Leeroy, lawful male redguardian Paladin -------------- |J..........{| .............| |............| |............| |..........f@| --- ---- - --- [Leeroy the Fighter of Law] St4 Dx7 Co12 In7 Wi8 Ch13 PalRedMalLaw Dlvl:1 $0 HP30(30) Pw18(18) AC2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: double attacks You could not have this property extrinsically: teleport control You could not have this property intrinsically: sickopathy Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 5 Implant identification only worked 1 times out of 128 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 30 Gem identification only worked 100 times out of 140 Tool identification only worked 5 times out of 9 Scroll drop chance was reduced to 74% Musable item generation frequency had a negative bias of 30% Ring drop chance was reduced to 98% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 60% Potion drop chance was reduced to 78% Armor drop chance was reduced to 70% Tool drop chance was reduced to 85% Food drop chance was reduced to 86% Concealing monsters were spawned underneath items 48% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: missile weapons The following skill was trained at half the usual rate: dagger The following skill was trained at one fifth the usual rate: sling The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: chaos spells (turn 56) The following skill became untrainable if you tried to train it too early: javelin (turn 600) The following skill became untrainable after a while: sling (turn 27026) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 14479) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 98403 Monster spawn increase reached its maximum at turn 211293 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 868050 The monster class that cannot be genocided was jelly The monster class that was spawned more often: grue (freq bonus 2) The monster species that spawned more often: woodland writhed stagehand (freq bonus 10) The monster species that spawned more often: big dog (freq bonus 24) The monster species that spawned more often: nine of diamonds (freq bonus 10) The monster species that spawned more often: The extra fleecy bundle her hugging boot (freq bonus 22) The monster species that spawned more often: hounddog (freq bonus 12) The monster species that spawned more often: smart trapper (freq bonus 12) The monster species that spawned more often: elder aranea (freq bonus 6) The monster species that spawned more often: Hannah (freq bonus 20) The monster species that spawned more often: novice paladin (freq bonus 16) The monster species that spawned more often: fiendish hobgoblin (freq bonus 48) The monster species that spawned more often: chiropteran mummy (freq bonus 8) The monster species that spawned more often: moldy force fungus (freq bonus 4) The monster species that spawned more often: orange icky thing (freq bonus 6) The monster species that spawned more often: gnarled fly (freq bonus 16) The monster species that spawned more often: barking spider (freq bonus 20) The monster species that spawned more often: stoning monster (freq bonus 12) The monster species that spawned more often: asian hentai (freq bonus 12) The monster species that spawned more often: pink fungus (freq bonus 12) The monster species that spawned more often: real patch (freq bonus 32) The monster species that spawned more often: discoloration redistributing (freq bonus 24) The monster trait that was more common: monsters whose attacks poison you and drain strength (freq bonus 2) The monster trait that was more common: monsters that eat metal (freq bonus 1) The monster trait that was more common: monsters that count as bats (freq bonus 2) The monster species that never randomly spawned: human flesh golem The monster species that never randomly spawned: real disintegration hound The monster species that never randomly spawned: beige force patch The monster species that never randomly spawned: terrible troll The monster species that never randomly spawned: lilac patch The monster species that never randomly spawned: sunflower The monster species that never randomly spawned: defiled warrior The monster species that never randomly spawned: insurmountable warp fungus The monster species that never randomly spawned: Solvejg The monster species that never randomly spawned: swamp dweller The RNG hath decreed that this item was never generated: thunder (rollover) The RNG hath decreed that this item was never generated: dizzy helmet (rotating helmet) The RNG hath decreed that this item was never generated: greyout stone (gray) The RNG hath decreed that this item was never generated: dwarvish roundshield (large round shield) The RNG hath decreed that this item was never generated: chatter stone (gray) The RNG hath decreed that this item was never generated: searching (miracle) The RNG hath decreed that this item was never generated: cloak of magical breathing (void cloak) The RNG hath decreed that this item was never generated: yellow dragon scales ((null)) The RNG hath decreed that this item was never generated: meat stick ((null)) The RNG hath decreed that this item was never generated: parfait ((null)) The RNG hath decreed that this item was generated more often: cloak of technicality (brick cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: sweet mocassins (womens footwear, freq bonus 8) The RNG hath decreed that this item was generated more often: fast metabolism (drained, freq bonus 44) The RNG hath decreed that this item was generated more often: plain dragon scale mail ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: implant of sweetness (acrobatic, freq bonus 8) The RNG hath decreed that this item was generated more often: platinum dragon scale mail ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: mary sue gloves (princess gloves, freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of memory (icy cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: platinum fire hook (beaked staff, freq bonus 8) The RNG hath decreed that this item was generated more often: metal club (heavy club, freq bonus 5) The RNG hath decreed that this item was generated more often: ghostly stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: cure serious wounds (cacao, freq bonus 3) The RNG hath decreed that this item was generated more often: emerald dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: blacky helmet (middle-earth helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: fire golem (jetting, freq bonus 4) The RNG hath decreed that this item was generated more often: psybeam (avada kedavra, freq bonus 11) The RNG hath decreed that this item was generated more often: elven short sword (runed short sword, freq bonus 6) The RNG hath decreed that this item was generated more often: aggravate monster (sapphire, freq bonus 21) The RNG hath decreed that this item was generated more often: silver spear ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: pile bunker ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 98) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 64) The RNG hath decreed that this item was always generated cursed: sound effect helmet (musical helmet) The RNG hath decreed that this item was always generated cursed: random effects (milled) The RNG hath decreed that this item was always generated cursed: stone of fainting (gray) The RNG hath decreed that this item was always generated cursed: psybeam (psionic) The RNG hath decreed that this item was always generated cursed: arcane gauntlets (runic gloves) The RNG hath decreed that this item was always generated cursed: banishment (cocky) The RNG hath decreed that this item was always generated cursed: helm of hunger (winged helmet) The RNG hath decreed that this item was always generated cursed: stun monster (shivering) The RNG hath decreed that this item was always generated cursed: white dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: chainsword ((null)) The RNG hath decreed that this trap was always invisible: force trap The RNG hath decreed that this trap was generated more often: dangerous terrain trap (freq bonus 5) Trap randomization happened for 1 in 889 traps Next attribute increase check would have come at turn 853 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having double attacks (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (450) You survived Spells known in the end Name Level Category Fail Memory a - invisibility 4 body 90% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (anti-government helmet) leather gloves (natural gloves) low boots (walking shoes) Scrolls scroll of healing (YOU WILL NOT ESCAPE THIS TIME) scroll of mana (DYNAMOHACK WHEN) scroll of phase door (IN THE BUTT KIDNEYS) scroll of standard id (THE STATUE OF AN ANGEL LOOKS LIKE AN ALIVE ANGEL) scroll of cure (VITIO PUS RO) * scroll of extra healing (DEFINITELY NOT THE ORACLE) * scroll of greater mana restoration (NETHACK 363 WILL BE A MIX OF UNNETHACK AND NETHACK 4) Spellbooks spellbook of invisibility (magenta) Rings ring of warning (cellulose) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.