) Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +3 long sword (weapon in hand) {16} Armor b - an uncursed +0 large shield (being worn) {40} c - an uncursed +0 elven leather helm (being worn) {2} d - an uncursed +0 studded leather armor (being worn) {80} e - a blessed +0 pair of leather gloves (being worn) {4} f - an uncursed greased +0 pair of low boots (being worn) {4} Comestibles h - 4 uncursed food rations {0} Scrolls j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} Spellbooks g - an uncursed spellbook of remove curse (0:5) {0} Rings i - an uncursed ring of warning {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: disintegration resistance You could not have this property extrinsically: stoned chilling You could not have this property intrinsically: poison resistance Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 23 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 21 Gem identification only worked 100 times out of 107 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 91% chance Monsters only dropped their equipment with 89% chance Scroll drop chance was reduced to 72% Wand drop chance was reduced to 77% Amulet drop chance was reduced to 86% Tool drop chance was reduced to 85% Food drop chance was reduced to 65% Concealing monsters were spawned underneath items 49% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: club The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: body spells (turn 3) The following skill became untrainable if you tried to train it too early: axe (turn 96) The following skill became untrainable after a while: missile weapons (turn 36956) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 46212) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 65490 Monster spawn increase reached its maximum at turn 216630 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 1762174 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: jabberwock (freq bonus 2) The monster species that spawned more often: alinement brevity (freq bonus 8) The monster species that spawned more often: sst star (freq bonus 5) The monster species that spawned more often: Wendy O. Koopa (freq bonus 8) The monster species that spawned more often: +3 vl barrier (freq bonus 8) The monster species that spawned more often: cheese wort (freq bonus 20) The monster species that spawned more often: specter (freq bonus 6) The monster species that spawned more often: relict faxing heredity (freq bonus 21) The monster species that spawned more often: colorful mold (freq bonus 10) The monster species that spawned more often: axonal deja (freq bonus 28) The monster species that spawned more often: gutraven (freq bonus 24) The monster species that spawned more often: psycho turret (freq bonus 30) The monster species that spawned more often: zombie (freq bonus 16) The monster species that spawned more often: Hans (freq bonus 12) The monster species that spawned more often: danger snake (freq bonus 36) The monster species that spawned more often: chela of ghoolab king (freq bonus 28) The monster species that spawned more often: gatling archer (freq bonus 42) The monster species that spawned more often: Aurora Kop (freq bonus 40) The monster species that spawned more often: hitpoint trove (freq bonus 12) The monster species that spawned more often: quaakboep (freq bonus 12) The monster species that spawned more often: pack rat (freq bonus 30) The monster trait that was more common: monsters whose attacks shoot webs (freq bonus 2) The monster trait that was more common: monsters that have infravision (freq bonus 6) The monster species that never randomly spawned: hunting hawk The monster species that never randomly spawned: crack abuser The monster species that never randomly spawned: holy roller coaster The monster species that never randomly spawned: loud force patch The monster species that never randomly spawned: shaman The monster species that never randomly spawned: hematological rebating The monster species that never randomly spawned: Vampire Sergeant The monster species that never randomly spawned: spell eraser The monster species that never randomly spawned: logrolled bane The monster species that never randomly spawned: asian woman The RNG hath decreed that this item was never generated: message filter helmet (netradiation helmet) The RNG hath decreed that this item was never generated: lemon ((null)) The RNG hath decreed that this item was never generated: summon undead (shining) The RNG hath decreed that this item was never generated: mutation (iffy) The RNG hath decreed that this item was never generated: hoe sable ((null)) The RNG hath decreed that this item was never generated: repair item (BOOBIE BLITZ) The RNG hath decreed that this item was never generated: black dragon scales ((null)) The RNG hath decreed that this item was never generated: vulnerability cloak (flax cloak) The RNG hath decreed that this item was never generated: amnesia (forgotten) The RNG hath decreed that this item was never generated: slice of pizza ((null)) The RNG hath decreed that this item was generated more often: illiteracy (illegible, freq bonus 8) The RNG hath decreed that this item was generated more often: ruby dragon scales ((null), freq bonus 61) The RNG hath decreed that this item was generated more often: white dragon scale mail ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of invisibility (opera cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: goldspell helmet (precious helmet, freq bonus 28) The RNG hath decreed that this item was generated more often: detect monsters (exploding, freq bonus 19) The RNG hath decreed that this item was generated more often: soft mattock ((null), freq bonus 41) The RNG hath decreed that this item was generated more often: reboot (programmed, freq bonus 8) The RNG hath decreed that this item was generated more often: grappling hook (iron hook, freq bonus 63) The RNG hath decreed that this item was generated more often: untame monster (classy, freq bonus 5) The RNG hath decreed that this item was generated more often: redemption (sweet, freq bonus 7) The RNG hath decreed that this item was generated more often: hyper beam (shrill, freq bonus 9) The RNG hath decreed that this item was generated more often: sledge hammer ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: monster detection (bubbly, freq bonus 6) The RNG hath decreed that this item was generated more often: heavy elysium ball ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of restful sleep (triangular, freq bonus 16) The RNG hath decreed that this item was generated more often: halite (white, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of aggravation (jarring cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: silver mace ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: leather saddle (saddle, freq bonus 11) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 48) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 15) The RNG hath decreed that this item was always generated cursed: youkan ((null)) The RNG hath decreed that this item was always generated cursed: endure heat (spotted) The RNG hath decreed that this item was always generated cursed: mirror (looking glass) The RNG hath decreed that this item was always generated cursed: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS) The RNG hath decreed that this item was always generated cursed: speedwagon's hat ((null)) The RNG hath decreed that this item was always generated cursed: beneficial effect (homebrew) The RNG hath decreed that this item was always generated cursed: disenchanting boots (jade boots) The RNG hath decreed that this item was always generated cursed: quasar stone (gray) The RNG hath decreed that this item was always generated cursed: anti-drop (dropper) The RNG hath decreed that this item was always generated cursed: mood (ridged) The RNG hath decreed that this trap was always invisible: blue spell trap The RNG hath decreed that this trap was generated more often: teleporting items trap (freq bonus 5) Trap randomization happened for 1 in 238 traps Next attribute increase check would have come at turn 921 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having disintegration resistance (0) You were prevented from being a stoned chiller (0) Your chance to block was 27% You saw invisible You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had infravision You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (383) You survived Spells known in the end Name Level Category Fail Memory a - remove curse 5 protect 95% 400% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven short sword (runed short sword) * elven arrow (runed arrow) * elven bow (runed bow) * elven spear (runed spear) * elven dagger (runed dagger) * elven broadsword (runed broadsword) Armor * elven leather helm (leather hat) leather gloves (mirrored gloves) low boots (walking shoes) * elven shield (blue and green shield) * elven boots (mud boots) * elven cloak (faded pall) Scrolls scroll of healing (ISTRACOTCSAS) scroll of mana (MOMMYXOMUHU) scroll of phase door (GODDAMN THOSE BLUE STATUS LINES ARE VERY EYE STRAINING) scroll of standard id (WIR MUESSEN MIT DIESEN KETZERN ABRECHNEN) scroll of cure (GRACEFULLY ATTENDED INTERNMENT UNDERCLOTHING) * scroll of extra healing (KEJU HIRWI) * scroll of greater mana restoration (FULL SMARTIE) Spellbooks spellbook of remove curse (korean) Rings ring of warning (draconian) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.