Leeroy, lawful male senser Ordinator ----------------------- |.....................+ |.....................| |..............@@...... |.....................| |.......... ----------- |....... |..... |.. | [Leeroy the Battler] St17 Dx7 Co6 In9 Wi9 Ch9 OrdSenMalLaw Dlvl:1 $0 HP11(11) Pw11(11) AC12 Exp1 T1 Latest messages You sense the arrival of the white centipede. You sense the arrival of the dancing girl. Hello Leeroy, welcome to SlashEMExtended! You are a lawful male senser Ordinator. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) Your tsurugi isn't one-handed. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +3 tsurugi (weapon in hands) {24} b - an uncursed +3 runesword (alternate weapon; not wielded) {30} c - an uncursed +4 mallet {20} d - a * uncursed +3 droven crossbow {30} e - 50 * uncursed +8 droven bolts (in quiver) {1} Scrolls h - 5 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - 2 uncursed scrolls of standard id {0} l - an uncursed scroll of cure {0} Spellbooks g - a blessed finalized spellbook of enchant weapon (5:1) {0} Rings f - a blessed +5 ring of increase accuracy {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: poison resistance You could not have this property extrinsically: searching You could not have this property intrinsically: stealth Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 21 Amulet identification only worked 15 times out of 33 Implant identification only worked 1 times out of 38 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 147 Monsters only dropped their musable items with 41% chance Scroll drop chance was reduced to 83% Ring drop chance was reduced to 72% Wand drop chance was reduced to 94% Implant drop chance was reduced to 95% Potion drop chance was reduced to 93% Tool drop chance was reduced to 71% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 39% of the time only The following skill could not be trained at all: shuriken The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: form III (Soresu) The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: occult spells (turn 286) The following skill became untrainable if you tried to train it too early: healing spells (turn 1836) The following skill became untrainable after a while: bare-handed combat (turn 15550) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 40477) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 27609 Monster spawn increase reached its maximum at turn 69963 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 908496 The monster class that cannot be genocided was lich The monster class that was spawned more often: Zouthern animal (freq bonus 2) The monster species that spawned more often: crack abuser (freq bonus 54) The monster species that spawned more often: lower-level stinker (freq bonus 5) The monster species that spawned more often: fucked up monster (freq bonus 12) The monster species that spawned more often: Beetle McRandy (freq bonus 12) The monster species that spawned more often: laten fungus (freq bonus 8) The monster species that spawned more often: breeder mouse (freq bonus 8) The monster species that spawned more often: Ariane (freq bonus 18) The monster species that spawned more often: baby multi-hued dragon (freq bonus 6) The monster species that spawned more often: colony lichen (freq bonus 60) The monster species that spawned more often: symptomatically etheric dynamist dishonorable steven (freq bonus 4) The monster species that spawned more often: endorsement obnoxiety sphere onyx nibbed densely (freq bonus 4) The monster species that spawned more often: reweigh whited (freq bonus 6) The monster species that spawned more often: supercop (freq bonus 16) The monster species that spawned more often: chuckling light (freq bonus 8) The monster species that spawned more often: greater permamimic (freq bonus 8) The monster species that spawned more often: super-sweet girl in plateau boots (freq bonus 8) The monster species that spawned more often: rambling gambler (freq bonus 16) The monster species that spawned more often: lise (freq bonus 24) The monster species that spawned more often: mini gremlin (freq bonus 48) The monster species that spawned more often: metal panther (freq bonus 18) The monster trait that was more common: monsters that require +2 weapons to hit (freq bonus 1) The monster trait that was more common: monsters whose attacks make your equipment wet (freq bonus 2) The monster trait that was more common: monsters that neigh (freq bonus 2) The monster trait that was more common: monsters that count as hobbit (freq bonus 1) The monster trait that was more common: monsters that imitate (freq bonus 8) The monster trait that was more common: monsters that count as animals (freq bonus 4) The monster species that never randomly spawned: hobbit merchant The monster species that never randomly spawned: goatherd pompano The monster species that never randomly spawned: apprentice dark wall The monster species that never randomly spawned: Avatar of Roflth The monster species that never randomly spawned: mean thing of Shub-Niggurath The monster species that never randomly spawned: begun weanling The monster species that never randomly spawned: tap mimic The monster species that never randomly spawned: sere diethylamide The monster species that never randomly spawned: gray growth The monster species that never randomly spawned: trigonometrical inordinate The RNG hath decreed that this item was never generated: tail spikes (splash of venom) The RNG hath decreed that this item was never generated: water walking boots (jungle boots) The RNG hath decreed that this item was never generated: dissolve food (hungry) The RNG hath decreed that this item was never generated: magic resistance (dark) The RNG hath decreed that this item was never generated: random speed (impenetrable) The RNG hath decreed that this item was never generated: remove blessing (light cyan) The RNG hath decreed that this item was never generated: out of memory helmet (masked helmet) The RNG hath decreed that this item was never generated: implant of love (unearthly) The RNG hath decreed that this item was never generated: green dragon scale shield (green dragonhide shield) The RNG hath decreed that this item was never generated: amulet of anti-teleportation (rigid) The RNG hath decreed that this item was generated more often: hyper beam (pokemon logo, freq bonus 4) The RNG hath decreed that this item was generated more often: mithril whip ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: underlayer cloak (up-down cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of danger (doomed, freq bonus 23) The RNG hath decreed that this item was generated more often: silver chakram (silver circular blade, freq bonus 12) The RNG hath decreed that this item was generated more often: conflict (monospace, freq bonus 25) The RNG hath decreed that this item was generated more often: confusion (orange, freq bonus 23) The RNG hath decreed that this item was generated more often: freeze sphere (hardcover, freq bonus 39) The RNG hath decreed that this item was generated more often: cancellation (platinum, freq bonus 3) The RNG hath decreed that this item was generated more often: jumping (torn, freq bonus 15) The RNG hath decreed that this item was generated more often: amnesia stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: wedged little-girl sandal ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of dispatch (vodoun, freq bonus 17) The RNG hath decreed that this item was generated more often: katana (samurai sword, freq bonus 2) The RNG hath decreed that this item was generated more often: helm of detect monsters (golden helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: green spell helmet (greenery helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: identify (bronze, freq bonus 8) The RNG hath decreed that this item was generated more often: lacquered dancing shoe ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: summon undead (black, freq bonus 99) The RNG hath decreed that this item was always generated cursed: oilskin gloves (slippery gloves) The RNG hath decreed that this item was always generated cursed: orihalcyon gauntlets (fighting gloves) The RNG hath decreed that this item was always generated cursed: undroppable gloves (concrete gloves) The RNG hath decreed that this item was always generated cursed: wimpiness (poofy) The RNG hath decreed that this item was always generated cursed: dancing shoes (soft footwear) The RNG hath decreed that this item was always generated cursed: random enchantment (GODFATHER OF ALL ROGUELIKES) The RNG hath decreed that this item was always generated cursed: stone of no return (gray) The RNG hath decreed that this item was always generated cursed: cloak of wrong announcement (roadmap cloak) The RNG hath decreed that this item was always generated cursed: fleece bolt ((null)) The RNG hath decreed that this item was always generated cursed: scythe ((null)) The RNG hath decreed that this trap was always invisible: teleportation trap The RNG hath decreed that this trap was generated more often: farting web (freq bonus 2) Trap randomization happened for 1 in 45 traps Next attribute increase check would have come at turn 612 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having poison resistance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (282) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 600% Techniques known in the end Name Level Status weapon practice 1X Prepared(0) turn undead 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (hydra helmet) * sedge hat stone (rubynus helmet) * skullcap (padded helmet) * flack helmet (anti-government helmet) * crystal helm (radio helmet) * mining helm (deformed helmet) * field helm (arduous helmet) * helm of safeguard (etheric helmet) * war hat (tribal helmet) * plasteel gloves (white gloves) * leather gloves (covered pair of gloves) * gauntlets of safeguard (tar gloves) * gauntlets of plugsuit (flower gloves) * commander gloves (awesome gloves) * field gloves (grey-shaded gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (ballet heels) * field boots (worn-out sneakers) * boots of safeguard (profiled boots) Scrolls scroll of healing (RTFM) scroll of mana (CHYCHACHAMER MEROUTH CHMEMINOUTH THIONTHOUTH) scroll of phase door (PAINT A BUTTERFLY TO PREVENT SELFHARM) scroll of standard id (ELF FELLOW PROTECTION LIMITATION STUNT USE) scroll of cure (IT CHRISTMASSES VERY) * scroll of extra healing (XIXAXA XOXAXA XUXAXA) * scroll of greater mana restoration (HOPEFULLY THE INVENTOR OF STICKY KEYS WILL DIE PAINFULLY) Spellbooks spellbook of enchant weapon (indexed) Rings ring of increase accuracy (pearl) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (20 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ordinator... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.