Leeroy, lawful male extravator Paladin ------- |..@..| |..%d@- |.....| --|---- . > . --- [Leeroy the Fighter of Law] St7 Dx8 Co9 In14 Wi9 Ch9 PalExtMalLaw Dlvl:1 $0 HP22(22) Pw21(21) AC1 Exp1 T7 Latest messages You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. You stop. Your little dog is in the way! You displaced your little dog. The little dog misses the firefish. You kill the firefish! The little dog picks up a firefish corpse {80}. You displaced your little dog. The little dog drops a firefish corpse {80}. There is nothing here to pick up. There is a wall in the way! (2x) # You don't have another special ability in your normal form! spellbook of hellish bolt - This is a spellbook. Color: bright green. Material: paper. Appearance: pale. Spell level: 8. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. This very powerful spell not only damages opponents, it will also polymorph, paralyze or level-drain them. However, there is a sizable chance that casting it will cause you to hallucinate for a while. You displaced your little dog. You see here a firefish corpse {80}. You can't go up here. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - a blessed +3 long sword (weapon in hand) {16} Armor b - an uncursed +0 large shield (being worn) {40} c - an uncursed +0 helmet (being worn) {20} d - an uncursed +0 studded leather armor (being worn) {80} e - an uncursed +0 pair of leather gloves (being worn) {4} f - an uncursed +0 pair of low boots (being worn) {4} Comestibles h - 4 uncursed food rations {0} Scrolls j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} Spellbooks g - an uncursed spellbook of hellish bolt (5:4) {0} Rings i - an uncursed ring of warning {0} Final attributes You have strayed Your alignment was -2 Your max alignment was 10 You carried 0 sins You could not have this property at all: sleep resistance You could not have this property extrinsically: sickness resistance You could not have this property intrinsically: jumping Scroll identification only worked 100 times out of 161 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 25 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 16 Monsters only dropped their musable items with 82% chance Monsters only dropped their equipment with 88% chance Scroll drop chance was reduced to 53% Musable item generation frequency had a negative bias of 18% Wand drop chance was reduced to 93% Potion drop chance was reduced to 76% Weapon drop chance was reduced to 96% Concealing monsters were spawned underneath items 83% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: bow The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: general combat The following skill became untrainable if you tried to train it too early: attack spells (turn 85) The following skill became untrainable if you tried to train it too early: techniques (turn 288) The following skill became untrainable after a while: bare-handed combat (turn 14065) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 26915) Heavy curses were more common by 31% Items were more likely to be generated cursed by 7% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 11670 Monster spawn increase reached its maximum at turn 98805 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 1477520 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: sea monster (freq bonus 10) The monster species that spawned more often: black crasher (freq bonus 90) The monster species that spawned more often: stone stalk (freq bonus 30) The monster species that spawned more often: dwarf lord mutant (freq bonus 22) The monster species that spawned more often: Nightly Kop (freq bonus 28) The monster species that spawned more often: bosmer (freq bonus 78) The monster species that spawned more often: refill trustwoman brashiest (freq bonus 22) The monster species that spawned more often: red monster (freq bonus 52) The monster species that spawned more often: catapult indulge transgressive (freq bonus 11) The monster species that spawned more often: pseudo elf thief (freq bonus 24) The monster species that spawned more often: red dragonfly (freq bonus 72) The monster species that spawned more often: scruffy little dog (freq bonus 36) The monster species that spawned more often: edgy patch (freq bonus 78) The monster species that spawned more often: dhole (freq bonus 34) The monster species that spawned more often: grey beetle (freq bonus 56) The monster species that spawned more often: pit archer (freq bonus 108) The monster species that spawned more often: kalmuth sephirah (freq bonus 28) The monster species that spawned more often: hellrat (freq bonus 45) The monster species that spawned more often: kickass troll (freq bonus 42) The monster species that spawned more often: archer fish (freq bonus 96) The monster species that spawned more often: diskwipe daemon (freq bonus 24) The monster trait that was more common: monsters that conceal under items (freq bonus 1) The monster trait that was more common: monsters that grunt (freq bonus 2) The monster trait that was more common: monsters that are fleecy-colored <3 (freq bonus 2) The monster trait that was more common: monsters that can freely walk over spider webs (freq bonus 1) The monster species that never randomly spawned: werexan The monster species that never randomly spawned: elven priest The monster species that never randomly spawned: edged turret The monster species that never randomly spawned: mum The monster species that never randomly spawned: amnesia stalk The monster species that never randomly spawned: death berserker The monster species that never randomly spawned: gesticulate gownsmen hausfrau The monster species that never randomly spawned: totted teasingly The monster species that never randomly spawned: shrub thorn The monster species that never randomly spawned: radio transmitter The monster class that always generated with extra speed: worm The RNG hath decreed that this item was never generated: green sweets ((null)) The RNG hath decreed that this item was never generated: dropbug stone (gray) The RNG hath decreed that this item was never generated: fear resistance (branching) The RNG hath decreed that this item was never generated: atsuzoko boots ((null)) The RNG hath decreed that this item was never generated: blind self (irritating) The RNG hath decreed that this item was never generated: rose quartz (pink) The RNG hath decreed that this item was never generated: gauntlets of missing information (nondescript gloves) The RNG hath decreed that this item was never generated: tubing pliers ((null)) The RNG hath decreed that this item was never generated: platinum dragon scale mail ((null)) The RNG hath decreed that this item was never generated: amulet versus stone (lunate) The RNG hath decreed that this item was generated more often: sickle ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: implant of ennui (original, freq bonus 16) The RNG hath decreed that this item was generated more often: hand blaster ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: training stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: dream eater (dreamy, freq bonus 7) The RNG hath decreed that this item was generated more often: steal degrade stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: moon axe (large silver axe, freq bonus 16) The RNG hath decreed that this item was generated more often: eater stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: red double lightsaber (double lightsaber, freq bonus 10) The RNG hath decreed that this item was generated more often: free action (twisted, freq bonus 7) The RNG hath decreed that this item was generated more often: worthless piece of blue glass (blue, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of acid resistance (venomous, freq bonus 10) The RNG hath decreed that this item was generated more often: trap creation (TOP SECRET DO NOT READ, freq bonus 5) The RNG hath decreed that this item was generated more often: resistance (DESREVER TSEPMET, freq bonus 5) The RNG hath decreed that this item was generated more often: lenses ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: yellow dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: alchemy smock (apron, freq bonus 9) The RNG hath decreed that this item was generated more often: iron chain ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: speedwagon's hat ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: helm of beginner's luck (eternal helmet, freq bonus 5) The RNG hath decreed that this item was always generated cursed: gauntlets of plugsuit (tightly fitting gloves) The RNG hath decreed that this item was always generated cursed: antenna ((null)) The RNG hath decreed that this item was always generated cursed: amulet of teleport control (transitory) The RNG hath decreed that this item was always generated cursed: cloak of gravation (fourchan cloak) The RNG hath decreed that this item was always generated cursed: leather leash (leash) The RNG hath decreed that this item was always generated cursed: parfait ((null)) The RNG hath decreed that this item was always generated cursed: silver bullet ((null)) The RNG hath decreed that this item was always generated cursed: punishment (VE FORBRYDERNE) The RNG hath decreed that this item was always generated cursed: heavy status cloak (phantom cloak) The RNG hath decreed that this item was always generated cursed: levitation (tan) The RNG hath decreed that this trap was always invisible: trap of walls The RNG hath decreed that this trap was generated more often: shock trap (freq bonus 1) Trap randomization happened for 1 in 653 traps Next attribute increase check would have come at turn 1846 Strength training was 1 Dexterity training was 1 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having sleep resistance (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1489 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (311) You survived Spells known in the end Name Level Category Fail Memory a - hellish bolt 8 chaos 100% 700% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (engraved helmet) leather gloves (natural gloves) low boots (walking shoes) Scrolls scroll of healing (ORKAEL) scroll of mana (VIELAE YKSI TYHMAE KUOLEMAAN) scroll of phase door (BAIOCH THACH DERPHO PHIRBSAT SOTHORAI) scroll of standard id (BASA MAINASA 1 MINETA MA AUCHA) scroll of cure (MAKE LAND EXPLODE MAY LOWED DEFEND) * scroll of extra healing (DELUXIDREAM) * scroll of greater mana restoration (USED UP A NONPAID SHOP ITEM) Spellbooks spellbook of hellish bolt (pale) Rings ring of warning (catched) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (21 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 28 points, Since you escaped early, the score list will not be checked.