Leeroy, lawful male redguardian Paladin ----- |...- |...| |...| |.@.+ |f..| |.... -|--- 8 [Leeroy the Fighter of Law] St5 Dx14 Co11 In9 Wi13 Ch13 PalRedMalLaw Dlvl:1 $16 HP30(30) Pw18(18) AC-2 Exp1 T4 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. You see here 16 gold pieces {0}. 16 gold pieces. In what direction? [hykulnjb><] Never mind. You displaced your kitten. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: manaleech You could not have this property extrinsically: quad attacks You could not have this property intrinsically: burnopathy Scroll identification only worked 100 times out of 138 Potion identification only worked 3 times out of 6 Implant identification only worked 1 times out of 36 Armor identification only worked 15 times out of 19 Tool identification only worked 5 times out of 9 Book drop chance was reduced to 93% Scroll drop chance was reduced to 86% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 94% Implant drop chance was reduced to 89% Armor drop chance was reduced to 98% Food drop chance was reduced to 92% Monster death drops spawned with only 99% chance The following skill could not be trained at all: axe The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: broadsword The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: shuriken (turn 213) The following skill became untrainable if you tried to train it too early: scimitar (turn 2765) The following skill became untrainable after a while: two-weapon combat (turn 11635) The following skill couldn't be trained before a certain turn number is reached: spear (turn 24227) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 48448 Monster spawn increase reached its maximum at turn 154526 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1984710 The monster class that cannot be genocided was zombie The monster class that was spawned more often: pudding or ooze (freq bonus 16) The monster species that spawned more often: arch-lichen (freq bonus 36) The monster species that spawned more often: dorn beast (freq bonus 38) The monster species that spawned more often: three-headed hydra (freq bonus 34) The monster species that spawned more often: icy ray (freq bonus 18) The monster species that spawned more often: illusionary soldier (freq bonus 36) The monster species that spawned more often: surfiest loudliest (freq bonus 34) The monster species that spawned more often: elph (freq bonus 36) The monster species that spawned more often: spectral hunter (freq bonus 46) The monster species that spawned more often: team bullies (freq bonus 20) The monster species that spawned more often: blat (freq bonus 34) The monster species that spawned more often: yukionna (freq bonus 38) The monster species that spawned more often: Suzuki-Dogezaemon (freq bonus 34) The monster species that spawned more often: royal assassin (freq bonus 18) The monster species that spawned more often: sniper fiend (freq bonus 76) The monster species that spawned more often: intwined systematize (freq bonus 48) The monster species that spawned more often: colorless fungus (freq bonus 19) The monster species that spawned more often: comb drawl adjourning (freq bonus 36) The monster species that spawned more often: clap lich (freq bonus 34) The monster species that spawned more often: deep crypt creep (freq bonus 54) The monster species that spawned more often: duergar ruler (freq bonus 60) The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 3) The monster trait that was more common: monsters whose attacks corrode your equipment (freq bonus 4) The monster trait that was more common: monsters whose attacks time you (freq bonus 8) The monster trait that was more common: monsters that growl (freq bonus 4) The monster trait that was more common: monsters that eat meat (freq bonus 3) The monster trait that was more common: monsters that mutter cantrips (freq bonus 6) The monster trait that was more common: monsters whose attacks reduce your skill training (freq bonus 15) The monster trait that was more common: monsters with vampire dialogue (freq bonus 3) The monster species that never randomly spawned: christmas child The monster species that never randomly spawned: +4 gmm cutoff The monster species that never randomly spawned: chickatrice The monster species that never randomly spawned: killer duck The monster species that never randomly spawned: werepiercer The monster species that never randomly spawned: moody municipal nontypical yarer The monster species that never randomly spawned: obsidian gargoyle The monster species that never randomly spawned: undertaker The monster species that never randomly spawned: nubbly bindweed snappiest deportment gruesomer The monster species that never randomly spawned: housecat The RNG hath decreed that this item was never generated: hippie heels (red overknees) The RNG hath decreed that this item was never generated: antilevel stone (gray) The RNG hath decreed that this item was never generated: boogeyman helmet (frequent helmet) The RNG hath decreed that this item was never generated: helm of opposite alignment (crested helmet) The RNG hath decreed that this item was never generated: really heavy iron ball ((null)) The RNG hath decreed that this item was never generated: collusion knife ((null)) The RNG hath decreed that this item was never generated: amulet of polymorph control (transformer) The RNG hath decreed that this item was never generated: nastiness (forking) The RNG hath decreed that this item was never generated: confusion stone (gray) The RNG hath decreed that this item was never generated: wishing (TRICK 13) The RNG hath decreed that this item was generated more often: wooden flute (flute, freq bonus 3) The RNG hath decreed that this item was generated more often: dwarvish short sword (broad short sword, freq bonus 10) The RNG hath decreed that this item was generated more often: entrapping (scintillating, freq bonus 24) The RNG hath decreed that this item was generated more often: identify (wedged, freq bonus 40) The RNG hath decreed that this item was generated more often: stinking cloud (VELOX NEB, freq bonus 68) The RNG hath decreed that this item was generated more often: dizzy helmet (rotating helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: interruption stone (gray, freq bonus 22) The RNG hath decreed that this item was generated more often: charging (HACKEM MUCHE, freq bonus 6) The RNG hath decreed that this item was generated more often: cure confusion (moldy, freq bonus 6) The RNG hath decreed that this item was generated more often: weighting gauntlets (lead gloves, freq bonus 30) The RNG hath decreed that this item was generated more often: sniper rifle ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: hold air (deep blue, freq bonus 7) The RNG hath decreed that this item was generated more often: changing directive stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: chemistry space axe ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cardboard fan ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: godmode (heavenly, freq bonus 2) The RNG hath decreed that this item was generated more often: helm of brilliance (etched helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: whispers from beyond (detestable, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of hope (quixotic, freq bonus 4) The RNG hath decreed that this item was generated more often: black spell gauntlets (occultism gloves, freq bonus 16) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 9) The RNG hath decreed that this item was always generated cursed: caltrop ((null)) The RNG hath decreed that this item was always generated cursed: spelldrain gloves (bise gloves) The RNG hath decreed that this item was always generated cursed: soft chastity belt ((null)) The RNG hath decreed that this item was always generated cursed: earthquake (battered) The RNG hath decreed that this item was always generated cursed: directional swap stone (gray) The RNG hath decreed that this item was always generated cursed: charging (buzzing) The RNG hath decreed that this item was always generated cursed: clay chain ((null)) The RNG hath decreed that this item was always generated cursed: implant of prospering (realgar) The RNG hath decreed that this item was always generated cursed: Japan-wax candle (candle) The RNG hath decreed that this item was always generated cursed: sanemaker helmet (sages helmet) The RNG hath decreed that this trap was always invisible: lasting amnesia trap The RNG hath decreed that this trap was generated more often: fountain trap (freq bonus 5) Trap randomization happened for 1 in 711 traps Next attribute increase check would have come at turn 444 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 1 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having manaleech (0) You were prevented from having quad attacks (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1490 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (213) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (orange visored helmet) leather gloves (poor gloves) low boots (walking shoes) Scrolls scroll of healing (A A YO UR PE NIS IS TOO SMALL) scroll of mana (AFTER THE QUEST YOU HAVE TO TRAVERSE THE SUBQUEST TOO) scroll of phase door (NYAH NYAH CATCHMEIFYOUCAA AN) scroll of standard id (WAMUU) scroll of cure (POWER DAMAGE BY HEALTH POINT) * scroll of extra healing (ULULULULOHH) * scroll of greater mana restoration (BREATH WEAPON 1 USED) Spellbooks spellbook of force bolt (emanating) Rings ring of warning (uranium) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 16 points, Since you escaped early, the score list will not be checked.