Leeroy, lawful male redguardian Paladin -+---+--- |........ |n.@f...| |........ |.......| ..$.....| |.......| --------- [Leeroy the Fighter of Law] St4 Dx11 Co7 In10 Wi6 Ch10 PalRedMalLaw Dlvl:1 $0 HP30(30) Pw18(18) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) Beware, there will be no return! Still climb? [yn] (n) (2x) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: shock resistance You could not have this property extrinsically: polymorph control You could not have this property intrinsically: warning Scroll identification only worked 100 times out of 200 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 32 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 165 Monsters only dropped their musable items with 88% chance Monsters only dropped their equipment with 90% chance Musable item generation frequency had a negative bias of 40% Ring drop chance was reduced to 54% Amulet drop chance was reduced to 24% Potion drop chance was reduced to 84% Armor drop chance was reduced to 41% Food drop chance was reduced to 74% Concealing monsters were spawned underneath items 72% of the time only Monster death drops spawned with only 87% chance The following skill could not be trained at all: knife The following skill was trained at half the usual rate: missile weapons The following skill was trained at one fifth the usual rate: searching The following skill was limited to basic proficiency: long sword The following skill was limited to skilled proficiency: whip The following skill was limited to expert proficiency: shuriken The following skill became untrainable if you tried to train it too early: short sword (turn 37) The following skill became untrainable if you tried to train it too early: boomerang (turn 493) The following skill became untrainable after a while: general combat (turn 11430) The following skill couldn't be trained before a certain turn number is reached: high heels (turn 35984) Heavy curses were more common by 35% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 49969 Monster spawn increase reached its maximum at turn 286152 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 3526684 The monster class that cannot be genocided was zombie The monster class that was spawned more often: human or elf (freq bonus 2) The monster species that spawned more often: conscious colony (freq bonus 4) The monster species that spawned more often: stygian doll blowdart (freq bonus 40) The monster species that spawned more often: star byakhee (freq bonus 18) The monster species that spawned more often: black eye (freq bonus 24) The monster species that spawned more often: blink force fungus (freq bonus 3) The monster species that spawned more often: steam-powered shotgun sentry (freq bonus 9) The monster species that spawned more often: doormen fringed (freq bonus 18) The monster species that spawned more often: freezing mucus (freq bonus 12) The monster species that spawned more often: death ghost (freq bonus 16) The monster species that spawned more often: oven wast (freq bonus 6) The monster species that spawned more often: arranger recommitted (freq bonus 12) The monster species that spawned more often: carbo chestiest (freq bonus 8) The monster species that spawned more often: cabbalist (freq bonus 4) The monster species that spawned more often: incriminatory eponym (freq bonus 30) The monster species that spawned more often: walking oak (freq bonus 10) The monster species that spawned more often: tarnishing sinkage (freq bonus 36) The monster species that spawned more often: adult gray dragon (freq bonus 12) The monster species that spawned more often: ranger (freq bonus 15) The monster species that spawned more often: RNG sphere (freq bonus 9) The monster species that spawned more often: Agone (freq bonus 7) The monster trait that was more common: monsters that can be seen with infravision (freq bonus 2) The monster trait that was more common: monsters that roar (freq bonus 10) The monster trait that was more common: monsters whose attacks delete your data (freq bonus 4) The monster trait that was more common: monsters whose attacks curse your items (freq bonus 4) The monster trait that was more common: monsters whose attacks cancel you (freq bonus 16) The monster trait that was more common: monsters whose attacks cause you to hallucinate (freq bonus 1) The monster trait that was more common: monsters whose attacks shoot webs (freq bonus 3) The monster trait that was more common: monsters whose attacks cause you to tremble (freq bonus 4) The monster trait that was more common: monsters whose attacks hit you with nether forces (freq bonus 9) The monster species that never randomly spawned: baby white dragon The monster species that never randomly spawned: violet fungus The monster species that never randomly spawned: ruby mushroom The monster species that never randomly spawned: hidden warp fungus The monster species that never randomly spawned: bastard The monster species that never randomly spawned: gravity chicken The monster species that never randomly spawned: wild dog The monster species that never randomly spawned: aureolae newel The monster species that never randomly spawned: black hound The monster species that never randomly spawned: grandmaster twen The monster class that always generated with extra speed: jabberwock The RNG hath decreed that this item was never generated: menu nose gloves (moth-bitten gloves) The RNG hath decreed that this item was never generated: bronze morning star ((null)) The RNG hath decreed that this item was never generated: mill pail ((null)) The RNG hath decreed that this item was never generated: egostone (gray) The RNG hath decreed that this item was never generated: chromatic beam (chromatic) The RNG hath decreed that this item was never generated: elven gauntlets (faded mittens) The RNG hath decreed that this item was never generated: unspecified candle (candle) The RNG hath decreed that this item was never generated: changing directive stone (gray) The RNG hath decreed that this item was never generated: allpicking gloves (flower gloves) The RNG hath decreed that this item was never generated: conflict (ruby) The RNG hath decreed that this item was generated more often: quiz stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: chanter shirt ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: unwanted helmet (bug-tracking helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: paralysis (automatic, freq bonus 22) The RNG hath decreed that this item was generated more often: worthless piece of pink glass (pink, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of drain resistance (vampiric cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: stone to flesh (thick, freq bonus 85) The RNG hath decreed that this item was generated more often: eerie cloak (ghostly cloak, freq bonus 187) The RNG hath decreed that this item was generated more often: boomerang ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: mass murder (ENEMATZU MEMALEZU, freq bonus 6) The RNG hath decreed that this item was generated more often: repair item (BOOBIE BLITZ, freq bonus 2) The RNG hath decreed that this item was generated more often: discount action (cashed, freq bonus 15) The RNG hath decreed that this item was generated more often: create monster (turquoise, freq bonus 5) The RNG hath decreed that this item was generated more often: gauntlets of plugsuit (tightly fitting gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: mercurial dragon scale shield (mercurial dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: multibeam (eternal, freq bonus 9) The RNG hath decreed that this item was generated more often: platinum dragon scale mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: wedge sandals (heeled sandals, freq bonus 5) The RNG hath decreed that this item was generated more often: healthstone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of dispatch (vodoun, freq bonus 4) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 84) The RNG hath decreed that this item was always generated cursed: standard id (WHAT THE FUCK IS THIS) The RNG hath decreed that this item was always generated cursed: training (chocolate) The RNG hath decreed that this item was always generated cursed: plow ((null)) The RNG hath decreed that this item was always generated cursed: implant of dusk (volcanic) The RNG hath decreed that this item was always generated cursed: implant of badness (prismatic) The RNG hath decreed that this item was always generated cursed: force armor (gemstone-adorned clothing) The RNG hath decreed that this item was always generated cursed: inertia control (contro) The RNG hath decreed that this item was always generated cursed: frost (ephemeral) The RNG hath decreed that this item was always generated cursed: knife ((null)) The RNG hath decreed that this item was always generated cursed: ranseur (hilted polearm) The RNG hath decreed that this trap was always invisible: nakedness trap The RNG hath decreed that this trap was generated more often: shrouded identity trap (freq bonus 10) Trap randomization happened for 1 in 580 traps Next attribute increase check would have come at turn 864 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having shock resistance (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (205) You survived Spells known in the end Name Level Category Fail Memory a - detect monsters 4 divine 90% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (middle-earth helmet) leather gloves (princess gloves) low boots (walking shoes) Scrolls scroll of healing (ELF GRANDFATHER RESEARCH LAB) scroll of mana (IN THE BUTT KIDNEYS) scroll of phase door (EDGELORD WITH A BLUNT WEAPON) scroll of standard id (VIK LADY) scroll of cure (GOOD IS ALLOW AFTER TO HAVE THE TRAY ONLY USE IT) * scroll of extra healing (LINKIN PARK COMPOSED THE OFFICIAL NETHACK ANTHEM) * scroll of greater mana restoration (WET WITH WATER) Spellbooks spellbook of detect monsters (charcoal) Rings ring of warning (quartz) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.