Leeroy, lawful male trapper Paladin -------------- |............| |....f.......| .....@.......| -------------- [Leeroy the Fighter of Law] St4 Dx7 Co15 In9 Wi10 Ch9 PalTrpMalLaw Dlvl:1 $0 HP28(28) Pw29(29) AC2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male trapper Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. # Beware, there will be no return! Still climb? [yn] (n) What do you want to take off? [bcdef or ?*] Never mind. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: petrification resistance You could not have this property extrinsically: telepathy You could not have this property intrinsically: psi resistance Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 28 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 9 Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 89% Musable item generation frequency had a negative bias of 58% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 90% Implant drop chance was reduced to 89% Potion drop chance was reduced to 81% Tool drop chance was reduced to 84% Food drop chance was reduced to 85% Concealing monsters were spawned underneath items 89% of the time only The following skill could not be trained at all: knife The following skill was trained at half the usual rate: polearms The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: devices The following skill was limited to skilled proficiency: body armor The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: occult spells (turn 1) The following skill became untrainable if you tried to train it too early: dart (turn 1029) The following skill became untrainable after a while: two-weapon combat (turn 42411) The following skill couldn't be trained before a certain turn number is reached: searching (turn 22237) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 24586 Monster spawn increase reached its maximum at turn 182626 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2291652 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: rodent (freq bonus 1) The monster species that spawned more often: soph sextile (freq bonus 3) The monster species that spawned more often: weredragon (freq bonus 9) The monster species that spawned more often: edderkop (freq bonus 6) The monster species that spawned more often: hc lady (freq bonus 18) The monster species that spawned more often: DNethack Player (freq bonus 2) The monster species that spawned more often: gymnasium mishandle (freq bonus 6) The monster species that spawned more often: naiad elemental (freq bonus 9) The monster species that spawned more often: venom warp fungus (freq bonus 9) The monster species that spawned more often: patched colony lichen (freq bonus 27) The monster species that spawned more often: sonija (freq bonus 72) The monster species that spawned more often: fire ant (freq bonus 12) The monster species that spawned more often: crypt lich (freq bonus 15) The monster species that spawned more often: wrong fire elemental (freq bonus 10) The monster species that spawned more often: quylthulg (freq bonus 36) The monster species that spawned more often: understate tranquilly (freq bonus 10) The monster species that spawned more often: telegold (freq bonus 6) The monster species that spawned more often: glass piercer (freq bonus 8) The monster species that spawned more often: meddler pseudoclassical (freq bonus 12) The monster species that spawned more often: dire snake (freq bonus 18) The monster species that spawned more often: crummie maunder (freq bonus 4) The monster trait that was more common: monsters that produce tender farting noises (freq bonus 6) The monster trait that was more common: monsters whose stats are randomized per playthrough (freq bonus 1) The monster trait that was more common: monsters with identity-specific nastiness attacks (freq bonus 1) The monster trait that was more common: monsters that can teleport (freq bonus 12) The monster trait that was more common: monsters whose attacks shred your equipment (freq bonus 1) The monster trait that was more common: monsters that have passive attacks (freq bonus 1) The monster species that never randomly spawned: withdraw evoke The monster species that never randomly spawned: bird The monster species that never randomly spawned: doodling variational The monster species that never randomly spawned: beautike The monster species that never randomly spawned: barrow wight The monster species that never randomly spawned: loth rethread The monster species that never randomly spawned: pale draconian The monster species that never randomly spawned: embark believably spaceward vulgo The monster species that never randomly spawned: barbed dogberry The monster species that never randomly spawned: master on The monster class that always generated with extra speed: ghost The RNG hath decreed that this item was never generated: ulch helmet (filtered helmet) The RNG hath decreed that this item was never generated: implant of anima (aureolin) The RNG hath decreed that this item was never generated: bota mochi ((null)) The RNG hath decreed that this item was never generated: silver spell stone (gray) The RNG hath decreed that this item was never generated: fixing (complete) The RNG hath decreed that this item was never generated: sledge hammer ((null)) The RNG hath decreed that this item was never generated: high-heeled sandal ((null)) The RNG hath decreed that this item was never generated: cloak of the force (starwars cloak) The RNG hath decreed that this item was never generated: finger bending (flapping) The RNG hath decreed that this item was never generated: opal (white) The RNG hath decreed that this item was generated more often: magical paintbrush ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: pokelie gloves (rayductnay gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of tribute (athletic, freq bonus 7) The RNG hath decreed that this item was generated more often: dark elven bow (black runed bow, freq bonus 7) The RNG hath decreed that this item was generated more often: curse items (fake, freq bonus 14) The RNG hath decreed that this item was generated more often: implant of frailty (paradox, freq bonus 7) The RNG hath decreed that this item was generated more often: orcish ring mail (crude ring mail, freq bonus 14) The RNG hath decreed that this item was generated more often: cure serious wounds (cacao, freq bonus 26) The RNG hath decreed that this item was generated more often: self-willed heels (imaginary heels, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of quadruple attack (signet, freq bonus 39) The RNG hath decreed that this item was generated more often: lootcut stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: cut nutrition stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: healing (white, freq bonus 17) The RNG hath decreed that this item was generated more often: form shifting (constant, freq bonus 3) The RNG hath decreed that this item was generated more often: godmode (heavenly, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of restful sleep (triangular, freq bonus 9) The RNG hath decreed that this item was generated more often: wooden flute (flute, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of lycanthropy (polyform cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: airstep boots (calf-leather sandals, freq bonus 5) The RNG hath decreed that this item was generated more often: Hacker's Food ((null), freq bonus 18) The RNG hath decreed that this item was always generated cursed: fruit ((null)) The RNG hath decreed that this item was always generated cursed: shocking sphere (insulated) The RNG hath decreed that this item was always generated cursed: stomping boots (platform boots) The RNG hath decreed that this item was always generated cursed: warping (zone-specific) The RNG hath decreed that this item was always generated cursed: shotgun shell ((null)) The RNG hath decreed that this item was always generated cursed: levitation boots (snow boots) The RNG hath decreed that this item was always generated cursed: dagger ((null)) The RNG hath decreed that this item was always generated cursed: long screwup stone (gray) The RNG hath decreed that this item was always generated cursed: cure insanity (jackpot) The RNG hath decreed that this item was always generated cursed: helmet beard ((null)) The RNG hath decreed that this trap was always invisible: dark mode trap The RNG hath decreed that this trap was generated more often: de-light trap (freq bonus 15) Trap randomization happened for 1 in 454 traps Next attribute increase check would have come at turn 828 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having petrification resistance (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (510) You survived Spells known in the end Name Level Category Fail Memory a - freeze sphere 1 matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (metal disk) leather gloves (camouflage patterned gloves) low boots (walking shoes) Scrolls scroll of healing (FUCK THE LORD OF THE FUCKUBI) scroll of mana (OWERED HITTING BY LOOK SOUP) scroll of phase door (WAKTU UNTUK MATI) scroll of standard id (ELF GRANDFATHER RESEARCH LAB) scroll of cure (0UTROSP3CTIVE) * scroll of extra healing (DUNGEONDIPPER CRYPTCRUISER ZOTZOOMER) * scroll of greater mana restoration (DIT DEDIDET DAET) Spellbooks spellbook of freeze sphere (adorable) Rings ring of warning (garnet) Wands wand of trap creation (vajra rope) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.