Leeroy, lawful male redguardian Paladin -+---------- |..........| |..........| |...d......| |{.@.......| ------------ [Leeroy the Fighter of Law] St5 Dx7 Co15 In7 Wi12 Ch13 PalRedMalLaw Dlvl:1 $0 HP30(30) Pw20(20) AC2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickopathy You could not have this property extrinsically: psi resistance You could not have this property intrinsically: searching Scroll identification only worked 100 times out of 103 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 22 Implant identification only worked 1 times out of 32 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 104 Tool identification only worked 5 times out of 6 Monsters only dropped their equipment with 86% chance Musable item generation frequency had a negative bias of 92% Ring drop chance was reduced to 87% Food drop chance was reduced to 84% The following skill could not be trained at all: techniques The following skill was trained at half the usual rate: implants The following skill was trained at one fifth the usual rate: body armor The following skill was limited to basic proficiency: crossbow The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: riding The following skill became untrainable if you tried to train it too early: missile weapons (turn 55) The following skill became untrainable if you tried to train it too early: healing spells (turn 754) The following skill became untrainable after a while: high heels (turn 7653) The following skill couldn't be trained before a certain turn number is reached: shield (turn 50336) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 17667 Monster spawn increase reached its maximum at turn 214593 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1400832 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: human or elf (freq bonus 1) The monster color that was spawned more often: yellow (freq bonus 6) The monster species that spawned more often: wide-clubbed tentacle (freq bonus 10) The monster species that spawned more often: theme fox (freq bonus 3) The monster species that spawned more often: jumping jellyfish (freq bonus 12) The monster species that spawned more often: nontypically interpolate (freq bonus 4) The monster species that spawned more often: jumping champion (freq bonus 18) The monster species that spawned more often: defacto plack (freq bonus 16) The monster species that spawned more often: adult red dragon (freq bonus 4) The monster species that spawned more often: werefox (freq bonus 6) The monster species that spawned more often: blue-green fungus (freq bonus 18) The monster species that spawned more often: husbanding repeatedly (freq bonus 8) The monster species that spawned more often: pentothal smirky (freq bonus 216) The monster species that spawned more often: young adult psychic dragon (freq bonus 8) The monster species that spawned more often: conductivity uncircumcised maelstrom (freq bonus 12) The monster species that spawned more often: carthaginian (freq bonus 18) The monster species that spawned more often: tower vulture (freq bonus 6) The monster species that spawned more often: player slime (freq bonus 9) The monster species that spawned more often: crunchy force patch (freq bonus 6) The monster species that spawned more often: master newt (freq bonus 6) The monster species that spawned more often: blood boss (freq bonus 24) The monster species that spawned more often: resin golem (freq bonus 2) The monster trait that was more common: monsters that are extra nasty (freq bonus 8) The monster trait that was more common: monsters whose attacks shoot light rays (freq bonus 4) The monster species that never randomly spawned: grating chicken The monster species that never randomly spawned: voltaic glimmer The monster species that never randomly spawned: disintegration hound The monster species that never randomly spawned: Whitebeard's Ghost The monster species that never randomly spawned: blanker vortex The monster species that never randomly spawned: blockish graecizing The monster species that never randomly spawned: enony grue The monster species that never randomly spawned: pusher fly The monster species that never randomly spawned: tzee The monster species that never randomly spawned: hobbit wizard The monster class that always generated with extra speed: nymph The RNG hath decreed that this item was never generated: heavy grabbing gloves (digger gloves) The RNG hath decreed that this item was never generated: bean ((null)) The RNG hath decreed that this item was never generated: Leo Nemaeus hide (lion skin) The RNG hath decreed that this item was never generated: speedbug boots (profiled boots) The RNG hath decreed that this item was never generated: create facility (HARATTAMA KIYOTTAMA) The RNG hath decreed that this item was never generated: heavy chain ((null)) The RNG hath decreed that this item was never generated: rose quartz (pink) The RNG hath decreed that this item was never generated: dagger ((null)) The RNG hath decreed that this item was never generated: paranoia helmet (anti-government helmet) The RNG hath decreed that this item was never generated: remove curse (wrinkled) The RNG hath decreed that this item was generated more often: Mehoho Burusasan G (blinding, freq bonus 94) The RNG hath decreed that this item was generated more often: bad effect (LITTLE STRAWBERRY ME BABY, freq bonus 7) The RNG hath decreed that this item was generated more often: salt chunk (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of dimness (viva cloak, freq bonus 34) The RNG hath decreed that this item was generated more often: boots of weakness (torn boots, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of twilight (elysian, freq bonus 5) The RNG hath decreed that this item was generated more often: oil (murky, freq bonus 3) The RNG hath decreed that this item was generated more often: rot thirteen stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: covelline (black, freq bonus 80) The RNG hath decreed that this item was generated more often: compost chain ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: boots of freedom (fleecy boots, freq bonus 8) The RNG hath decreed that this item was generated more often: acid (measured, freq bonus 6) The RNG hath decreed that this item was generated more often: prehnite (radiant, freq bonus 5) The RNG hath decreed that this item was generated more often: bad luck (acyclic, freq bonus 17) The RNG hath decreed that this item was generated more often: unfair attack stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: sack (bag, freq bonus 90) The RNG hath decreed that this item was generated more often: failure stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: turn limit stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: ESP (dawn, freq bonus 18) The RNG hath decreed that this item was generated more often: cure wounds (yerba mate, freq bonus 11) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 2) The RNG hath decreed that this item was always generated cursed: magic dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: dustbin stone (gray) The RNG hath decreed that this item was always generated cursed: chloroform (impregnated) The RNG hath decreed that this item was always generated cursed: bad equipment (crumb) The RNG hath decreed that this item was always generated cursed: green mate (St.John's Wort) The RNG hath decreed that this item was always generated cursed: cloak of elementalism (team splat cloak) The RNG hath decreed that this item was always generated cursed: soiltype stone (gray) The RNG hath decreed that this item was always generated cursed: brown shit cloak (rifling power cloak) The RNG hath decreed that this item was always generated cursed: diamond smasher ((null)) The RNG hath decreed that this item was always generated cursed: silver mace ((null)) The RNG hath decreed that this trap was always invisible: entire level trap The RNG hath decreed that this trap was generated more often: autopickup trap (freq bonus 8) Trap randomization happened for 1 in 922 traps Trap difficulty was increased by 42 Next attribute increase check would have come at turn 615 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having sickopathy (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (240) You survived Spells known in the end Name Level Category Fail Memory a - resist poison 1 protect 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (organic helmet) leather gloves (comfortable gloves) low boots (walking shoes) Scrolls scroll of healing (GNIK SISI VLE) scroll of mana (LEGEND OF FH BREATH OF THE DANK) scroll of phase door (EZ WIN AMIRITE) scroll of standard id (VO FACIAM) scroll of cure (FLEECY HENCE TRUE QED THANK YOU GIVE ME THAT 1000000 DOLLARS) * scroll of extra healing (WASH EM EXTENDED LAUNDRY SERVICE) * scroll of greater mana restoration (BUT HE CASH AND NONE NEEDED NIX DOLCHE BRINGING) Spellbooks spellbook of resist poison (crumpled) Rings ring of warning (uranium) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... You and the little dog escaped from the dungeon with 7 points, Since you escaped early, the score list will not be checked.