Leeroy, lawful male redguardian Thalmor -----## |<...,######------------- |...|,,,,,,,............| -.---#######|...........| #,# |...........| #,# |...........| #,# -------.-----# ----------- #,,# #`,,,,,# ############|........$.| #,## -------|---------------,,,,,,,,`,,...........| #,# |.....................|,#####,,,,,|..........| #,# |.....................|,####,,## ----------- -|--#- |......................,,,,,,## |....|############|.........>...........|,###### |.....,,,,,,,,,,,#-----------------------@# |....|##,#######,,,,,,,,,,,,,,,,,,,,,,,,,,# |....| ############################ |....| |....| ------ [Leeroy the Concordate Agent] St11 Dx9 Co13 In10 Wi9 Ch7 ThaRedMalLaw Dlvl:1 $16 HP24(24) Pw10(10) AC6 Exp1 T340 Cnf Latest messages Unknown command ' '. (3x) Pick an object. @ a human or elf (zero gunnhild) (base level 0) (male) Accessing Pokedex entry for zero gunnhild... Base statistics of this monster type: Base level = 0, difficulty = 1, AC = -30, magic resistance = 75, alignment 5. Can't move around. Speed 0. Normal generation, with frequency 5. Resists level drain, death magic, needs +1 weapon to hit. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Origin: Castle of the Winds. Is a valid polymorph form. Attacks: none What do you want to wield? [- ac or ?*] Never mind. You don't know any spells right now. What do you want to read? [d-hl or ?*.] You feel a wrenching sensation. You hear some noises in the distance. You hear a mumbled curse. (9x) You can move again. Unknown command ' '. (5x) What do you want to read? [d-hl or ?*] These runes were just too much to comprehend. The spellbook crumbles to dust! Call a mossy spellbook: You hear a mumbled curse. You can move again. # Really quit [yes/no]? Your inventory Weapons a - an uncursed +0 elven broadsword (weapon in hand) {30} c - 50 uncursed +0 dark elven arrows (in quiver) {1} Armor b - an uncursed +0 elven mithril-coat (being worn) {60} Comestibles j - an uncursed tin of little spider meat {0} Scrolls d - 5 uncursed scrolls of healing {0} e - 4 uncursed scrolls of mana {0} f - 3 uncursed scrolls of phase door {0} g - 2 uncursed scrolls of standard id {0} h - an uncursed scroll of cure {0} Potions i - an uncursed finalized potion of sleeping {0} Tools k - an uncursed chest {750} The chest is empty. Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 11 You carried 0 sins You could not have this property at all: magic resistance You could not have this property extrinsically: hallu party You could not have this property intrinsically: manaleech Scroll identification only worked 100 times out of 147 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 26 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 83% chance Monsters only dropped their equipment with 89% chance Scroll drop chance was reduced to 83% Weapon drop chance was reduced to 85% Food drop chance was reduced to 81% Concealing monsters were spawned underneath items 96% of the time only The following skill could not be trained at all: saber The following skill was trained at half the usual rate: saber The following skill was trained at one fifth the usual rate: broadsword The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: devices (turn 2) The following skill became untrainable if you tried to train it too early: lightsaber (turn 210) The following skill became untrainable after a while: bare-handed combat (turn 39219) The following skill couldn't be trained before a certain turn number is reached: bow (turn 66300) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 66871 Monster spawn increase reached its maximum at turn 157209 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 4496859 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: zombie (freq bonus 4) The monster species that spawned more often: lilac fungus (freq bonus 20) The monster species that spawned more often: umber ksorn (freq bonus 12) The monster species that spawned more often: vividly poultice (freq bonus 96) The monster species that spawned more often: ondy (freq bonus 24) The monster species that spawned more often: Little Marie's hugging boot (freq bonus 16) The monster species that spawned more often: will-o'-teh-wisp (freq bonus 15) The monster species that spawned more often: dead fly (freq bonus 36) The monster species that spawned more often: hydra-snake (freq bonus 20) The monster species that spawned more often: hell buzzard (freq bonus 21) The monster species that spawned more often: wormwood (freq bonus 42) The monster species that spawned more often: Frankenstein's Monster (freq bonus 12) The monster species that spawned more often: half-life leech (freq bonus 30) The monster species that spawned more often: orange devil (freq bonus 54) The monster species that spawned more often: goblin awgwa (freq bonus 108) The monster species that spawned more often: nazi SS agent (freq bonus 20) The monster species that spawned more often: sue spore (freq bonus 12) The monster species that spawned more often: ice patch (freq bonus 54) The monster species that spawned more often: cheese patch (freq bonus 36) The monster species that spawned more often: equalizing faulty forjudged (freq bonus 18) The monster species that spawned more often: ivysaur (freq bonus 12) The monster trait that was more common: monsters that count as lord (freq bonus 2) The monster trait that was more common: monsters that hit as a +4 weapon (freq bonus 1) The monster trait that was more common: monsters that originate from the Diablo game series (freq bonus 6) The monster trait that was more common: monsters whose attacks do random things (freq bonus 6) The monster trait that was more common: monsters that count as mercenaries (freq bonus 2) The monster species that never randomly spawned: Maite The monster species that never randomly spawned: greater ice spawn The monster species that never randomly spawned: firebrate patch The monster species that never randomly spawned: lesser giant kraken The monster species that never randomly spawned: sloppy spore The monster species that never randomly spawned: kogepan The monster species that never randomly spawned: fillen fungus The monster species that never randomly spawned: exalter sedimentary The monster species that never randomly spawned: martian slave The monster species that never randomly spawned: zombie dragon The RNG hath decreed that this item was never generated: autocurse stone (gray) The RNG hath decreed that this item was never generated: gravity beam (heavy) The RNG hath decreed that this item was never generated: dark elven bow (black runed bow) The RNG hath decreed that this item was never generated: rainbow dragon scales ((null)) The RNG hath decreed that this item was never generated: enchant (legit) The RNG hath decreed that this item was never generated: dwarvish mithril-coat ((null)) The RNG hath decreed that this item was never generated: untame monster (classy) The RNG hath decreed that this item was never generated: flying (winged) The RNG hath decreed that this item was never generated: cloak of prescience (enduring cloak) The RNG hath decreed that this item was never generated: greyout stone (gray) The RNG hath decreed that this item was generated more often: sickle ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of matador (gaberdine, freq bonus 6) The RNG hath decreed that this item was generated more often: crystal ball (glass orb, freq bonus 3) The RNG hath decreed that this item was generated more often: healing (white, freq bonus 10) The RNG hath decreed that this item was generated more often: alignment stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: voulge (pole cleaver, freq bonus 26) The RNG hath decreed that this item was generated more often: interruption stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: halberd (angled poleaxe, freq bonus 9) The RNG hath decreed that this item was generated more often: confusion (round cube, freq bonus 6) The RNG hath decreed that this item was generated more often: geolysis (geological, freq bonus 16) The RNG hath decreed that this item was generated more often: magic shield (pure, freq bonus 3) The RNG hath decreed that this item was generated more often: elven spear (runed spear, freq bonus 5) The RNG hath decreed that this item was generated more often: high-heeled skiers (buffalo boots, freq bonus 5) The RNG hath decreed that this item was generated more often: amethyst dragon scale shield (amethyst dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: stone of thirst (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: boots of total stability (wedge boots, freq bonus 108) The RNG hath decreed that this item was generated more often: amber (yellowish brown, freq bonus 2) The RNG hath decreed that this item was generated more often: cryogenics (hostile, freq bonus 15) The RNG hath decreed that this item was generated more often: weighting gauntlets (lead gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: lightning shield (dull yellow shield, freq bonus 8) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 2) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 18) The RNG hath decreed that this item was always generated cursed: vileness (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS) The RNG hath decreed that this item was always generated cursed: dilithium crystal (white) The RNG hath decreed that this item was always generated cursed: reroll artifact (marvelous) The RNG hath decreed that this item was always generated cursed: helm of discovery (viking helmet) The RNG hath decreed that this item was always generated cursed: raygun ((null)) The RNG hath decreed that this item was always generated cursed: trap disarming (listening) The RNG hath decreed that this item was always generated cursed: boots of acid resistance (buckled boots) The RNG hath decreed that this item was always generated cursed: fishing pole ((null)) The RNG hath decreed that this item was always generated cursed: fire resistance (cooling) The RNG hath decreed that this item was always generated cursed: platinum spell boots (ballet heels) The RNG hath decreed that this trap was always invisible: magical device trap The RNG hath decreed that this trap was generated more often: highlevel trap (freq bonus 5) Trap randomization happened for 1 in 270 traps Next attribute increase check would have come at turn 1324 Strength training was 11 Dexterity training was 1 Wisdom training was -2 Constitution training was 8 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You were confused (17) You had not decided on your sexuality yet You were prevented from having magic resistance (0) You were prevented from hallu partying (0) You saw invisible You had infravision You had 785 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (832) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (ruined helmet) * sedge hat (radio helmet) * skullcap (speechpipe helmet) * flack helmet (sages helmet) * crystal helm (etheric helmet) * mining helm (grunter helmet) * field helm (plumed helmet) * helm of safeguard (gas mask) * war hat (visored helmet) * plasteel gloves (white gloves) * leather gloves (polnish gloves) * gauntlets of safeguard (tar gloves) * gauntlets of plugsuit (tightly fitting gloves) * commander gloves (yellow gloves) * field gloves (moth-bitten gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (hiking boots) * field boots (jungle boots) * boots of safeguard (sharp-edged sandals) Scrolls scroll of healing (YOU WILL NOT ESCAPE THIS TIME) scroll of mana (YOU WILL DIE A SLOW SLOW DEATH) scroll of phase door (IKISIPHTHEARARACHARAEPHTHISIKE) scroll of standard id (TIRACLE RAMICAL RELRAMI LUE) scroll of cure (ROURARBISAROURBBARIASPHREN) * scroll of extra healing (THOBARRABAU MICHAEL MICHAEL OSIRIS PHOR PHORBA ABRIEL) * scroll of greater mana restoration (THRU THE FLOOR) Potions potion of sleeping (purple-red) Tools chest (wooden container) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 4 times You killed 4 monsters You read items or engraved 6 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (21 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor...