Leeroy, lawful male redguardian Paladin -- ..| #|f.| #@..| #-..| .-- -- [Leeroy the Fighter of Law] St6 Dx10 Co10 In10 Wi8 Ch9 PalRedMalLaw Dlvl:1 $0 HP30(30) Pw18(18) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: burnopathy You could not have this property extrinsically: stunnopathy You could not have this property intrinsically: corrosivity Scroll identification only worked 100 times out of 466 Ring identification only worked 4 times out of 7 Implant identification only worked 1 times out of 40 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 212 Tool identification only worked 5 times out of 10 Scroll drop chance was reduced to 78% Ring drop chance was reduced to 94% Wand drop chance was reduced to 43% Potion drop chance was reduced to 90% Weapon drop chance was reduced to 61% Food drop chance was reduced to 90% Monster death drops spawned with only 92% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: form I (Shii-Cho) The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 58) The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 2592) The following skill became untrainable after a while: lightsaber (turn 48737) The following skill couldn't be trained before a certain turn number is reached: scimitar (turn 36478) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 63919 Monster spawn increase reached its maximum at turn 159997 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1740900 The monster class that cannot be genocided was imp or minor demon The monster class that was spawned more often: fungus or mold (freq bonus 2) The monster species that spawned more often: mineralogist devoid (freq bonus 30) The monster species that spawned more often: Erenge (freq bonus 120) The monster species that spawned more often: bobcat (freq bonus 12) The monster species that spawned more often: unseen potato (freq bonus 3) The monster species that spawned more often: dead ghost (freq bonus 42) The monster species that spawned more often: unstressed cull (freq bonus 3) The monster species that spawned more often: extraterrestrial maggot (freq bonus 18) The monster species that spawned more often: drunk jet guy (freq bonus 5) The monster species that spawned more often: cursed grue (freq bonus 12) The monster species that spawned more often: green dragon bat (freq bonus 15) The monster species that spawned more often: landsliding commerced (freq bonus 12) The monster species that spawned more often: whipbarb draconian (freq bonus 44) The monster species that spawned more often: darkness ghost (freq bonus 24) The monster species that spawned more often: decimalized joule (freq bonus 9) The monster species that spawned more often: sanguinely thumbtacking sine stymied sandpit (freq bonus 9) The monster species that spawned more often: dodgier coherency (freq bonus 16) The monster species that spawned more often: disrupted sincere (freq bonus 6) The monster species that spawned more often: old cyan dragon (freq bonus 21) The monster species that spawned more often: facilitation tieclasp foxtrot (freq bonus 8) The monster species that spawned more often: gremlin deactivator (freq bonus 3) The monster trait that was more common: monsters with ranged thorns (freq bonus 6) The monster trait that was more common: monsters that are always spawned peaceful (freq bonus 2) The monster species that never randomly spawned: aligning ant The monster species that never randomly spawned: complaisantly british multiparty verged The monster species that never randomly spawned: hallu trove The monster species that never randomly spawned: striped spider The monster species that never randomly spawned: audad buttonhook The monster species that never randomly spawned: integral spore The monster species that never randomly spawned: solvegina The monster species that never randomly spawned: Hilda's lady pump The monster species that never randomly spawned: quackery docked The monster species that never randomly spawned: tree stalk The RNG hath decreed that this item was never generated: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA) The RNG hath decreed that this item was never generated: underlayer cloak (up-down cloak) The RNG hath decreed that this item was never generated: stone dragon scale mail ((null)) The RNG hath decreed that this item was never generated: entrapping (blasted) The RNG hath decreed that this item was never generated: cloak of death (deadly cloak) The RNG hath decreed that this item was never generated: droven cloak (cobwebbed cloak) The RNG hath decreed that this item was never generated: bronze arrow ((null)) The RNG hath decreed that this item was never generated: bridge muzzle ((null)) The RNG hath decreed that this item was never generated: cloak of leech (energizer cloak) The RNG hath decreed that this item was never generated: stone of permanence (gray) The RNG hath decreed that this item was generated more often: amulet of item teleportation (starwars, freq bonus 17) The RNG hath decreed that this item was generated more often: pink spell cloak (glaring cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: oolong tea (wormwood, freq bonus 6) The RNG hath decreed that this item was generated more often: fedora ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: menu bug stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: lightning (rainbow, freq bonus 6) The RNG hath decreed that this item was generated more often: orcish arrow (crude arrow, freq bonus 30) The RNG hath decreed that this item was generated more often: frost (JUGEMJUGEMGOGOUNO, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of maggots (hexing, freq bonus 13) The RNG hath decreed that this item was generated more often: wedge sandals (heeled sandals, freq bonus 15) The RNG hath decreed that this item was generated more often: zipper boots (persian boots, freq bonus 3) The RNG hath decreed that this item was generated more often: magic banana ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: bottle ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: victorian underwear ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: tron stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: oldest staff ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: hostage chain ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: bill-guisarme (hooked polearm, freq bonus 14) The RNG hath decreed that this item was generated more often: spawn cloak (voluminous cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of truth (terrene, freq bonus 7) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 31) The RNG hath decreed that this item was always generated cursed: repair armor (pergament) The RNG hath decreed that this item was always generated cursed: dementia boots (ankle boots) The RNG hath decreed that this item was always generated cursed: resistance (castor bean) The RNG hath decreed that this item was always generated cursed: sado maso gloves (grey-shaded gloves) The RNG hath decreed that this item was always generated cursed: large box (wooden box) The RNG hath decreed that this item was always generated cursed: cloak of reflection (funeral cloak) The RNG hath decreed that this item was always generated cursed: meatball ((null)) The RNG hath decreed that this item was always generated cursed: mutation (fleecy) The RNG hath decreed that this item was always generated cursed: white peach ((null)) The RNG hath decreed that this item was always generated cursed: implant of quickening (eburine) The RNG hath decreed that this trap was always invisible: recurring spell loss trap The RNG hath decreed that this trap was generated more often: elongation trap (freq bonus 2) Trap randomization happened for 1 in 355 traps Next attribute increase check would have come at turn 74 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having stunnopathy (0) You were prevented from having burnopathy (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (605) You survived Spells known in the end Name Level Category Fail Memory a - acquirement 7 chaos 99% 600% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (eternal helmet) leather gloves (racer gloves) low boots (walking shoes) Scrolls scroll of healing (LAM EQUENUS) scroll of mana (KESALAN PATHARAN) scroll of phase door (DESPAIR OF ELFERIA) scroll of standard id (BREADANDBUTTER POPGUN NUKE) scroll of cure (GRAE GURL) * scroll of extra healing (FINESTRE E UN SISTEMA OPERATIVO VERAMENTE STUPIDO) * scroll of greater mana restoration (I AM NOOB) Spellbooks spellbook of acquirement (gloaming) Rings ring of warning (porcelain) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.