Leeroy, lawful male redguardian Paladin ---+---- |...@... |..Ff..| |....... -------- [Leeroy the Fighter of Law] St5 Dx10 Co10 In8 Wi11 Ch9 PalRedMalLaw Dlvl:1 $0 HP30(30) Pw19(19) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: infravision You could not have this property extrinsically: confusion resistance You could not have this property intrinsically: confusion resistance Scroll identification only worked 100 times out of 150 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 29 Implant identification only worked 1 times out of 48 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 5 Monsters only dropped their musable items with 95% chance Ring drop chance was reduced to 75% Amulet drop chance was reduced to 86% Implant drop chance was reduced to 81% Weapon drop chance was reduced to 81% Armor drop chance was reduced to 64% Tool drop chance was reduced to 77% Monster death drops spawned with only 91% chance The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: implants The following skill was trained at one fifth the usual rate: martial arts The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: body armor The following skill was limited to expert proficiency: morning star The following skill became untrainable if you tried to train it too early: club (turn 18) The following skill became untrainable if you tried to train it too early: form III (Soresu) (turn 280) The following skill became untrainable after a while: elemental spells (turn 57447) The following skill couldn't be trained before a certain turn number is reached: techniques (turn 53113) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 37954 Monster spawn increase reached its maximum at turn 112306 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 4045432 The monster class that cannot be genocided was trapper or lurker above The monster class that was spawned more often: mummy (freq bonus 4) The monster species that spawned more often: disintegration hound (freq bonus 6) The monster species that spawned more often: fire toad (freq bonus 16) The monster species that spawned more often: rotted chanter (freq bonus 24) The monster species that spawned more often: burner turret (freq bonus 48) The monster species that spawned more often: dark gray growth (freq bonus 12) The monster species that spawned more often: crooked imp (freq bonus 32) The monster species that spawned more often: alien slug (freq bonus 40) The monster species that spawned more often: scientist (freq bonus 6) The monster species that spawned more often: cigarette-smoking prostitute (freq bonus 36) The monster species that spawned more often: very spiked devil (freq bonus 18) The monster species that spawned more often: soothe vacancy micromillimeter cattleman (freq bonus 12) The monster species that spawned more often: Melanie (freq bonus 48) The monster species that spawned more often: skillor trove (freq bonus 30) The monster species that spawned more often: charizard (freq bonus 26) The monster species that spawned more often: lasagne sopped jerky (freq bonus 72) The monster species that spawned more often: super nerd (freq bonus 12) The monster species that spawned more often: gelatinizing regulation (freq bonus 7) The monster species that spawned more often: tamale soddy obscenity (freq bonus 21) The monster species that spawned more often: ambiguously luminously (freq bonus 32) The monster species that spawned more often: unreal wort (freq bonus 12) The monster trait that was more common: monsters that originate from Angband (freq bonus 2) The monster trait that was more common: monsters that originate from Animeband (freq bonus 1) The monster trait that was more common: monsters of medium size (freq bonus 4) The monster trait that was more common: monsters that have beam attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks drain alignment points (freq bonus 3) The monster trait that was more common: monsters whose attacks cause depression (freq bonus 4) The monster trait that was more common: monsters whose attacks confuse you (freq bonus 1) The monster species that never randomly spawned: giant phase spider The monster species that never randomly spawned: deep draconian The monster species that never randomly spawned: flatolem The monster species that never randomly spawned: ore twen The monster species that never randomly spawned: porter floating eye The monster species that never randomly spawned: red hornet The monster species that never randomly spawned: harpooning obscenest The monster species that never randomly spawned: contenting winking The monster species that never randomly spawned: nice dutch girl The monster species that never randomly spawned: weregreenslime The RNG hath decreed that this item was never generated: rainbow dragon scales ((null)) The RNG hath decreed that this item was never generated: make visible (appearing) The RNG hath decreed that this item was never generated: trap creation (endangered) The RNG hath decreed that this item was never generated: boots of displacement (hugging boots) The RNG hath decreed that this item was never generated: cloak of leech (energizer cloak) The RNG hath decreed that this item was never generated: yatagan ((null)) The RNG hath decreed that this item was never generated: dragon spear ((null)) The RNG hath decreed that this item was never generated: dwarvish iron helm (hard hat) The RNG hath decreed that this item was never generated: silver khakkhara (silver monk's staff) The RNG hath decreed that this item was never generated: gain level (leveled) The RNG hath decreed that this item was generated more often: archaic cloak (greek cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: cyan stone (teal, freq bonus 45) The RNG hath decreed that this item was generated more often: amethyst dragon scale shield (amethyst dragonhide shield, freq bonus 20) The RNG hath decreed that this item was generated more often: red tea (baloon flower, freq bonus 16) The RNG hath decreed that this item was generated more often: trap revealing (elysium, freq bonus 18) The RNG hath decreed that this item was generated more often: gauntlets of bad casting (uncanny gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: killer heels (ski heels, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of vulnerability (eating, freq bonus 10) The RNG hath decreed that this item was generated more often: lock manipulation (castle, freq bonus 19) The RNG hath decreed that this item was generated more often: elvis shoes (velvet pumps, freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of dimness (viva cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: emerald dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: sickness (fizzy, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of physical resistance (pastel cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: robe of psionics (pink robe, freq bonus 3) The RNG hath decreed that this item was generated more often: time (ticking, freq bonus 11) The RNG hath decreed that this item was generated more often: time (ticking, freq bonus 5) The RNG hath decreed that this item was generated more often: protection from shape changers (shiny, freq bonus 3) The RNG hath decreed that this item was generated more often: take selfie (pristine, freq bonus 10) The RNG hath decreed that this item was generated more often: white dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 17) The RNG hath decreed that this item was always generated cursed: cloak of fast decay (zombified cloak) The RNG hath decreed that this item was always generated cursed: Uruk-hai shield (white-handed shield) The RNG hath decreed that this item was always generated cursed: trap detection (HOYO HOYO) The RNG hath decreed that this item was always generated cursed: random enchantment (GODFATHER OF ALL ROGUELIKES) The RNG hath decreed that this item was always generated cursed: amulet of sickness resistance (sparkling) The RNG hath decreed that this item was always generated cursed: spirit thrower ((null)) The RNG hath decreed that this item was always generated cursed: out of memory helmet (masked helmet) The RNG hath decreed that this item was always generated cursed: batarang ((null)) The RNG hath decreed that this item was always generated cursed: auto destruct stone (gray) The RNG hath decreed that this item was always generated cursed: invisibility (wire) The RNG hath decreed that this trap was always invisible: pendulum trap The RNG hath decreed that this trap was generated more often: fucked info trap (freq bonus 16) Trap randomization happened for 1 in 370 traps Trap difficulty was increased by 9 Next attribute increase check would have come at turn 309 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having infravision (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (171) You survived Spells known in the end Name Level Category Fail Memory a - resist poison 1 protect 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (plumed helmet) leather gloves (tightly fitting gloves) low boots (walking shoes) Scrolls scroll of healing (YOU NEVER HIT MONSTERS IN K MEASURER BUT THEY ALWAYS HIT YOU FOR MAX DAMAGE) scroll of mana (PARALLAX PROBLEM) scroll of phase door (ENEMATZU MEMALEZU) scroll of standard id (LIFE RISK JAM ALSO DAMAGED) scroll of cure (EY REFLECT EFF INT) * scroll of extra healing (GROUP SING MAKE MORE DAMAGED) * scroll of greater mana restoration (THIS SLING IS RETARDED) Spellbooks spellbook of resist poison (dark) Rings ring of warning (arc) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.