Leeroy, lawful male zruty Paladin --+----- ....d@.| |$.....| |......| |......| -------- [Leeroy the Fighter of Law] St5 Dx12 Co12 In8 Wi8 Ch6 PalZruMalLaw Dlvl:1 $0 HP24(24) Pw21(21) AC-2 Exp1 T2 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male zruty Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. You don't have anything else to wear. What do you want to take off? [bcdef or ?*] Never mind. You don't have anything to use or apply. # You don't have another special ability in your normal form! # You can't polymorph at will. # You sit on the stairs. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +3 long sword (weapon in hand) {16} Armor b - an uncursed +0 large shield (being worn) {40} c - an uncursed +0 helmet (being worn) {20} d - an uncursed +0 studded leather armor (being worn) {80} e - an uncursed +0 pair of leather gloves (being worn) {4} f - an uncursed +0 pair of low boots (being worn) {4} Comestibles h - 4 uncursed food rations {0} Scrolls j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} Spellbooks g - an uncursed spellbook of summon undead (0:4) {0} Rings i - an uncursed ring of warning {0} Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: acid resistance You could not have this property extrinsically: wonderlegs You could not have this property intrinsically: disintegration resistance Scroll identification only worked 100 times out of 154 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 36 Implant identification only worked 1 times out of 18 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 3 Monsters only dropped their musable items with 56% chance Scroll drop chance was reduced to 80% Musable item generation frequency had a negative bias of 83% Ring drop chance was reduced to 98% Potion drop chance was reduced to 92% Weapon drop chance was reduced to 66% Armor drop chance was reduced to 82% Tool drop chance was reduced to 79% Food drop chance was reduced to 97% Monster death drops spawned with only 99% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: unicorn horn The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: sling The following skill was limited to skilled proficiency: spear The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: body armor (turn 42) The following skill became untrainable if you tried to train it too early: pick-axe (turn 645) The following skill became untrainable after a while: dart (turn 41105) The following skill couldn't be trained before a certain turn number is reached: lightsaber (turn 20744) Sticky curses were more common by 35% Items were more likely to be generated cursed by 30% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 60770 Monster spawn increase reached its maximum at turn 229520 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 1687400 The monster class that cannot be genocided was mummy The monster class that was spawned more often: (null) (freq bonus 4) The monster species that spawned more often: aggressive morlock (freq bonus 21) The monster species that spawned more often: Helen wannabe (freq bonus 18) The monster species that spawned more often: totting rostrum coifing (freq bonus 24) The monster species that spawned more often: sukiya (freq bonus 10) The monster species that spawned more often: mullioning almshouse (freq bonus 12) The monster species that spawned more often: rainbow growth (freq bonus 36) The monster species that spawned more often: arabesque naga hatchling (freq bonus 6) The monster species that spawned more often: mud elemental (freq bonus 18) The monster species that spawned more often: cadmium cistern (freq bonus 8) The monster species that spawned more often: greater permamimic (freq bonus 6) The monster species that spawned more often: vividly poultice (freq bonus 16) The monster species that spawned more often: nonabsolute infarction answer plow orbiter (freq bonus 12) The monster species that spawned more often: ghost wolf (freq bonus 10) The monster species that spawned more often: creeping adamantite coins (freq bonus 7) The monster species that spawned more often: goblin thief (freq bonus 21) The monster species that spawned more often: energy trove (freq bonus 48) The monster species that spawned more often: insist expandable (freq bonus 18) The monster species that spawned more often: three of hearts (freq bonus 24) The monster species that spawned more often: glib hand (freq bonus 14) The monster species that spawned more often: gurgler (freq bonus 14) The monster trait that was more common: monsters that are amphibious (freq bonus 1) The monster trait that was more common: monsters whose attacks increase your sanity (freq bonus 2) The monster trait that was more common: monsters that neigh (freq bonus 2) The monster trait that was more common: monsters that can lay eggs (freq bonus 4) The monster trait that was more common: monsters that always generate with egotypes (freq bonus 2) The monster trait that was more common: monsters that can teleport (freq bonus 4) The monster trait that was more common: monsters that are always spawned peaceful (freq bonus 3) The monster trait that was more common: monsters that originate from dnethack (freq bonus 12) The monster species that never randomly spawned: chittering pericardial subroutine The monster species that never randomly spawned: filcher The monster species that never randomly spawned: Muninn The monster species that never randomly spawned: providently cursorily The monster species that never randomly spawned: petty boobed mimic The monster species that never randomly spawned: rocker The monster species that never randomly spawned: porter ghetto fungus The monster species that never randomly spawned: abnormal patch The monster species that never randomly spawned: trifocal specificity The monster species that never randomly spawned: sparkling growth The RNG hath decreed that this item was never generated: demonology (IA CTHULHU) The RNG hath decreed that this item was never generated: thorns (crepuscle) The RNG hath decreed that this item was never generated: implant of vines (arcadian) The RNG hath decreed that this item was never generated: swimming (aquatic) The RNG hath decreed that this item was never generated: topaz (yellowish brown) The RNG hath decreed that this item was never generated: BFG ((null)) The RNG hath decreed that this item was never generated: WC (LETS PLAY NETHACK) The RNG hath decreed that this item was never generated: special cloak (electrostatic cloak) The RNG hath decreed that this item was never generated: egoism (ITS ALL MINE) The RNG hath decreed that this item was never generated: pokelie stone (gray) The RNG hath decreed that this item was generated more often: boots of acid resistance (buckled boots, freq bonus 10) The RNG hath decreed that this item was generated more often: spawn cloak (voluminous cloak, freq bonus 44) The RNG hath decreed that this item was generated more often: umbrella ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: jumping boots (hiking boots, freq bonus 39) The RNG hath decreed that this item was generated more often: rocket launcher ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: repair item (BOOBIE BLITZ, freq bonus 14) The RNG hath decreed that this item was generated more often: nastiness (GO TEAM NASTYTRAP, freq bonus 21) The RNG hath decreed that this item was generated more often: menu nose gloves (moth-bitten gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: grenade launcher ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: teleport away (gold, freq bonus 5) The RNG hath decreed that this item was generated more often: heap stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of daring (felicitous, freq bonus 11) The RNG hath decreed that this item was generated more often: disengraving (Elbereth-inscribed, freq bonus 10) The RNG hath decreed that this item was generated more often: wonder (stevia, freq bonus 7) The RNG hath decreed that this item was generated more often: worthless piece of teal glass (teal, freq bonus 5) The RNG hath decreed that this item was generated more often: crossbow bolt ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: impossibly heavy mineral ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of peace (inka, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of sensory deprivation (tight helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: lock manipulation (castle, freq bonus 8) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 78) The RNG hath decreed that this item was always generated cursed: feather armor ((null)) The RNG hath decreed that this item was always generated cursed: starvation stone (gray) The RNG hath decreed that this item was always generated cursed: wind (blowing) The RNG hath decreed that this item was always generated cursed: artificial stone (gray) The RNG hath decreed that this item was always generated cursed: DSTW stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of increased frequency (mastist) The RNG hath decreed that this item was always generated cursed: moonstone (white) The RNG hath decreed that this item was always generated cursed: implant of impossibility (corporal) The RNG hath decreed that this item was always generated cursed: stun monster (shivering) The RNG hath decreed that this item was always generated cursed: homicide stone (gray) The RNG hath decreed that this trap was always invisible: status trap The RNG hath decreed that this trap was generated more often: goldspell trap (freq bonus 3) Trap randomization happened for 1 in 257 traps Next attribute increase check would have come at turn 1056 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having acid resistance (0) You were prevented from having telepathy (0) You were prevented from having wonderlegs (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1499 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (168) You survived Spells known in the end Name Level Category Fail Memory a - summon undead 5 attack 95% 400% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) berserk 1 R Prepared(0) pummel 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (aluminium helmet) leather gloves (fatal gloves) low boots (walking shoes) Scrolls scroll of healing (SEGMENTATION FAULT) scroll of mana (FOO BAR) scroll of phase door (HAHAHAHAHAHAHA) scroll of standard id (KNIRHS YMEV OLI) scroll of cure (ERAU QSSI DRLO WEHT) * scroll of extra healing (ROURARBISAROURBBARIASPHREN) * scroll of greater mana restoration (VO BIEN VOI MUOI CHAN UON) Spellbooks spellbook of summon undead (memorial) Rings ring of warning (jet) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) implants [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.