Leeroy, lawful male zruty Paladin ------.--- |..°.....+ |.....f..| -....@...| |......$.| ---------- [Leeroy the Fighter of Law] St5 Dx6 Co9 In6 Wi9 Ch6 PalZruMalLaw Dlvl:1 $0 HP24(24) Pw20(20) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male zruty Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) (2x) Your inventory Weapons a - an uncursed +3 long sword (weapon in hand) {16} Armor b - an uncursed greased +0 large shield (being worn) {40} c - an uncursed +0 helmet (being worn) {20} d - an uncursed +0 studded leather armor (being worn) {80} e - an uncursed +0 pair of leather gloves (being worn) {4} f - an uncursed +0 pair of low boots (being worn) {4} Comestibles h - 3 uncursed food rations {0} i - a blessed food ration {0} Scrolls k - 5 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} Spellbooks g - an uncursed spellbook of enchant armor (7:3) {0} Rings j - an uncursed ring of warning {0} Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: corrosivity You could not have this property extrinsically: drunken boxing You could not have this property intrinsically: clairvoyance Potion identification only worked 3 times out of 13 Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 47 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 28 Gem identification only worked 100 times out of 299 Monsters only dropped their musable items with 86% chance Monsters only dropped their equipment with 71% chance Scroll drop chance was reduced to 97% Ring drop chance was reduced to 66% Wand drop chance was reduced to 95% Weapon drop chance was reduced to 87% Armor drop chance was reduced to 81% Tool drop chance was reduced to 70% Food drop chance was reduced to 85% Concealing monsters were spawned underneath items 58% of the time only The following skill could not be trained at all: knife The following skill was trained at half the usual rate: riding The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: hammer The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: elemental spells (turn 3) The following skill became untrainable if you tried to train it too early: mace (turn 1083) The following skill became untrainable after a while: two-handed sword (turn 12017) The following skill couldn't be trained before a certain turn number is reached: flail (turn 22576) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 20136 Monster spawn increase reached its maximum at turn 96328 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2449666 The monster class that cannot be genocided was dragon The monster class that was spawned more often: lich (freq bonus 6) The monster species that spawned more often: legs of the unknown god (freq bonus 8) The monster species that spawned more often: dark elven mage (freq bonus 84) The monster species that spawned more often: relearning mutate directionally rickshaw conceptualize (freq bonus 32) The monster species that spawned more often: wereprostituteshoe (freq bonus 36) The monster species that spawned more often: full-elf ranger (freq bonus 20) The monster species that spawned more often: cribo (freq bonus 30) The monster species that spawned more often: unhealthy force patch (freq bonus 22) The monster species that spawned more often: volt colony (freq bonus 24) The monster species that spawned more often: death devil (freq bonus 56) The monster species that spawned more often: flatolem (freq bonus 36) The monster species that spawned more often: moloch (freq bonus 21) The monster species that spawned more often: forest hulk (freq bonus 64) The monster species that spawned more often: summoned fire golem (freq bonus 60) The monster species that spawned more often: friendly fire (freq bonus 8) The monster species that spawned more often: refuse recycle underspent overtopped repetitively (freq bonus 20) The monster species that spawned more often: bloodthirsty piranha (freq bonus 48) The monster species that spawned more often: damage monster (freq bonus 16) The monster species that spawned more often: creepie streusel (freq bonus 36) The monster species that spawned more often: brown beetle (freq bonus 28) The monster species that spawned more often: annihilator (freq bonus 30) The monster trait that was more common: monsters whose attacks teleport you (freq bonus 2) The monster trait that was more common: monsters whose attacks cause Lethe waters to wash over you (freq bonus 2) The monster trait that was more common: monsters whose attacks create traps (freq bonus 1) The monster trait that was more common: monsters that revive after death (freq bonus 2) The monster trait that was more common: monsters whose attacks disenchant your gear into the negatives (freq bonus 5) The monster species that never randomly spawned: japanese dragon The monster species that never randomly spawned: disintegration jelly The monster species that never randomly spawned: reductor eye The monster species that never randomly spawned: drearmy ant The monster species that never randomly spawned: bramble stalk The monster species that never randomly spawned: electrophoresing unlatched pollutant The monster species that never randomly spawned: lesbian girl The monster species that never randomly spawned: myrmidon lochias The monster species that never randomly spawned: breakoff fungus The monster species that never randomly spawned: blister force patch The RNG hath decreed that this item was never generated: sodalith (blue) The RNG hath decreed that this item was never generated: eucalyptus leaf ((null)) The RNG hath decreed that this item was never generated: artificial stone (gray) The RNG hath decreed that this item was never generated: white dragon scale shield (white dragonhide shield) The RNG hath decreed that this item was never generated: implant of faith (resonant) The RNG hath decreed that this item was never generated: ranseur (hilted polearm) The RNG hath decreed that this item was never generated: paranoia helmet (anti-government helmet) The RNG hath decreed that this item was never generated: helm of true sight (translucent helmet) The RNG hath decreed that this item was never generated: poisonous cloak (dirty rag) The RNG hath decreed that this item was never generated: flintlock ((null)) The RNG hath decreed that this item was generated more often: chain coif ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: helm of sensory deprivation (tight helmet, freq bonus 366) The RNG hath decreed that this item was generated more often: amulet of contamination resistance (gradual, freq bonus 11) The RNG hath decreed that this item was generated more often: banishing fear (fearsome, freq bonus 6) The RNG hath decreed that this item was generated more often: spell loss stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: mill pail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: speedbug boots (profiled boots, freq bonus 19) The RNG hath decreed that this item was generated more often: elven helm (runed helm, freq bonus 62) The RNG hath decreed that this item was generated more often: gothic plate mail ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: anti caster cloak (second-hand cloak, freq bonus 30) The RNG hath decreed that this item was generated more often: lump of royal jelly ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: nether beam (underworld, freq bonus 7) The RNG hath decreed that this item was generated more often: sexy leather pump ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: wildhild bow ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: cocoa (nettle, freq bonus 4) The RNG hath decreed that this item was generated more often: elysium hostage chain ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: banishing fear (voluminous, freq bonus 10) The RNG hath decreed that this item was generated more often: amethyst (violet, freq bonus 10) The RNG hath decreed that this item was generated more often: porter (peppermint, freq bonus 20) The RNG hath decreed that this item was generated more often: antimagic stone (gray, freq bonus 3) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 77) The RNG hath decreed that this item was always generated cursed: silver spear ((null)) The RNG hath decreed that this item was always generated cursed: trap creation stone (gray) The RNG hath decreed that this item was always generated cursed: colossus blade ((null)) The RNG hath decreed that this item was always generated cursed: chloroform (impregnated) The RNG hath decreed that this item was always generated cursed: implant of quota (assamic) The RNG hath decreed that this item was always generated cursed: synthetic sandals (korean sandals) The RNG hath decreed that this item was always generated cursed: tinfoil helmet (aluminium helmet) The RNG hath decreed that this item was always generated cursed: enlightenment (crystal) The RNG hath decreed that this item was always generated cursed: erasure (FAGEYUDUD) The RNG hath decreed that this item was always generated cursed: resist sleep (fuzzy) The RNG hath decreed that this trap was always invisible: numbness trap The RNG hath decreed that this trap was generated more often: speed trap (freq bonus 1) Trap randomization happened for 1 in 682 traps Next attribute increase check would have come at turn 87 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from drunken boxing (0) You were prevented from having corrosivity (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (181) You survived Spells known in the end Name Level Category Fail Memory a - enchant armor 7 enchant 99% 600% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) berserk 1 R Prepared(0) pummel 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (speechpipe helmet) leather gloves (fingerless gloves) low boots (walking shoes) Scrolls scroll of healing (ESQUECER OS RENUNCIANTES) scroll of mana (LESUO RUANJIAN KAIFA SHANG SHI ANG ZANG DE JINU) scroll of phase door (SMUTT RIOT ZINEFAG) scroll of standard id (BWARHARHARHARHAR) scroll of cure (VO FACIAM) * scroll of extra healing (GON GET YA) * scroll of greater mana restoration (I CANNOT BEGIN TO DESCRIBE HOW BAD I FIND THE WAND BALANCE PATCH) Spellbooks spellbook of enchant armor (tan) Rings ring of warning (glamorous) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) implants [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.