Leeroy, lawful male redguardian Paladin ------- ..|@Z.| |.d.... ......| |.....| ------- [Leeroy the Fighter of Law] St5 Dx13 Co10 In7 Wi12 Ch13 PalRedMalLaw Dlvl:1 $0 HP30(30) Pw18(18) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: numbopathy You could not have this property extrinsically: full nutrients You could not have this property intrinsically: manaleech Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 34 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 31% chance Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 90% Ring drop chance was reduced to 56% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 93% Potion drop chance was reduced to 99% Weapon drop chance was reduced to 88% Tool drop chance was reduced to 95% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 93% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: implants The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: broadsword The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: two-handed sword The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: high heels (turn 41) The following skill became untrainable if you tried to train it too early: searching (turn 1120) The following skill became untrainable after a while: bare-handed combat (turn 57934) The following skill couldn't be trained before a certain turn number is reached: long sword (turn 58739) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 82066 Monster spawn increase reached its maximum at turn 222249 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 20040210 The monster class that cannot be genocided was mimic The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 2) The monster species that spawned more often: nemi crasher (freq bonus 12) The monster species that spawned more often: palpation radio (freq bonus 12) The monster species that spawned more often: spinner mushroom (freq bonus 4) The monster species that spawned more often: ancient gray dragon (freq bonus 4) The monster species that spawned more often: icy beam (freq bonus 28) The monster species that spawned more often: twinighter viseing ionized unenforced (freq bonus 3) The monster species that spawned more often: faerie master (freq bonus 24) The monster species that spawned more often: Verena (freq bonus 8) The monster species that spawned more often: health cloud (freq bonus 15) The monster species that spawned more often: fiery nymph (freq bonus 10) The monster species that spawned more often: flareon (freq bonus 12) The monster species that spawned more often: undead justice keeper (freq bonus 52) The monster species that spawned more often: shielded lich (freq bonus 9) The monster species that spawned more often: marilith (freq bonus 66) The monster species that spawned more often: song book permamimic (freq bonus 15) The monster species that spawned more often: smokable effectuation (freq bonus 12) The monster species that spawned more often: weird force patch (freq bonus 24) The monster species that spawned more often: voltaic endearment rewinding disgruntle (freq bonus 36) The monster species that spawned more often: mantidragon (freq bonus 10) The monster species that spawned more often: zephyr lord (freq bonus 30) The monster trait that was more common: monsters whose attacks do acid damage (freq bonus 6) The monster trait that was more common: monsters that can throw boulders (freq bonus 2) The monster trait that was more common: monsters whose attacks abduct you (freq bonus 1) The monster trait that was more common: monsters whose attacks blind you (freq bonus 8) The monster trait that was more common: monsters whose attacks do physical damage (freq bonus 2) The monster species that never randomly spawned: Crone Lily The monster species that never randomly spawned: black mushroom patch The monster species that never randomly spawned: adult yellow dragon The monster species that never randomly spawned: coveting pollutant The monster species that never randomly spawned: pillar turret The monster species that never randomly spawned: tangence manifold peppering blue The monster species that never randomly spawned: baboon The monster species that never randomly spawned: aggression hinting The monster species that never randomly spawned: high warp patch The monster species that never randomly spawned: bloody killer tomato The monster class that always generated with extra speed: quantum mechanic or other scientist The RNG hath decreed that this item was never generated: stone of hate (gray) The RNG hath decreed that this item was never generated: special mop ((null)) The RNG hath decreed that this item was never generated: summon sexy girl (girly) The RNG hath decreed that this item was never generated: cloak of grounding (granite cloak) The RNG hath decreed that this item was never generated: infofuck stone (gray) The RNG hath decreed that this item was never generated: metal spell stone (gray) The RNG hath decreed that this item was never generated: cloak of nakedness (wafer-thin cloak) The RNG hath decreed that this item was never generated: Jolt Cola (illegal) The RNG hath decreed that this item was never generated: anti-magic shell (fugacious) The RNG hath decreed that this item was never generated: clove of garlic ((null)) The RNG hath decreed that this item was generated more often: ring mail ((null), freq bonus 73) The RNG hath decreed that this item was generated more often: bone club ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: plain dragon scale shield (plain dragonhide shield, freq bonus 14) The RNG hath decreed that this item was generated more often: lacquered dancing shoe ((null), freq bonus 82) The RNG hath decreed that this item was generated more often: bad equipment (crumb, freq bonus 8) The RNG hath decreed that this item was generated more often: fumble boots (riding boots, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of fast decay (zombified cloak, freq bonus 38) The RNG hath decreed that this item was generated more often: pistol ((null), freq bonus 147) The RNG hath decreed that this item was generated more often: lava (LETS FAIL AND ROLL, freq bonus 8) The RNG hath decreed that this item was generated more often: stethoscope ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: keen memory (black lily, freq bonus 5) The RNG hath decreed that this item was generated more often: yumi (long bow, freq bonus 2) The RNG hath decreed that this item was generated more often: resist sleep (fuzzy, freq bonus 4) The RNG hath decreed that this item was generated more often: sickle ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: small piece of unrefined mithril (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: possession identification (catched, freq bonus 7) The RNG hath decreed that this item was generated more often: rose whip ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: locking (aluminum, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of stature (thin, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of technicality (brick cloak, freq bonus 6) The RNG hath decreed that this item was always generated cursed: detect armor enchantment (armored) The RNG hath decreed that this item was always generated cursed: cloak of premature death (evil cloak) The RNG hath decreed that this item was always generated cursed: amulet of real screwery (mech-tech) The RNG hath decreed that this item was always generated cursed: suguhanoken ((null)) The RNG hath decreed that this item was always generated cursed: blacky helmet (middle-earth helmet) The RNG hath decreed that this item was always generated cursed: backfire (fadeless) The RNG hath decreed that this item was always generated cursed: acquirement (THE RESULT IS THE FRUIT) The RNG hath decreed that this item was always generated cursed: long pointy heels (worn-out sneakers) The RNG hath decreed that this item was always generated cursed: extra healing (HEALHEALHEALHEAL) The RNG hath decreed that this item was always generated cursed: shimmering dragon scales ((null)) The RNG hath decreed that this trap was always invisible: counterclockwise spin trap The RNG hath decreed that this trap was generated more often: trap of opposite alignment (freq bonus 3) Trap randomization happened for 1 in 295 traps Next attribute increase check would have come at turn 378 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having numbopathy (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (270) You survived Spells known in the end Name Level Category Fail Memory a - throne gamble 7 chaos 99% 600% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (gas mask) leather gloves (boxing gloves) low boots (walking shoes) Scrolls scroll of healing (NETHACK 360 APPEARED IN DECEMBER 2015) scroll of mana (SAATANAN AMY OLIKO NYT AIVAN HELVETIN PAKKO) scroll of phase door (2018 GERMAN SAUSAGES GOT OFFSERVED BY THE KIMCHIS) scroll of standard id (PRATYAVAYAH) scroll of cure (IL NEMICO E STATO VENDUTO) * scroll of extra healing (COUNTRY ON ALL FOUR COLUMNS) * scroll of greater mana restoration (LOOK EN WITH EYES TO LOW ATTACK) Spellbooks spellbook of throne gamble (translated) Rings ring of warning (transparent) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... You and the little dog escaped from the dungeon with 9 points, Since you escaped early, the score list will not be checked.