Leeroy, chaotic male incantifier Paladin ---------------- |..............| |..............| |.....d........| |..F...@.......| V -- -------- ---- [Leeroy the Fighter of Law] St6 Dx10 Co16 In9 Wi9 Ch13 PalIncMalCha Dlvl:1 $0 HP22(22) Pw20(20) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a chaotic male incantifier Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: invisibility You could not have this property extrinsically: improved vision You could not have this property intrinsically: flying Scroll identification only worked 100 times out of 120 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 16 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 166 Scroll drop chance was reduced to 66% Musable item generation frequency had a negative bias of 74% Ring drop chance was reduced to 82% Wand drop chance was reduced to 97% Tool drop chance was reduced to 98% Concealing monsters were spawned underneath items 12% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: paddle The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: body armor (turn 22) The following skill became untrainable if you tried to train it too early: body spells (turn 93) The following skill became untrainable after a while: lance (turn 29754) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 55261) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 107110 Monster spawn increase reached its maximum at turn 286990 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 17678494 The monster class that cannot be genocided was (null) The monster class that was spawned more often: gnome (freq bonus 4) The monster species that spawned more often: normal prostitute (freq bonus 7) The monster species that spawned more often: contextually grovel ichthyoid trefoil (freq bonus 20) The monster species that spawned more often: carthaginian (freq bonus 18) The monster species that spawned more often: amazon (freq bonus 96) The monster species that spawned more often: roditaur (freq bonus 48) The monster species that spawned more often: precleaning willfully (freq bonus 15) The monster species that spawned more often: aureolin growth (freq bonus 30) The monster species that spawned more often: haste skywriting elaborately greatening (freq bonus 18) The monster species that spawned more often: complexest dashing (freq bonus 48) The monster species that spawned more often: Purpson (freq bonus 36) The monster species that spawned more often: squad fire elemental (freq bonus 7) The monster species that spawned more often: gold viper (freq bonus 5) The monster species that spawned more often: colluded patch (freq bonus 21) The monster species that spawned more often: bone warrior (freq bonus 8) The monster species that spawned more often: saiyan (freq bonus 84) The monster species that spawned more often: baby sarkany (freq bonus 32) The monster species that spawned more often: death hulk (freq bonus 42) The monster species that spawned more often: vivid light (freq bonus 16) The monster species that spawned more often: Lukas (freq bonus 72) The monster species that spawned more often: ice turret (freq bonus 18) The monster trait that was more common: monsters that have explosion attacks (freq bonus 2) The monster trait that was more common: monsters that hit as a +3 weapon (freq bonus 6) The monster trait that was more common: monsters whose attacks cause you to tremble (freq bonus 1) The monster trait that was more common: monsters whose attacks cause you to hallucinate (freq bonus 3) The monster species that never randomly spawned: giant black mouse The monster species that never randomly spawned: zois whirlitsky The monster species that never randomly spawned: sluggish soul The monster species that never randomly spawned: mega puma The monster species that never randomly spawned: wereworm The monster species that never randomly spawned: wet area nymph The monster species that never randomly spawned: healing wort The monster species that never randomly spawned: petty-dwarf The monster species that never randomly spawned: bossism sunnily The monster species that never randomly spawned: saddling choky footbridge The RNG hath decreed that this item was never generated: summon undead (NO SPACE) The RNG hath decreed that this item was never generated: evil plate mail ((null)) The RNG hath decreed that this item was never generated: manastone (gray) The RNG hath decreed that this item was never generated: colossus blade ((null)) The RNG hath decreed that this item was never generated: implant of admiration (fierce) The RNG hath decreed that this item was never generated: anger peaceful monster (volatile) The RNG hath decreed that this item was never generated: forbidden arrow ((null)) The RNG hath decreed that this item was never generated: plain dragon scales ((null)) The RNG hath decreed that this item was never generated: stone chain ((null)) The RNG hath decreed that this item was never generated: cloak of transformation (black cloak) The RNG hath decreed that this item was generated more often: tele level (irregular, freq bonus 10) The RNG hath decreed that this item was generated more often: satan stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: chainsword ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: dementia boots (ankle boots, freq bonus 9) The RNG hath decreed that this item was generated more often: exercise stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of teleport control (space helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: dagger ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of quadruple attack (signet, freq bonus 7) The RNG hath decreed that this item was generated more often: magic whistle (whistle, freq bonus 3) The RNG hath decreed that this item was generated more often: electric sword ((null), freq bonus 69) The RNG hath decreed that this item was generated more often: wonder stone (violet, freq bonus 6) The RNG hath decreed that this item was generated more often: numbness (flowing, freq bonus 2) The RNG hath decreed that this item was generated more often: helm of hunger (winged helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: lab coat (white coat, freq bonus 2) The RNG hath decreed that this item was generated more often: worthless piece of green glass (green, freq bonus 12) The RNG hath decreed that this item was generated more often: general candle (candle, freq bonus 10) The RNG hath decreed that this item was generated more often: engraving stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: laser beam ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of health (white cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: gnomish suit (little blue vest, freq bonus 2) The RNG hath decreed that this item was always generated cursed: eucalyptus leaf ((null)) The RNG hath decreed that this item was always generated cursed: topaz (yellowish brown) The RNG hath decreed that this item was always generated cursed: good night (wish parser) The RNG hath decreed that this item was always generated cursed: lembas wafer ((null)) The RNG hath decreed that this item was always generated cursed: water walking boots (jungle boots) The RNG hath decreed that this item was always generated cursed: fire bolt (flaming) The RNG hath decreed that this item was always generated cursed: banana ((null)) The RNG hath decreed that this item was always generated cursed: horrify (horrible) The RNG hath decreed that this item was always generated cursed: extremely heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: disenchanting boots (jade boots) The RNG hath decreed that this trap was always invisible: bad effect trap The RNG hath decreed that this trap was generated more often: MC trap (freq bonus 5) Trap randomization happened for 1 in 739 traps Trap difficulty was increased by 31 Next attribute increase check would have come at turn 436 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having invisibility (0) Your chance to block was 32% You leeched mana You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Gabriel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (534) You survived Spells known in the end Name Level Category Fail Memory a - cure burn 3 healing 0% 200% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (speechpipe helmet) leather gloves (bise gloves) low boots (walking shoes) Scrolls scroll of healing (VAS CORP BET MANI) scroll of mana (IGNORE SHELL BLOC RING) scroll of phase door (CLONE MONSTER) scroll of standard id (OM GITATHNAGS APSOPS O EL T) scroll of cure (FEELING MARKSMAN AMYLEIN) * scroll of extra healing (BUGNOSE) * scroll of greater mana restoration (GENTLY CARESS YOU TOO) Spellbooks spellbook of cure burn (raw) Rings ring of warning (taaffeite) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.