Leeroy, lawful male extravator Paladin -------- |....... |......| |.....J| |....@.| -------- [Leeroy the Fighter of Law] St3 Dx12 Co11 In9 Wi16 Ch13 PalExtMalLaw Dlvl:1 $1 HP22(22) Pw20(20) AC0 Exp1 T10 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male extravator Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. You don't know any spells right now. (2x) You don't have anything else to wear. # (2x) You hit the ice monster. You are frozen by the ice monster! You can move again. Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: reflection You could not have this property extrinsically: teleport control You could not have this property intrinsically: magical breathing Scroll identification only worked 100 times out of 171 Ring identification only worked 4 times out of 20 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 254 Tool identification only worked 5 times out of 12 Monsters only dropped their equipment with 67% chance Scroll drop chance was reduced to 98% Armor drop chance was reduced to 78% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 29% of the time only Monster death drops spawned with only 84% chance The following skill could not be trained at all: boomerang The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: axe The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: hammer The following skill became untrainable if you tried to train it too early: paddle (turn 115) The following skill became untrainable if you tried to train it too early: elemental spells (turn 1443) The following skill became untrainable after a while: high heels (turn 46576) The following skill couldn't be trained before a certain turn number is reached: morning star (turn 34007) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 44986 Monster spawn increase reached its maximum at turn 275296 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1112313 The monster class that cannot be genocided was trapper or lurker above The monster class that was spawned more often: wraith (freq bonus 12) The monster species that spawned more often: forgotten soul (freq bonus 90) The monster species that spawned more often: lustful draconian (freq bonus 45) The monster species that spawned more often: hooyooyoo (freq bonus 14) The monster species that spawned more often: animated irregular heel (freq bonus 26) The monster species that spawned more often: guardian o' the forest (freq bonus 78) The monster species that spawned more often: dempster deteriorative aunt (freq bonus 32) The monster species that spawned more often: reciprocal grue (freq bonus 48) The monster species that spawned more often: pit beast (freq bonus 15) The monster species that spawned more often: purulence rejudging (freq bonus 84) The monster species that spawned more often: armed panther (freq bonus 36) The monster species that spawned more often: tantalized restrictionism (freq bonus 252) The monster species that spawned more often: skeletal terror (freq bonus 14) The monster species that spawned more often: advisee banker (freq bonus 42) The monster species that spawned more often: magic warp patch (freq bonus 26) The monster species that spawned more often: 6/!@jb=H1?cN$ (freq bonus 30) The monster species that spawned more often: faker (freq bonus 64) The monster species that spawned more often: chaotic lizard (freq bonus 52) The monster species that spawned more often: complexional principally maculate (freq bonus 112) The monster species that spawned more often: flood surfer (freq bonus 42) The monster species that spawned more often: hell bitch (freq bonus 32) The monster trait that was more common: monsters that can hide (freq bonus 6) The monster trait that was more common: monsters that spawn in very large groups (freq bonus 6) The monster species that never randomly spawned: tar fungus The monster species that never randomly spawned: underground bird The monster species that never randomly spawned: panther cub The monster species that never randomly spawned: orange boomer The monster species that never randomly spawned: huntress The monster species that never randomly spawned: persian woman The monster species that never randomly spawned: spacewars fighter The monster species that never randomly spawned: King Gorge, Lord of the Gluttons The monster species that never randomly spawned: Antje The monster species that never randomly spawned: nasty laser The RNG hath decreed that this item was never generated: talc (gray) The RNG hath decreed that this item was never generated: unstable stethoscope ((null)) The RNG hath decreed that this item was never generated: wakame ((null)) The RNG hath decreed that this item was never generated: robe of defense (octarine robe) The RNG hath decreed that this item was never generated: knout ((null)) The RNG hath decreed that this item was never generated: cure (SPARKLING EDWARD CULLEN) The RNG hath decreed that this item was never generated: spirit thrower ((null)) The RNG hath decreed that this item was never generated: C-ration ((null)) The RNG hath decreed that this item was never generated: heavy compost ball ((null)) The RNG hath decreed that this item was never generated: sin (old-testamentarian) The RNG hath decreed that this item was generated more often: tsurugi (long samurai sword, freq bonus 2) The RNG hath decreed that this item was generated more often: gauntlets of fumbling (padded gloves, freq bonus 69) The RNG hath decreed that this item was generated more often: lethe cloak (forgetful cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: helm of teleport control (space helmet, freq bonus 40) The RNG hath decreed that this item was generated more often: leather shoes ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: darkmode stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: camouflaged clothes (camouflage patterned clothes, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of vanilla (hellatial, freq bonus 27) The RNG hath decreed that this item was generated more often: amnesia (DUAM XNAHT, freq bonus 39) The RNG hath decreed that this item was generated more often: wizard lock (dark green, freq bonus 5) The RNG hath decreed that this item was generated more often: whispers from beyond (detestable, freq bonus 5) The RNG hath decreed that this item was generated more often: paralysis (emerald, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of stoicism (vulpine, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of pain (scintillating, freq bonus 3) The RNG hath decreed that this item was generated more often: psychic dragon scale shield (psychic dragonhide shield, freq bonus 2) The RNG hath decreed that this item was generated more often: debugging (terminal, freq bonus 10) The RNG hath decreed that this item was generated more often: clockloak (reliance cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of replenishing (hibernal, freq bonus 12) The RNG hath decreed that this item was generated more often: time stop (untouchable, freq bonus 9) The RNG hath decreed that this item was generated more often: orcish short sword (crude short sword, freq bonus 11) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 18) The RNG hath decreed that this item was always generated cursed: evil plate mail ((null)) The RNG hath decreed that this item was always generated cursed: metal spell stone (gray) The RNG hath decreed that this item was always generated cursed: scale mail ((null)) The RNG hath decreed that this item was always generated cursed: chemistry set (box of obscure-looking glass devices) The RNG hath decreed that this item was always generated cursed: flame sphere (canvas) The RNG hath decreed that this item was always generated cursed: cloak of transformation (black cloak) The RNG hath decreed that this item was always generated cursed: traffic light ((null)) The RNG hath decreed that this item was always generated cursed: failed training (finger-jamming) The RNG hath decreed that this item was always generated cursed: stone of misfiring (gray) The RNG hath decreed that this item was always generated cursed: speedbug stone (gray) The RNG hath decreed that this trap was always invisible: dropcurse trap The RNG hath decreed that this trap was generated more often: tempohunger trap (freq bonus 12) Trap randomization happened for 1 in 851 traps Next attribute increase check would have come at turn 581 Strength training was 0 Dexterity training was 1 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having reflection (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1490 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (240) You survived You didn't know any spells. Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (secret helmet) leather gloves (racer gloves) low boots (walking shoes) Scrolls scroll of healing (POTASH EM EXTENDED FERTILIZER) scroll of mana (CONFIG SYS) scroll of phase door (RODNEYS TOWER CREATEMONSTER SPAMSPAMSPAM) scroll of standard id (NOGROKO) scroll of cure (WAKE ME UP INSIDE) * scroll of extra healing (SKYB) * scroll of greater mana restoration (UPPERCASE SOUNDS LIKE SHOUTING) Spellbooks spellbook of blank paper (plain) Rings ring of warning (spikard) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (21 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 1 point,