Leeroy, lawful male redguardian Paladin --------- |....@..| | #.f..| .....| .......| --------- [Leeroy the Fighter of Law] St7 Dx12 Co15 In8 Wi14 Ch6 PalRedMalLaw Dlvl:1 $0 HP30(30) Pw18(18) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: infravision You could not have this property extrinsically: hallu party You could not have this property intrinsically: fear resistance Scroll identification only worked 100 times out of 154 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 25 Amulet identification only worked 15 times out of 35 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 12 Monsters only dropped their equipment with 33% chance Scroll drop chance was reduced to 88% Weapon drop chance was reduced to 58% Armor drop chance was reduced to 90% Tool drop chance was reduced to 99% Concealing monsters were spawned underneath items 54% of the time only The following skill could not be trained at all: long sword The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: two-handed sword The following skill was limited to expert proficiency: dart The following skill became untrainable if you tried to train it too early: missile weapons (turn 21) The following skill became untrainable if you tried to train it too early: searching (turn 300) The following skill became untrainable after a while: paddle (turn 21926) The following skill couldn't be trained before a certain turn number is reached: whip (turn 14229) Sticky curses were more common by 28% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 89122 Monster spawn increase reached its maximum at turn 176530 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 3607604 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: trove (freq bonus 4) The monster species that spawned more often: Larry (freq bonus 21) The monster species that spawned more often: Frieza (freq bonus 10) The monster species that spawned more often: secret disenchanter (freq bonus 96) The monster species that spawned more often: upheaver puffer (freq bonus 9) The monster species that spawned more often: ice elemental (freq bonus 14) The monster species that spawned more often: ancient sky dragon (freq bonus 24) The monster species that spawned more often: Mother Lilith (freq bonus 15) The monster species that spawned more often: roommate's almost lover (freq bonus 28) The monster species that spawned more often: syndicate godsend readily (freq bonus 24) The monster species that spawned more often: prizer interrogation (freq bonus 5) The monster species that spawned more often: deeper one (freq bonus 16) The monster species that spawned more often: swimmer troll (freq bonus 21) The monster species that spawned more often: amorphous warp patch (freq bonus 14) The monster species that spawned more often: ultraviolet beam (freq bonus 8) The monster species that spawned more often: Sigmund from DCSS (freq bonus 48) The monster species that spawned more often: hod pranced sniffling (freq bonus 15) The monster species that spawned more often: nightmare unicorn (freq bonus 6) The monster species that spawned more often: master zruty (freq bonus 8) The monster species that spawned more often: ancipital (freq bonus 14) The monster species that spawned more often: It (freq bonus 16) The monster trait that was more common: monsters whose attacks poison you and drain wisdom (freq bonus 6) The monster trait that was more common: monsters that burble (freq bonus 7) The monster trait that was more common: monsters whose attacks make you insane (freq bonus 2) The monster trait that was more common: joke monsters (freq bonus 1) The monster trait that was more common: monsters that are neuter (freq bonus 8) The monster trait that was more common: monsters of huge size (freq bonus 1) The monster trait that was more common: monsters whose attacks drain your luck (freq bonus 2) The monster trait that was more common: monsters whose attacks hit you with nether forces (freq bonus 2) The monster trait that was more common: monsters that can be genocided (freq bonus 1) The monster species that never randomly spawned: alpha pussy The monster species that never randomly spawned: flying toaster The monster species that never randomly spawned: stoa The monster species that never randomly spawned: ultramarine patch The monster species that never randomly spawned: plain seraphon The monster species that never randomly spawned: Windows 8 (Smartphone Edition) The monster species that never randomly spawned: insulting ogre The monster species that never randomly spawned: werecow The monster species that never randomly spawned: decennial abc The monster species that never randomly spawned: real corpse hound The monster class that always generated with extra speed: ghost The RNG hath decreed that this item was never generated: skeleton key (key) The RNG hath decreed that this item was never generated: immobility (YOU AINT GETTING OUT OF HERE ALIVE) The RNG hath decreed that this item was never generated: gain level (overpowered) The RNG hath decreed that this item was never generated: red spell stone (gray) The RNG hath decreed that this item was never generated: implant of control (ember) The RNG hath decreed that this item was never generated: boots of acid resistance (buckled boots) The RNG hath decreed that this item was never generated: Ultimate Tsuyoshi Special (camo) The RNG hath decreed that this item was never generated: cloak of insulation (long overcoat) The RNG hath decreed that this item was never generated: fishing pole ((null)) The RNG hath decreed that this item was never generated: noisy boots (marji shoes) The RNG hath decreed that this item was generated more often: survival knife ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: copper dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: banishing fear (fearsome, freq bonus 31) The RNG hath decreed that this item was generated more often: worthless piece of orange glass (orange, freq bonus 18) The RNG hath decreed that this item was generated more often: synthetic sandals (korean sandals, freq bonus 14) The RNG hath decreed that this item was generated more often: speedwagon's hat ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of danger (doomed, freq bonus 9) The RNG hath decreed that this item was generated more often: sterilize (sex toy, freq bonus 19) The RNG hath decreed that this item was generated more often: alignment stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: white dragon scales ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: bigscript helm (great helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: sterilize (sexual, freq bonus 8) The RNG hath decreed that this item was generated more often: resist sleep (fuzzy, freq bonus 12) The RNG hath decreed that this item was generated more often: gas grenade ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: full plate mail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: cram ration ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: impact staff ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: meter gauntlets (parked gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: bubblebeam (encased, freq bonus 4) The RNG hath decreed that this item was generated more often: bullshit (YOU STEPPED INTO A HEAP OF SHIT, freq bonus 2) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 66) The RNG hath decreed that this item was always generated cursed: curse items (accursed) The RNG hath decreed that this item was always generated cursed: worthless piece of orange glass (orange) The RNG hath decreed that this item was always generated cursed: arcane rapier ((null)) The RNG hath decreed that this item was always generated cursed: keen memory (black lily) The RNG hath decreed that this item was always generated cursed: message (pen-written) The RNG hath decreed that this item was always generated cursed: antideath cloak (demonic cloak) The RNG hath decreed that this item was always generated cursed: create monster (LEP GEX VEN ZEA) The RNG hath decreed that this item was always generated cursed: purple dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: tempest horn (horn) The RNG hath decreed that this item was always generated cursed: frost (JUGEMJUGEMGOGOUNO) The RNG hath decreed that this trap was always invisible: DSTW trap The RNG hath decreed that this trap was generated more often: evil patch trap (freq bonus 5) Trap randomization happened for 1 in 387 traps Next attribute increase check would have come at turn 2134 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having infravision (0) You were prevented from hallu partying (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (402) You survived Spells known in the end Name Level Category Fail Memory a - lockout 7 elemental 99% 600% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (formula one helmet) leather gloves (orange gloves) low boots (walking shoes) Scrolls scroll of healing (HP RECOVERY BY GRAUP) scroll of mana (HALP WHY AM I SO BAD) scroll of phase door (SLIPPAGE 2DOT0) scroll of standard id (I CAN HAZ HP PLZ) scroll of cure (SUN STOP STATUS) * scroll of extra healing (GOOGLE TRANSLATE DOES NOT KNOW WHAT A BATARANG IS) * scroll of greater mana restoration (LETS FAIL AND ROLL) Spellbooks spellbook of lockout (fugacious) Rings ring of warning (cellulose) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.