Leeroy, lawful male incantifier Paladin --------- |.......| |.....fF| |.....@.. |.......| -----.--- [Leeroy the Fighter of Law] St4 Dx13 Co13 In9 Wi11 Ch12 PalIncMalLaw Dlvl:1 $0 HP21(22) Pw8(18) AC-1 Exp1 T3 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male incantifier Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. You start to disguise. You fail to control the occult powers and are hit with backlash! You feel a painful sensation! [-1 -> 21] Wait, undefined creature! That gold is really a paladin named Leeroy! You appear to be yourself again. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear resistance You could not have this property extrinsically: detect monsters You could not have this property intrinsically: jumping Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 27 Wand identification only worked 3 times out of 10 Monsters only dropped their musable items with 95% chance Scroll drop chance was reduced to 91% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 79% Implant drop chance was reduced to 80% Potion drop chance was reduced to 95% Armor drop chance was reduced to 75% Tool drop chance was reduced to 75% Food drop chance was reduced to 81% Concealing monsters were spawned underneath items 22% of the time only The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: two-handed sword The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: techniques The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 2) The following skill became untrainable if you tried to train it too early: whip (turn 2405) The following skill became untrainable after a while: sling (turn 23132) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 39871) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 67664 Monster spawn increase reached its maximum at turn 212520 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 2650875 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: umber hulk (freq bonus 11) The monster species that spawned more often: squeezer (freq bonus 28) The monster species that spawned more often: dermic shiksa (freq bonus 24) The monster species that spawned more often: three of hearts (freq bonus 56) The monster species that spawned more often: burned out kogepan (freq bonus 28) The monster species that spawned more often: catoblepas (freq bonus 30) The monster species that spawned more often: belaboring caviler (freq bonus 64) The monster species that spawned more often: sobriety forthrightly (freq bonus 39) The monster species that spawned more often: epistle quarry (freq bonus 14) The monster species that spawned more often: cat lich (freq bonus 26) The monster species that spawned more often: retaliatory please (freq bonus 39) The monster species that spawned more often: squint-eyed rogue (freq bonus 13) The monster species that spawned more often: gossiping dicky (freq bonus 45) The monster species that spawned more often: expository glen (freq bonus 72) The monster species that spawned more often: Ann Kathrin (freq bonus 30) The monster species that spawned more often: evasive enclave elite soldier (freq bonus 24) The monster species that spawned more often: rubbernecked weigh (freq bonus 78) The monster species that spawned more often: gelatinous dice (freq bonus 24) The monster species that spawned more often: yellow growth (freq bonus 52) The monster species that spawned more often: deployment reproof ancestor (freq bonus 26) The monster species that spawned more often: unmuffling beauish (freq bonus 15) The monster trait that was more common: monsters whose attacks increase your sanity (freq bonus 2) The monster trait that was more common: monsters that eat stone (freq bonus 1) The monster trait that was more common: monsters with a game-specific nastiness attack (freq bonus 72) The monster trait that was more common: monsters whose attacks cause fake messages to appear (freq bonus 1) The monster trait that was more common: monsters that use an evil scentful perfume (freq bonus 2) The monster trait that was more common: monsters that can throw boulders (freq bonus 2) The monster trait that was more common: monsters whose attacks rot your equipment (freq bonus 12) The monster trait that was more common: monsters that cannot be tamed (freq bonus 6) The monster species that never randomly spawned: polyfeshnee The monster species that never randomly spawned: coveting pollutant The monster species that never randomly spawned: soldier ant The monster species that never randomly spawned: blood bug The monster species that never randomly spawned: ping daemon The monster species that never randomly spawned: fobbing campiest The monster species that never randomly spawned: hussy The monster species that never randomly spawned: strongest turret The monster species that never randomly spawned: goading flagellating The monster species that never randomly spawned: idiocy of magic guy The monster class that always generated with extra speed: grue The RNG hath decreed that this item was never generated: detect water (APOKRAR DONENIGHT) The RNG hath decreed that this item was never generated: silk mail ((null)) The RNG hath decreed that this item was never generated: process card ((null)) The RNG hath decreed that this item was never generated: dashing (lunar) The RNG hath decreed that this item was never generated: process card ((null)) The RNG hath decreed that this item was never generated: cirmocline (pink) The RNG hath decreed that this item was never generated: blesscursing (above) The RNG hath decreed that this item was never generated: gain health (iridescent) The RNG hath decreed that this item was never generated: amulet of bones (charnel) The RNG hath decreed that this item was never generated: cure wounds (yerba mate) The RNG hath decreed that this item was generated more often: food ration ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: lab coat (white coat, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of avarice (adroit, freq bonus 11) The RNG hath decreed that this item was generated more often: entrapping (scintillating, freq bonus 29) The RNG hath decreed that this item was generated more often: implant of ire (paleocene, freq bonus 11) The RNG hath decreed that this item was generated more often: incorrectly adjusted helmet (mechanical helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: Hacker's Food ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: extra healing (bronze, freq bonus 14) The RNG hath decreed that this item was generated more often: standard id (WHAT THE FUCK IS THIS, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of ESP (circular, freq bonus 20) The RNG hath decreed that this item was generated more often: anti disintegration (doorstopping, freq bonus 2) The RNG hath decreed that this item was generated more often: survival knife ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of life saving (spherical, freq bonus 11) The RNG hath decreed that this item was generated more often: gridbug conduct boots (chess boots, freq bonus 7) The RNG hath decreed that this item was generated more often: destroy armor (JUYED AWK YACC, freq bonus 5) The RNG hath decreed that this item was generated more often: more helmet (less helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: arcane rapier ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: weighting gauntlets (lead gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: fruit juice (dark, freq bonus 6) The RNG hath decreed that this item was generated more often: teleport away (gold, freq bonus 7) The RNG hath decreed that this item was always generated cursed: amulet of acid resistance (venomous) The RNG hath decreed that this item was always generated cursed: warding (YOU DO NOT GO PAST AT ME) The RNG hath decreed that this item was always generated cursed: ward (UNPLAYABLE BINDER ROLE) The RNG hath decreed that this item was always generated cursed: amulet of mental stability (slexy) The RNG hath decreed that this item was always generated cursed: amulet of insomnia (awakening) The RNG hath decreed that this item was always generated cursed: status stone (gray) The RNG hath decreed that this item was always generated cursed: paralysis (emerald) The RNG hath decreed that this item was always generated cursed: regeneration (moonstone) The RNG hath decreed that this item was always generated cursed: scale mail ((null)) The RNG hath decreed that this item was always generated cursed: cure dim (colorglad) The RNG hath decreed that this trap was always invisible: polymorph trap The RNG hath decreed that this trap was generated more often: knowledge trap (freq bonus 9) Trap randomization happened for 1 in 876 traps Next attribute increase check would have come at turn 460 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having fear resistance (0) Your chance to block was 27% You leeched mana You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1483 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (382) You survived Spells known in the end Name Level Category Fail Memory a - mimicry 2 occult 0% 105% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (echo helmet) leather gloves (ice-cold gloves) low boots (walking shoes) Scrolls scroll of healing (PRIRUTSENIE) scroll of mana (YOU WILL DIE A SLOW SLOW DEATH) scroll of phase door (VINDOJ 7 AAP BAKAVAAS KAR RAHE HAIN) scroll of standard id (DDOS ATTACK) scroll of cure (THE CHARNAME FIELD IN RODNEYS TOWER IS LONGER THAN THE MAX PERMISSIBLE LENGTH) * scroll of extra healing (HI IM DAISY) * scroll of greater mana restoration (MEGAKILL HOLYSHIT KILLINGSPREE) Spellbooks spellbook of mimicry (underworld) Rings ring of warning (rusty) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.