Leeroy, lawful male albae Chevalier -------+-- |........| |......... |........| |@D......| |......... |........| ---------- [Leeroy the Basher] St15 Dx10 Co13 In6 Wi16 Ch3 CheAlbMalLaw Dlvl:1 $0 HP28(28) Pw28(28) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male albae Chevalier. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. What do you want to wield? [- a or ?*] Never mind. trident - This is a weapon. Color: cyan. Material: iron. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. The trident does sucky damage but has bonuses versus eels. Pick an object. D a dragon (tame baby blue dragon called Odahviing) (base level 4) Accessing Pokedex entry for baby blue dragon... Base statistics of this monster type: Base level = 4, difficulty = 5, AC = 2, magic resistance = 10, alignment 0. Slow (9). Normal generation, with frequency 4. Resists electricity, hits as a +1 weapon. No conveyed resistances. Big, genocidable, carnivorous, thick-skinned flyer. Origin: Vanilla NetHack or SLASH'EM. Is a valid polymorph form. Attacks: 2d6, bite - ordinary physical # (2x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: reflection You could not have this property extrinsically: dimmopathy You could not have this property intrinsically: acid resistance Scroll identification only worked 100 times out of 101 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 62% chance Monsters only dropped their equipment with 72% chance Musable item generation frequency had a negative bias of 73% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 65% Potion drop chance was reduced to 64% Weapon drop chance was reduced to 82% Armor drop chance was reduced to 95% Tool drop chance was reduced to 80% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 93% of the time only The following skill could not be trained at all: riding The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: axe The following skill was limited to skilled proficiency: axe The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: matter spells (turn 12) The following skill became untrainable if you tried to train it too early: general combat (turn 168) The following skill became untrainable after a while: general combat (turn 23396) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 14499) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 73910 Monster spawn increase reached its maximum at turn 147679 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 4542144 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: lich (freq bonus 6) The monster species that spawned more often: petty covetous snow orc (freq bonus 60) The monster species that spawned more often: teacher shadow (freq bonus 24) The monster species that spawned more often: mean colony (freq bonus 52) The monster species that spawned more often: donkey teacher (freq bonus 54) The monster species that spawned more often: chuckling star (freq bonus 30) The monster species that spawned more often: dogift (freq bonus 48) The monster species that spawned more often: conscious force patch (freq bonus 14) The monster species that spawned more often: infect iambi khalif (freq bonus 48) The monster species that spawned more often: adult tatzelworm (freq bonus 7) The monster species that spawned more often: hill troll (freq bonus 10) The monster species that spawned more often: dream spore (freq bonus 96) The monster species that spawned more often: noblewoman (freq bonus 54) The monster species that spawned more often: +3 gmm barrier (freq bonus 24) The monster species that spawned more often: hc beardfreak (freq bonus 27) The monster species that spawned more often: ghost cleric (freq bonus 10) The monster species that spawned more often: eroticity queen (freq bonus 8) The monster species that spawned more often: newt (freq bonus 48) The monster species that spawned more often: Julietta (freq bonus 66) The monster species that spawned more often: Sailor Moon (freq bonus 16) The monster species that spawned more often: warp sphere (freq bonus 21) The monster trait that was more common: monsters that have humanoid speech (freq bonus 6) The monster trait that was more common: monsters that are uncommon by a factor 3 (freq bonus 8) The monster trait that was more common: monsters whose attacks cause fear (freq bonus 3) The monster species that never randomly spawned: running cobra The monster species that never randomly spawned: argenach The monster species that never randomly spawned: undead fish The monster species that never randomly spawned: trebuchet dragon The monster species that never randomly spawned: devteam horror The monster species that never randomly spawned: aether vortex The monster species that never randomly spawned: maidenhair carted The monster species that never randomly spawned: rabid rabbit The monster species that never randomly spawned: tiring col The monster species that never randomly spawned: cyan bulb The RNG hath decreed that this item was never generated: banishment (cocky) The RNG hath decreed that this item was never generated: banded mail ((null)) The RNG hath decreed that this item was never generated: sniper beam (corrupted) The RNG hath decreed that this item was never generated: fumble boots (riding boots) The RNG hath decreed that this item was never generated: fast forward stone (gray) The RNG hath decreed that this item was never generated: aklys (thonged club) The RNG hath decreed that this item was never generated: sia boots (princess pumps) The RNG hath decreed that this item was never generated: Japan-wax candle (candle) The RNG hath decreed that this item was never generated: sapphire (blue) The RNG hath decreed that this item was never generated: enlightenment (crystal) The RNG hath decreed that this item was generated more often: pitchfork ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: failure stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: teleport control (gold, freq bonus 9) The RNG hath decreed that this item was generated more often: confuse monster (orange, freq bonus 42) The RNG hath decreed that this item was generated more often: restration (enamel, freq bonus 18) The RNG hath decreed that this item was generated more often: cloak of prescience (enduring cloak, freq bonus 22) The RNG hath decreed that this item was generated more often: levelport (unavailable, freq bonus 101) The RNG hath decreed that this item was generated more often: mecha-irazu ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: airstep boots (calf-leather sandals, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of malice (eocene, freq bonus 19) The RNG hath decreed that this item was generated more often: gray center stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: hallucination (rainbow, freq bonus 4) The RNG hath decreed that this item was generated more often: bodyglove (tight black clothes, freq bonus 10) The RNG hath decreed that this item was generated more often: volcanic glass fragment (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: terere (nanika, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of polymorph (changing cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: magical shield ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: ruby dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: implant of transcendence (burly, freq bonus 8) The RNG hath decreed that this item was generated more often: power healing (ON TIMON TIME ON TIME, freq bonus 8) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 84) The RNG hath decreed that this item was always generated cursed: chaos terrain stone (gray) The RNG hath decreed that this item was always generated cursed: fruit ((null)) The RNG hath decreed that this item was always generated cursed: baked sweet potato ((null)) The RNG hath decreed that this item was always generated cursed: heavy grabbing gloves (digger gloves) The RNG hath decreed that this item was always generated cursed: lethe cloak (forgetful cloak) The RNG hath decreed that this item was always generated cursed: cure insanity (jackpot) The RNG hath decreed that this item was always generated cursed: healing (LIFE RESTORATION) The RNG hath decreed that this item was always generated cursed: ice box of holding (cooling box) The RNG hath decreed that this item was always generated cursed: cloak of memory (icy cloak) The RNG hath decreed that this item was always generated cursed: gain level (overpowered) The RNG hath decreed that this trap was always invisible: jeanetta trap The RNG hath decreed that this trap was generated more often: fluctuating speed trap (freq bonus 3) Trap randomization happened for 1 in 133 traps Next attribute increase check would have come at turn 1050 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having reflection (0) You were prevented from having dimmopathy (0) Your chance to block was 21% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Buddha The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (427) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) healing hands 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Armor robe (camo robe) Scrolls scroll of warding (SENIL LELLARAP) scroll of healing (YOU CAN THREE TIMES GUESS ADVISE) scroll of mana (GAGARINX FORGOT THAT HE WON EASY MODE IN THE KURWA CHALLENGE) scroll of phase door (TLASFO SENIL) scroll of standard id (NIPPLE MARIO) scroll of cure (VITIO SUS) * scroll of extra healing (ANDOVA BEGARIN) * scroll of greater mana restoration (JUMP IN FRONT OF A TRAIN) Spellbooks spellbook of healing (candy) Potions * potion of water (clear) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (27 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Expert) (20 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Chevalier... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.