Leeroy, lawful male redguardian Paladin -------------- |............+ F M |............| |..`.........| |......{.....| |...........f| |...........@| -------------- [Leeroy the Fighter of Law] St8 Dx12 Co11 In6 Wi10 Ch11 PalRedMalLaw Dlvl:1 $0 HP30(30) Pw18(18) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: full nutrients You could not have this property extrinsically: jumping You could not have this property intrinsically: keen memory Scroll identification only worked 100 times out of 164 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 99 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 75% chance Monsters only dropped their equipment with 79% chance Scroll drop chance was reduced to 81% Ring drop chance was reduced to 58% Wand drop chance was reduced to 67% Weapon drop chance was reduced to 83% Armor drop chance was reduced to 86% Food drop chance was reduced to 93% Monster death drops spawned with only 91% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: lance The following skill was limited to basic proficiency: techniques The following skill was limited to skilled proficiency: long sword The following skill was limited to expert proficiency: dart The following skill became untrainable if you tried to train it too early: high heels (turn 9) The following skill became untrainable if you tried to train it too early: healing spells (turn 175) The following skill became untrainable after a while: enchantment spells (turn 56814) The following skill couldn't be trained before a certain turn number is reached: riding (turn 43842) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 54221 Monster spawn increase reached its maximum at turn 96178 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 1034483 The monster class that cannot be genocided was rodent The monster class that was spawned more often: orc (freq bonus 4) The monster species that spawned more often: protractor dowelled (freq bonus 5) The monster species that spawned more often: reuse grail (freq bonus 12) The monster species that spawned more often: barb mold (freq bonus 20) The monster species that spawned more often: lower thewer (freq bonus 5) The monster species that spawned more often: spryest graving palatably (freq bonus 12) The monster species that spawned more often: purple snake (freq bonus 30) The monster species that spawned more often: cretinized drippy flump (freq bonus 5) The monster species that spawned more often: remanufactured engaging (freq bonus 12) The monster species that spawned more often: hole mold (freq bonus 36) The monster species that spawned more often: gazer megahorror (freq bonus 96) The monster species that spawned more often: ironman (freq bonus 10) The monster species that spawned more often: gray blob (freq bonus 10) The monster species that spawned more often: mecha leo (freq bonus 10) The monster species that spawned more often: zombified dog (freq bonus 6) The monster species that spawned more often: winter wolf (freq bonus 12) The monster species that spawned more often: Succubus Kchief (freq bonus 12) The monster species that spawned more often: unsexy master mind flayer (freq bonus 8) The monster species that spawned more often: werepiranha (freq bonus 10) The monster species that spawned more often: lamb (freq bonus 14) The monster species that spawned more often: Numina (freq bonus 10) The monster trait that was more common: monsters of medium size (freq bonus 9) The monster trait that was more common: monster shoes (AmyBSOD loves those!) (freq bonus 2) The monster trait that was more common: monsters whose attacks allow it to steal items (freq bonus 1) The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 1) The monster trait that was more common: monsters that can control teleport (freq bonus 1) The monster trait that was more common: monsters whose attacks stun you (freq bonus 4) The monster species that never randomly spawned: interhack horror The monster species that never randomly spawned: repaginating credential geologer The monster species that never randomly spawned: costively confuter The monster species that never randomly spawned: armed migo drone The monster species that never randomly spawned: Officer Julia The monster species that never randomly spawned: warty fungus The monster species that never randomly spawned: verbosely goofball The monster species that never randomly spawned: translucent force patch The monster species that never randomly spawned: dragster stilbestrol The monster species that never randomly spawned: snow king The monster class that always generated with extra speed: xan or other mythical/fantastic insect The RNG hath decreed that this item was never generated: granite scourge ((null)) The RNG hath decreed that this item was never generated: black spell stone (gray) The RNG hath decreed that this item was never generated: steam venom (emanating) The RNG hath decreed that this item was never generated: can of grease ((null)) The RNG hath decreed that this item was never generated: implant of desire (camphor) The RNG hath decreed that this item was never generated: binning kit ((null)) The RNG hath decreed that this item was never generated: wooden bar ((null)) The RNG hath decreed that this item was never generated: otama ((null)) The RNG hath decreed that this item was never generated: bridge muzzle ((null)) The RNG hath decreed that this item was never generated: scaling stone (gray) The RNG hath decreed that this item was generated more often: blesscursing (above, freq bonus 10) The RNG hath decreed that this item was generated more often: no-light stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: psybeam (avada kedavra, freq bonus 144) The RNG hath decreed that this item was generated more often: right mouse button stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of elusion (dense, freq bonus 19) The RNG hath decreed that this item was generated more often: discount action (cashed, freq bonus 30) The RNG hath decreed that this item was generated more often: repeatable boots (heap of shit boots, freq bonus 2) The RNG hath decreed that this item was generated more often: fur ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: lagging (delayed, freq bonus 41) The RNG hath decreed that this item was generated more often: decoy making (cornflower, freq bonus 18) The RNG hath decreed that this item was generated more often: solar beam (beaming, freq bonus 2) The RNG hath decreed that this item was generated more often: evil plate mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: chaos gloves (transparent gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of twilight (elysian, freq bonus 10) The RNG hath decreed that this item was generated more often: red lightsaber (lightsaber, freq bonus 12) The RNG hath decreed that this item was generated more often: land mine ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: see invisible (magenta, freq bonus 2) The RNG hath decreed that this item was generated more often: worthless piece of blue glass (blue, freq bonus 5) The RNG hath decreed that this item was generated more often: bronze spear ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: sodalith (blue, freq bonus 6) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 26) The RNG hath decreed that this item was always generated cursed: elemental beam (wet) The RNG hath decreed that this item was always generated cursed: quasar stone (gray) The RNG hath decreed that this item was always generated cursed: coveted boots (pink sneakers) The RNG hath decreed that this item was always generated cursed: embossed plate mail ((null)) The RNG hath decreed that this item was always generated cursed: restration (enamel) The RNG hath decreed that this item was always generated cursed: cloak of freedom (angband cloak) The RNG hath decreed that this item was always generated cursed: muteness stone (gray) The RNG hath decreed that this item was always generated cursed: helm of sensory deprivation (tight helmet) The RNG hath decreed that this item was always generated cursed: goldspell helmet (precious helmet) The RNG hath decreed that this item was always generated cursed: identify (KERNOD WEL) The RNG hath decreed that this trap was always invisible: tron trap The RNG hath decreed that this trap was generated more often: spell forgetting trap (freq bonus 15) Trap randomization happened for 1 in 620 traps Next attribute increase check would have come at turn 1832 Strength training was 0 Dexterity training was 0 Wisdom training was -3 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having full nutrients (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (528) You survived Spells known in the end Name Level Category Fail Memory a - cure sickness 3 healing 0% 200% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (failuncap helmet) leather gloves (princess gloves) low boots (walking shoes) Scrolls scroll of healing (IN THE ILLUSORY CASTLE YOU ARE ALWAYS CONFUSED) scroll of mana (HERMIONE CASTS AVADA KEDAVRA AT UMBRIDGE) scroll of phase door (BORING BUT OPTIMAL) scroll of standard id (JUBILEX IS MY BEST FRIEND) scroll of cure (CURSED GOLD DETECTION) * scroll of extra healing (FOO BAR) * scroll of greater mana restoration (RO MON LIN TEXTILE) Spellbooks spellbook of cure sickness (fallen) Rings ring of warning (draconian) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... You and the kitten escaped from the dungeon with 9 points, Since you escaped early, the score list will not be checked.