Leeroy, lawful male redguardian Paladin ----- |...| ##--...-- #,..<...| ----- ##,|.....| ------------- |...| #,,--...-- ....(.......| ----...----,##|...|############# ............| |.>........,##-----,,,,,,,,,,,,## ......(......| |.........|,,,,)#,#,##########d@#|%...\........| |.........|,####,,,,# #TT%%....%.......| |......^...,# ###### ##|%............| ----...----## -------------- |...| ----- [Leeroy the Knightly Strider] St4 Dx9 Co13 In6 Wi10 Ch10 PalRedMalLaw Dlvl:4 $473 HP-8(101) Pw13(52) AC1 Exp6 T1159 Latest messages Warning: HP low! Unknown command ' '. (5x) The little dog just misses the battle scarred ronin. The troll picks up a dagger {4}. You kill the battle scarred ronin! The little troll hits you! [-2 -> 12] Warning: HP low! The little troll claws you! [-6 -> 6] Warning: HP low! The little dog misses the little troll. The troll picks up a thonged club {7}. The troll thrusts her crude dagger. Your large shield blocks the troll's attack. The troll claws you! [-5 -> 1] Warning: HP low! The troll bites you! You die... Your inventory Weapons a - an uncursed corroded +3 long sword (weapon in hand) {16} r - 20 uncursed +0 darts (in quiver) {0} y - an uncursed +0 battle-axe {48} Armor b - an uncursed +0 large shield (being worn) {40} c - an uncursed +0 helmet (being worn) {20} d - an uncursed +0 studded leather armor (being worn) {80} e - an uncursed +0 pair of leather gloves (being worn) {4} f - an uncursed +0 pair of low boots (being worn) {4} v - an uncursed +0 ring mail {100} Comestibles h - 3 uncursed food rations {0} i - a blessed food ration {0} Scrolls k - an uncursed scroll of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} t - a blessed scroll of charging {0} u - an uncursed finalized scroll of remove curse {0} x - a blessed scroll of remove curse {0} Spellbooks g - an uncursed spellbook of magic missile (3:0) {0} Potions p - an uncursed potion of clairvoyance {0} Rings j - a ! uncursed ring of warning {0} q - an uncursed ring of regeneration {0} Tools s - a blessed wax candle (2000) {0} w - an uncursed lock pick {0} z - an uncursed chest {750} Contents of the chest: an uncursed amulet versus poison {0} a blessed potion of enlightenment {0} Final attributes You were devoutly aligned Your alignment was 16 Your max alignment was 16 You carried 0 sins You could not have this property at all: warning You could not have this property extrinsically: stun resistance You could not have this property intrinsically: hallu party Scroll identification only worked 100 times out of 115 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 7 Monsters only dropped their equipment with 82% chance Musable item generation frequency had a negative bias of 1% Amulet drop chance was reduced to 92% Potion drop chance was reduced to 75% Weapon drop chance was reduced to 93% Food drop chance was reduced to 90% Monster death drops spawned with only 88% chance The following skill could not be trained at all: morning star The following skill was trained at half the usual rate: dart The following skill was trained at one fifth the usual rate: implants The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: high heels The following skill became untrainable if you tried to train it too early: short sword (turn 232) The following skill became untrainable if you tried to train it too early: saber (turn 660) The following skill became untrainable after a while: divination spells (turn 12281) The following skill couldn't be trained before a certain turn number is reached: searching (turn 11439) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 45026 Monster spawn increase reached its maximum at turn 138848 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1807341 The monster class that cannot be genocided was zombie The monster class that was spawned more often: nemese (freq bonus 2) The monster species that spawned more often: heqet (freq bonus 18) The monster species that spawned more often: terror turret (freq bonus 48) The monster species that spawned more often: cursed force patch (freq bonus 5) The monster species that spawned more often: pale spore (freq bonus 6) The monster species that spawned more often: purple jelly (freq bonus 8) The monster species that spawned more often: clapper snake (freq bonus 6) The monster species that spawned more often: hidden barbed devil (freq bonus 48) The monster species that spawned more often: stumbling horror (freq bonus 8) The monster species that spawned more often: nolor rat (freq bonus 48) The monster species that spawned more often: voltaic glimmer (freq bonus 16) The monster species that spawned more often: newspaper-stealing robber (freq bonus 7) The monster species that spawned more often: joyous girl (freq bonus 12) The monster species that spawned more often: cursed boomer (freq bonus 12) The monster species that spawned more often: unhandled exception (freq bonus 4) The monster species that spawned more often: Detective Kchief (freq bonus 72) The monster species that spawned more often: killer chicken (freq bonus 72) The monster species that spawned more often: cloned New Vegas NPC (freq bonus 16) The monster species that spawned more often: catechizing whipworm (freq bonus 8) The monster species that spawned more often: hamlem (freq bonus 8) The monster species that spawned more often: old evil dragon (freq bonus 8) The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 2) The monster trait that was more common: monsters that count as mercenaries (freq bonus 6) The monster species that never randomly spawned: rabid wolf The monster species that never randomly spawned: young blood dragon The monster species that never randomly spawned: yesod sephirah The monster species that never randomly spawned: elliflax The monster species that never randomly spawned: sloth shrunken head The monster species that never randomly spawned: azure fungus The monster species that never randomly spawned: hutched checkerboard The monster species that never randomly spawned: gold dragon bat The monster species that never randomly spawned: totally bad mushroom The monster species that never randomly spawned: nethack horror The RNG hath decreed that this item was never generated: extreme power (turquoise) The RNG hath decreed that this item was never generated: gauntlets of plugsuit (tightly fitting gloves) The RNG hath decreed that this item was never generated: high-heeled sandal ((null)) The RNG hath decreed that this item was never generated: inferno (subsurface) The RNG hath decreed that this item was never generated: black halberd (black polearm) The RNG hath decreed that this item was never generated: implant of sustenance (cunning) The RNG hath decreed that this item was never generated: appearance shuffling stone (gray) The RNG hath decreed that this item was never generated: Uruk-hai shield (white-handed shield) The RNG hath decreed that this item was never generated: inka spear ((null)) The RNG hath decreed that this item was never generated: yellow sweets ((null)) The RNG hath decreed that this item was generated more often: conflict (ruby, freq bonus 6) The RNG hath decreed that this item was generated more often: teleportation (VENZAR BORGAVVE, freq bonus 13) The RNG hath decreed that this item was generated more often: gravity beam (lacquered, freq bonus 10) The RNG hath decreed that this item was generated more often: pseudo teleporter cloak (foundry cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of death (deadly cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: full healing (black, freq bonus 16) The RNG hath decreed that this item was generated more often: golden arrow ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: C-ration ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: silver gauntlets (even pair of gloves, freq bonus 17) The RNG hath decreed that this item was generated more often: freeze sphere (hardcover, freq bonus 6) The RNG hath decreed that this item was generated more often: banishing fear (fearsome, freq bonus 7) The RNG hath decreed that this item was generated more often: black sweets ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: camouflaged clothes (camouflage patterned clothes, freq bonus 18) The RNG hath decreed that this item was generated more often: lenses ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cause fear (light blue, freq bonus 6) The RNG hath decreed that this item was generated more often: sailor blouse ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: blood dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: drum of earthquake (drum, freq bonus 8) The RNG hath decreed that this item was generated more often: granite scourge ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: regeneration (antique, freq bonus 14) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 13) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 49) The RNG hath decreed that this item was always generated cursed: parasol ((null)) The RNG hath decreed that this item was always generated cursed: deafness stone (gray) The RNG hath decreed that this item was always generated cursed: dart of disintegration ((null)) The RNG hath decreed that this item was always generated cursed: booze (brown) The RNG hath decreed that this item was always generated cursed: water dragon scale shield (water dragonhide shield) The RNG hath decreed that this item was always generated cursed: ghostly stone (gray) The RNG hath decreed that this item was always generated cursed: raygun ((null)) The RNG hath decreed that this item was always generated cursed: enchant weapon (dull) The RNG hath decreed that this item was always generated cursed: farlook stone (gray) The RNG hath decreed that this item was always generated cursed: boots of acid resistance (buckled boots) The RNG hath decreed that this trap was always invisible: famine trap The RNG hath decreed that this trap was generated more often: anti-magic field (freq bonus 2) Trap randomization happened for 1 in 310 traps Next attribute increase check would have come at turn 1249 Strength training was 50 Dexterity training was 50 Wisdom training was 12 Constitution training was 32 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were suffering from very slight contamination. (2) You were prevented from having warning (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 525 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - magic missile 3 attack 0% 234% Techniques known in the end Name Level Status turn undead 6X Prepared(0) healing hands 6X Prepared(0) shield bash 6X Prepared(0) spirituality check 6X Prepared(0) appraisal 6 R Prepared(0) panic digging 6 R Prepared(0) phase door 6 R Reloading(682) invoke deity 6 R Prepared(0) Discoveries Amulets amulet versus poison (too expensive) Weapons battle-axe (double-headed axe) Armor helmet (hydra helmet) leather gloves (sensor gloves) low boots (walking shoes) Scrolls scroll of healing (FASCICULUS PROPRIUS) scroll of mana (THE ELDER PRIEST WAITS IN THE YENDORIAN TOWER) scroll of phase door (MANCHNOBIS CHOLCHOBE MALASET IAT) scroll of standard id (HELLO WORLD IM AWESOME) scroll of cure (I WANT TO MAKE AN APPOINTMENT WITH DOCTOR ABORTION) * scroll of extra healing (QUASH EM EXTENDED HITMAN SERVICE) * scroll of greater mana restoration (ATTACKED SMAE TYPE BY STRANGED WAVE) scroll of charging (THE SAVEGAME ERROR IS AMYS QUEST NEMESIS) scroll of remove curse (K MEASURER STREAMLINES THE GAME IN AN ANNOYING WAY LIKE KKFS) Spellbooks spellbook of magic missile (chartreuse) Potions potion of clairvoyance (simmering) potion of enlightenment (endbringer) Rings ring of warning (ether) ring of regeneration (amber) Tools wax candle (candle) chest (wooden container) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 4 Level 4: <- You are here Vanquished creatures a mimic ant a corroblob an acid blob 0 little dogs (1 created) a hobbit a hurkle (2 created) 0 bashers (1 created) a hc schoolgirl an egodretch 2 pack kobolds an aqua kobold 0 pleasures (1 created) a forest moogle 0 goblins (1 created) an it goes nothing more perry 2 hobgoblins a hill orc 0 evasive hill orcs (1 created) a runt (3 created) a goblin shaman 0 orc shamans (1 created) 0 thick goblin fighters (1 created) 0 runt shamans (1 created) a giant badger 2 field mice a quill rat a green centipede a baby metroid a vulture 0 mini centaurs (1 created) 0 mid centaurs (2 created) 0 healthy plains centaurs (2 created) a hc lance carrier 0 leocentaur shamans (1 created) a rade lichen 0 green patches (1 created) 0 sepia growths (1 created) 2 gnomes (3 created) a normal gnome 2 intermediate gnomes a pw stealer 0 ice monsters (2 created) a jagular a mummy a tiny troll 0 petty hc beggars (1 created) 3 little trolls a small troll (2 created) 0 trolls (1 created) a vampiroid 2 crawling claws a human thief a vicar a filthy street urchin a mangy-looking leper a battle scarred ronin a drunk jet guy 0 maias (1 created) a hieler 0 shopkeepers (1 created) 0 tortoises (1 created) an iguana 0 colorless mushroom patches (1 created) 0 poison creepers (1 created) 0 plague poppies (2 created) 0 batman plants (1 created) 0 burning fern spores (1 created) 0 white mushroom patches (2 created) 0 kogepans (1 created) 0 inedible slime molds (1 created) a pile of copper coins a floor grue a How about a pupil experiment - cut off your ears. 91 creatures born. 53 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 4 times You eaten food with animal by-products 4 times You eaten meat 4 times You were an atheist You never prayed to the gods You hit with a wielded weapon 98 times You killed 49 monsters You read items or engraved 17 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (8 of 20) general combat [Unskilled] (max Expert) (10 of 20) shield [Basic] (max Grand Master) (49 of 160) body armor [Basic] (max Expert) (30 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (25 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (118 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (80 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin...