Leeroy, lawful male redguardian Paladin ----------- |.......... ...@d.....| ----------- [Leeroy the Fighter of Law] St5 Dx7 Co17 In9 Wi14 Ch11 PalRedMalLaw Dlvl:1 $0 HP30(30) Pw20(20) AC2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: peacevision You could not have this property extrinsically: stunnopathy You could not have this property intrinsically: displacement Scroll identification only worked 100 times out of 133 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 35 Wand identification only worked 3 times out of 5 Gem identification only worked 100 times out of 185 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 34% chance Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 62% Ring drop chance was reduced to 60% Wand drop chance was reduced to 80% Amulet drop chance was reduced to 75% Potion drop chance was reduced to 85% Armor drop chance was reduced to 56% Tool drop chance was reduced to 86% Concealing monsters were spawned underneath items 62% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: broadsword The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: saber The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: sling The following skill was limited to expert proficiency: lance The following skill became untrainable if you tried to train it too early: divination spells (turn 37) The following skill became untrainable if you tried to train it too early: dart (turn 1274) The following skill became untrainable after a while: body spells (turn 24293) The following skill couldn't be trained before a certain turn number is reached: trident (turn 49428) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 25656 Monster spawn increase reached its maximum at turn 108740 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1327920 The monster class that cannot be genocided was quadruped The monster class that was spawned more often: ogre (freq bonus 3) The monster species that spawned more often: irritating lady (freq bonus 24) The monster species that spawned more often: supreme metroid (freq bonus 42) The monster species that spawned more often: cannon sadist (freq bonus 12) The monster species that spawned more often: melten (freq bonus 4) The monster species that spawned more often: panotty (freq bonus 18) The monster species that spawned more often: peek hibachi (freq bonus 15) The monster species that spawned more often: emissary unsubstantial epigrammatical comforter (freq bonus 20) The monster species that spawned more often: paralysis whip salamander (freq bonus 6) The monster species that spawned more often: hidden dwarven wizard (freq bonus 4) The monster species that spawned more often: thick jackal (freq bonus 12) The monster species that spawned more often: highly explosive bomb (freq bonus 20) The monster species that spawned more often: tiamat dragon (freq bonus 7) The monster species that spawned more often: gray fungus (freq bonus 20) The monster species that spawned more often: frozen foam (freq bonus 16) The monster species that spawned more often: yellow warp fungus (freq bonus 24) The monster species that spawned more often: armored larva (freq bonus 16) The monster species that spawned more often: umbra mushroom (freq bonus 12) The monster species that spawned more often: fictional aphasiac solicitously (freq bonus 8) The monster species that spawned more often: bagurom (freq bonus 24) The monster species that spawned more often: baby metroid (freq bonus 18) The monster trait that was more common: monsters that can lay eggs (freq bonus 3) The monster trait that was more common: monsters whose attacks curse your items (freq bonus 1) The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 2) The monster trait that was more common: monsters that follow you up and down staircases (freq bonus 2) The monster trait that was more common: monsters that buzz (freq bonus 4) The monster trait that was more common: monsters whose attacks wound your legs (freq bonus 3) The monster trait that was more common: monsters whose attacks aggravate monsters (freq bonus 4) The monster species that never randomly spawned: claw tramelling The monster species that never randomly spawned: burning dead potato The monster species that never randomly spawned: flying clear jelly The monster species that never randomly spawned: jiggly detonate The monster species that never randomly spawned: undead knight The monster species that never randomly spawned: nexus monster The monster species that never randomly spawned: filled energar The monster species that never randomly spawned: shadow fly The monster species that never randomly spawned: quaked shallower The monster species that never randomly spawned: pentothal smirky The RNG hath decreed that this item was never generated: cloak of wrong announcement (roadmap cloak) The RNG hath decreed that this item was never generated: protective gloves (english gloves) The RNG hath decreed that this item was never generated: cloak of confusion (ripped cloak) The RNG hath decreed that this item was never generated: charging (buzzing) The RNG hath decreed that this item was never generated: curseuse stone (gray) The RNG hath decreed that this item was never generated: hyper beam (shrill) The RNG hath decreed that this item was never generated: helmet of undead warning (dark helmet) The RNG hath decreed that this item was never generated: arrow ((null)) The RNG hath decreed that this item was never generated: implant of joy (forceful) The RNG hath decreed that this item was never generated: implant of craftsmanship (fleet) The RNG hath decreed that this item was generated more often: high-heeled sandal ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: dwarvish mithril-coat ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cyan spell stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: stone of intrinsic loss (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: impact staff ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: helm of brilliance (etched helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: acid ingestion (unhealthy, freq bonus 9) The RNG hath decreed that this item was generated more often: down level (silvervine, freq bonus 6) The RNG hath decreed that this item was generated more often: drain mana (empty, freq bonus 14) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 9) The RNG hath decreed that this item was generated more often: needle ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: bad effect stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: regeneration (antique, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of hope (quixotic, freq bonus 6) The RNG hath decreed that this item was generated more often: silver dagger ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: auto shotgun ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: venom scattering (hooked, freq bonus 14) The RNG hath decreed that this item was generated more often: implant of hacking (dun, freq bonus 3) The RNG hath decreed that this item was generated more often: gain level (milky, freq bonus 7) The RNG hath decreed that this item was generated more often: cartridge of having a horror (dream helmet, freq bonus 6) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 20) The RNG hath decreed that this item was always generated cursed: white spell cloak (woven cloak) The RNG hath decreed that this item was always generated cursed: tinfoil helmet (aluminium helmet) The RNG hath decreed that this item was always generated cursed: yellow dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of stealing (polnish gloves) The RNG hath decreed that this item was always generated cursed: initialization stone (gray) The RNG hath decreed that this item was always generated cursed: chest of holding (wooden container) The RNG hath decreed that this item was always generated cursed: wakame ((null)) The RNG hath decreed that this item was always generated cursed: dementia boots (ankle boots) The RNG hath decreed that this item was always generated cursed: splint mail ((null)) The RNG hath decreed that this item was always generated cursed: small shield ((null)) The RNG hath decreed that this trap was always invisible: elena trap The RNG hath decreed that this trap was generated more often: confusion trap (freq bonus 2) Trap randomization happened for 1 in 343 traps Next attribute increase check would have come at turn 391 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having peacevision (0) You were prevented from having stunnopathy (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (648) You survived Spells known in the end Name Level Category Fail Memory a - confuse monster 2 enchant 3% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (narrow helmet) leather gloves (riding gloves) low boots (walking shoes) Scrolls scroll of healing (CASH EM OUSSIDE HOW BOU DAH) scroll of mana (RECOVER BY SMEEL) scroll of phase door (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES) scroll of standard id (PSEUDOELLIPOSCHENGBAND) scroll of cure (VINDOJ 7 AAP BAKAVAAS KAR RAHE HAIN) * scroll of extra healing (THIS CHANGE TO DUALWIELDING IN K MEASURER SUCKS MONKEYBALLS) * scroll of greater mana restoration (CHE NON SONO IO) Spellbooks spellbook of confuse monster (transient) Rings ring of warning (iridium) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.