Leeroy, lawful male erosator Paladin ----- |... |..F| |..d| |..@| |..#| |.. --- 8 [Leeroy the Fighter of Law] St7 Dx11 Co10 In9 Wi15 Ch8 PalEroMalLaw Dlvl:1 $0 HP22(22) Pw20(20) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male erosator Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: contamination resistance You could not have this property extrinsically: jumping You could not have this property intrinsically: dimmopathy Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 14 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 7 Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 85% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 81% Implant drop chance was reduced to 94% Armor drop chance was reduced to 18% Food drop chance was reduced to 88% Monster death drops spawned with only 92% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: quarterstaff The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: pick-axe The following skill became untrainable if you tried to train it too early: mace (turn 10) The following skill became untrainable if you tried to train it too early: attack spells (turn 132) The following skill became untrainable after a while: healing spells (turn 38396) The following skill couldn't be trained before a certain turn number is reached: polearms (turn 56582) Heavy curses were more common by 29% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 39517 Monster spawn increase reached its maximum at turn 122680 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 5084530 The monster class that cannot be genocided was trove The monster class that was spawned more often: pudding or ooze (freq bonus 10) The monster species that spawned more often: woman who is disliked by everyone (freq bonus 24) The monster species that spawned more often: agrotroll (freq bonus 33) The monster species that spawned more often: bright white warp patch (freq bonus 22) The monster species that spawned more often: vip rubber (freq bonus 22) The monster species that spawned more often: patriarch (freq bonus 120) The monster species that spawned more often: +1 nm wall (freq bonus 22) The monster species that spawned more often: striking womanizing (freq bonus 36) The monster species that spawned more often: warp draconian (freq bonus 11) The monster species that spawned more often: Moldoux, the Defenceless Mold (freq bonus 96) The monster species that spawned more often: sporozoan madded (freq bonus 144) The monster species that spawned more often: creeping silver coins (freq bonus 26) The monster species that spawned more often: Roswitha (freq bonus 14) The monster species that spawned more often: loading snake (freq bonus 36) The monster species that spawned more often: silver-heeled bitch (freq bonus 52) The monster species that spawned more often: nebule dehydrogenation (freq bonus 13) The monster species that spawned more often: hissing playmate (freq bonus 28) The monster species that spawned more often: reduce festal parka bristle inspirational (freq bonus 44) The monster species that spawned more often: thalmor (freq bonus 144) The monster species that spawned more often: poison gas turret (freq bonus 36) The monster species that spawned more often: catchment groggery (freq bonus 72) The monster trait that was more common: monsters that can freely walk over spider webs (freq bonus 2) The monster trait that was more common: monsters whose attacks push you back (freq bonus 3) The monster trait that was more common: monsters that usually spawn tame (freq bonus 1) The monster trait that was more common: monsters that count as animals (freq bonus 1) The monster trait that was more common: monsters that hit as a +3 weapon (freq bonus 4) The monster trait that was more common: monsters whose attacks teleport you (freq bonus 4) The monster trait that was more common: monsters whose attacks wrap around and drown you (freq bonus 2) The monster species that never randomly spawned: promouted lieutenant The monster species that never randomly spawned: Professor Moriarty The monster species that never randomly spawned: greater xorn The monster species that never randomly spawned: amazonas fish The monster species that never randomly spawned: bad warp fungus The monster species that never randomly spawned: sergeant The monster species that never randomly spawned: phaser mold The monster species that never randomly spawned: dislodging exscinding The monster species that never randomly spawned: baby psychic dragon The monster species that never randomly spawned: old cyan dragon The monster class that always generated with extra speed: piece of food The RNG hath decreed that this item was never generated: inertia (grass green) The RNG hath decreed that this item was never generated: enlightenment (swirly) The RNG hath decreed that this item was never generated: haste monster (royal) The RNG hath decreed that this item was never generated: drain mana (empty) The RNG hath decreed that this item was never generated: soiltype stone (gray) The RNG hath decreed that this item was never generated: platinum spell boots (ballet heels) The RNG hath decreed that this item was never generated: magic missile (steel) The RNG hath decreed that this item was never generated: chain mail ((null)) The RNG hath decreed that this item was never generated: orcish spear (crude spear) The RNG hath decreed that this item was never generated: identify (wedged) The RNG hath decreed that this item was generated more often: data chip ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: enchant armor (ZELGO MER, freq bonus 22) The RNG hath decreed that this item was generated more often: disthene (teal, freq bonus 73) The RNG hath decreed that this item was generated more often: implant of cheating (maroon, freq bonus 29) The RNG hath decreed that this item was generated more often: mace ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: charging (stellar, freq bonus 37) The RNG hath decreed that this item was generated more often: Hawaiian shirt ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: nasty stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: runed rod (rod, freq bonus 20) The RNG hath decreed that this item was generated more often: teleportation (VENZAR BORGAVVE, freq bonus 20) The RNG hath decreed that this item was generated more often: extra healing (puce, freq bonus 3) The RNG hath decreed that this item was generated more often: autopickup stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: dimness (viva, freq bonus 7) The RNG hath decreed that this item was generated more often: totem summoning (garbage, freq bonus 5) The RNG hath decreed that this item was generated more often: runesword (runic broadsword, freq bonus 5) The RNG hath decreed that this item was generated more often: enchant armor (thin, freq bonus 8) The RNG hath decreed that this item was generated more often: counterclockwise stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of blindness (radiant, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of passion (triumphant, freq bonus 8) The RNG hath decreed that this item was generated more often: tortilla ((null), freq bonus 11) The RNG hath decreed that this item was always generated cursed: implant of propogation (crackling) The RNG hath decreed that this item was always generated cursed: wings of angel (wings) The RNG hath decreed that this item was always generated cursed: healer uniform (clean white clothes) The RNG hath decreed that this item was always generated cursed: rhodochrosite (red) The RNG hath decreed that this item was always generated cursed: fumbling (hallucinating) The RNG hath decreed that this item was always generated cursed: amulet of item insecurity (arasia) The RNG hath decreed that this item was always generated cursed: amulet versus poison (pyramidal) The RNG hath decreed that this item was always generated cursed: golden saber ((null)) The RNG hath decreed that this item was always generated cursed: heavy elasthan ball ((null)) The RNG hath decreed that this item was always generated cursed: wax candle (candle) The RNG hath decreed that this trap was always invisible: left inventory trap The RNG hath decreed that this trap was generated more often: magic beam trap (freq bonus 2) Trap randomization happened for 1 in 688 traps Trap difficulty was increased by 44 Next attribute increase check would have come at turn 1953 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were resistant to fear You resisted hallucinations You had not decided on your sexuality yet You were prevented from having contamination resistance (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You had stun resistance You had confusion resistance You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (234) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (visored helmet) leather gloves (ice-cold gloves) low boots (walking shoes) Scrolls scroll of healing (WATASHI NO KAMI KURIPPU WA UTSUKUSHIDESU KA) scroll of mana (NUVVEMI CESTUNNAVU) scroll of phase door (GEEEEE) scroll of standard id (DOENERTELLER VERSACE) scroll of cure (WELCOME TO THE ASTRAL PLANE) * scroll of extra healing (CRIAEDO) * scroll of greater mana restoration (EYGOORTS TOGAAL JEZEHH) Spellbooks spellbook of healing (fleeting) Rings ring of warning (hardened) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.