Leeroy, lawful female dunadan Elph --+--------- |..........| |..........| |......@d..| |..........| ------------ [Leeroy the Elleth] St18 Dx16 Co18 In8 Wi6 Ch9 ElpDunFemLaw Dlvl:1 $0 HP22(22) Pw11(11) AC5 Exp1 T3 Latest messages Hello Leeroy, welcome to SlashEMExtended! You are a lawful female dunadan Elph. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) You don't know any spells right now. There is a wall in the way! What do you want to wield? [- abcd or ?*] Never mind. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: poison resistance You could not have this property extrinsically: numbopathy You could not have this property intrinsically: speed Scroll identification only worked 100 times out of 130 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 67 Wand identification only worked 3 times out of 15 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 29% chance Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 90% Amulet drop chance was reduced to 89% Potion drop chance was reduced to 98% Weapon drop chance was reduced to 90% Armor drop chance was reduced to 75% Tool drop chance was reduced to 92% Food drop chance was reduced to 92% Monster death drops spawned with only 92% chance The following skill could not be trained at all: spear The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: bare-handed combat The following skill was limited to expert proficiency: pick-axe The following skill became untrainable if you tried to train it too early: enchantment spells (turn 9) The following skill became untrainable if you tried to train it too early: implants (turn 1364) The following skill became untrainable after a while: occult spells (turn 50604) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 23277) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 43395 Monster spawn increase reached its maximum at turn 127568 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 2211366 The monster class that cannot be genocided was lizard The monster class that was spawned more often: ghost (freq bonus 1) The monster species that spawned more often: tiger (freq bonus 9) The monster species that spawned more often: nice girl (freq bonus 6) The monster species that spawned more often: castah grue (freq bonus 2) The monster species that spawned more often: purple jelly (freq bonus 9) The monster species that spawned more often: rebut rumored (freq bonus 4) The monster species that spawned more often: cilan maiden (freq bonus 48) The monster species that spawned more often: colorless stalk (freq bonus 4) The monster species that spawned more often: dazzling smasher (freq bonus 36) The monster species that spawned more often: bonepull fish (freq bonus 12) The monster species that spawned more often: berry crucified (freq bonus 7) The monster species that spawned more often: techno mold (freq bonus 9) The monster species that spawned more often: stalactite ripper (freq bonus 12) The monster species that spawned more often: hungry colony (freq bonus 3) The monster species that spawned more often: RNG boomer (freq bonus 5) The monster species that spawned more often: engraver lich (freq bonus 12) The monster species that spawned more often: campaigned toed prerecording (freq bonus 8) The monster species that spawned more often: magenta colony lichen (freq bonus 18) The monster species that spawned more often: azure warp patch (freq bonus 30) The monster species that spawned more often: fumblebee (freq bonus 4) The monster species that spawned more often: super nerd (freq bonus 16) The monster trait that was more common: monsters that have gaze attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks are empowered with nexus (freq bonus 2) The monster trait that was more common: monsters that make cow sounds (freq bonus 4) The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 4) The monster trait that was more common: monsters whose attacks deactivate your intrinsics (freq bonus 1) The monster trait that was more common: monsters that count as hobbit (freq bonus 2) The monster trait that was more common: monsters that can be genocided (freq bonus 4) The monster trait that was more common: monsters whose attacks cause Lethe waters to wash over you (freq bonus 3) The monster trait that was more common: monsters that regenerate health (freq bonus 16) The monster species that never randomly spawned: intermingled embowering warily sunderer exempted The monster species that never randomly spawned: pink patch The monster species that never randomly spawned: +4 jd cutoff The monster species that never randomly spawned: federating haughtiest The monster species that never randomly spawned: thorn force patch The monster species that never randomly spawned: deceiving wort The monster species that never randomly spawned: untiringly tubbiest repaid foreseeing The monster species that never randomly spawned: legion devil grunt The monster species that never randomly spawned: poppet overincline beastliest The monster species that never randomly spawned: effeminate sentai The monster class that always generated with extra speed: rodent The RNG hath decreed that this item was never generated: command undead (dark) The RNG hath decreed that this item was never generated: heavy gold ball ((null)) The RNG hath decreed that this item was never generated: gauntlets of slowing (ice-cold gloves) The RNG hath decreed that this item was never generated: cyanide (vermillion) The RNG hath decreed that this item was never generated: thresher ((null)) The RNG hath decreed that this item was never generated: emerald dragon scale mail ((null)) The RNG hath decreed that this item was never generated: magic shield (pure) The RNG hath decreed that this item was never generated: amulet of stone (unmaterial) The RNG hath decreed that this item was never generated: diamond dragon scale shield (diamond dragonhide shield) The RNG hath decreed that this item was never generated: torch ((null)) The RNG hath decreed that this item was generated more often: cloak of confusion (ripped cloak, freq bonus 22) The RNG hath decreed that this item was generated more often: finger of death (stained, freq bonus 28) The RNG hath decreed that this item was generated more often: tempest horn (horn, freq bonus 3) The RNG hath decreed that this item was generated more often: bad effect stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: black sweets ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: implant of butchery (scarlet, freq bonus 17) The RNG hath decreed that this item was generated more often: brass lantern ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: pseudo teleporter cloak (foundry cloak, freq bonus 56) The RNG hath decreed that this item was generated more often: broadsword ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: permacurse stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: lycanthropy (doggy, freq bonus 6) The RNG hath decreed that this item was generated more often: inka blade ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of danger (doomed, freq bonus 10) The RNG hath decreed that this item was generated more often: woolen shirt ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: long stake ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: antilevel stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: golden dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: caltrop ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of respawning (hammered cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: fishing pole ((null), freq bonus 2) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 17) The RNG hath decreed that this item was always generated cursed: unwanted helmet (bug-tracking helmet) The RNG hath decreed that this item was always generated cursed: gravity beam (heavy) The RNG hath decreed that this item was always generated cursed: egoism (ITS ALL MINE) The RNG hath decreed that this item was always generated cursed: Leo Nemaeus hide (lion skin) The RNG hath decreed that this item was always generated cursed: extra healing (plaid) The RNG hath decreed that this item was always generated cursed: sadistic boots (doctor claw boots) The RNG hath decreed that this item was always generated cursed: cloak of premature death (evil cloak) The RNG hath decreed that this item was always generated cursed: victorian underwear ((null)) The RNG hath decreed that this item was always generated cursed: disintegration beam (bursting) The RNG hath decreed that this item was always generated cursed: white flower sword (flower-pommeled broadsword) The RNG hath decreed that this trap was always invisible: stat decay trap The RNG hath decreed that this trap was generated more often: farting web (freq bonus 1) Trap randomization happened for 1 in 155 traps Next attribute increase check would have come at turn 431 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having poison resistance (0) You were prevented from having numbopathy (0) You saw invisible You had automatic searching You had infravision You had 1498 points of nutrition remaining You were displaced Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Solonor Thelandira, Aerdrie Faenya and Erevan Ilesere Your deity was Solonor Thelandira The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (238) You survived You didn't know any spells. Techniques known in the end Name Level Status missile flurry 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven bow (runed bow) * elven arrow (runed arrow) * elven short sword (runed short sword) * elven spear (runed spear) * elven dagger (runed dagger) * elven broadsword (runed broadsword) Armor cloak of displacement (angelic cloak) * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (gentle sneakers) * elven cloak (faded pall) Scrolls scroll of healing (LIANSAI ZHONG DU DE GUANJUN XIANZAI LAI ZHUNBEI BODOU) scroll of mana (FIQ X FIQ SELFSHIP) scroll of phase door (EKETHAMASTRA PHATIRI TAOCH IALTHEMEACHE) scroll of standard id (POWER DAMAGE BY HEALTH POINT) scroll of cure (AMERICA FIRST NETHACK SECOND) * scroll of extra healing (KIELI ON NIMELTAEAEN SUOMALAINEN EIKAE ESPANJA) * scroll of greater mana restoration (RICHARDGERE KATHERINEHEGL SARAHJESSICAPARCERE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Legendary) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Elph... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.