Leeroy, lawful male x-race Paladin ----- ....| |...| +.@d| ----- [Leeroy the Fighter of Law] St5 Dx7 Co11 In7 Wi7 Ch11 PalXraMalLaw Dlvl:1 $0 HP24(24) Pw26(26) AC2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male x-race Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: free action You could not have this property extrinsically: telepathy You could not have this property intrinsically: cold resistance Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 26 Wand identification only worked 3 times out of 12 Gem identification only worked 100 times out of 209 Tool identification only worked 5 times out of 11 Monsters only dropped their equipment with 26% chance Book drop chance was reduced to 96% Wand drop chance was reduced to 37% Amulet drop chance was reduced to 98% Potion drop chance was reduced to 97% Food drop chance was reduced to 89% The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: devices The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: implants The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: saber The following skill became untrainable if you tried to train it too early: matter spells (turn 3) The following skill became untrainable if you tried to train it too early: chaos spells (turn 426) The following skill became untrainable after a while: lance (turn 38162) The following skill couldn't be trained before a certain turn number is reached: two-weapon combat (turn 64393) Sticky curses were more common by 17% Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 33051 Monster spawn increase reached its maximum at turn 81065 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 448837 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: blob (freq bonus 8) The monster color that was spawned more often: gray (freq bonus 4) The monster species that spawned more often: iron wolf (freq bonus 20) The monster species that spawned more often: gratifyingly petal (freq bonus 51) The monster species that spawned more often: scarlet sentai (freq bonus 36) The monster species that spawned more often: white ooze (freq bonus 30) The monster species that spawned more often: special warp fungus (freq bonus 57) The monster species that spawned more often: eastern moon rabbit (freq bonus 12) The monster species that spawned more often: Rhotomago, Prince of Time (freq bonus 22) The monster species that spawned more often: flying bone fish (freq bonus 48) The monster species that spawned more often: brown mushroom patch (freq bonus 81) The monster species that spawned more often: orc mage (freq bonus 40) The monster species that spawned more often: dollishly evangelism (freq bonus 66) The monster species that spawned more often: giant phase spider (freq bonus 72) The monster species that spawned more often: ice spider (freq bonus 30) The monster species that spawned more often: ruby dragon (freq bonus 28) The monster species that spawned more often: eldritch patch (freq bonus 20) The monster species that spawned more often: symbol hotelier wryneck (freq bonus 27) The monster species that spawned more often: corruptor (freq bonus 18) The monster species that spawned more often: hurkle (freq bonus 22) The monster species that spawned more often: amorphous fish (freq bonus 13) The monster species that spawned more often: giant mastodon (freq bonus 26) The monster trait that was more common: monsters whose attacks turn you into a green slime (freq bonus 8) The monster trait that was more common: monsters with identity-specific nastiness attacks (freq bonus 16) The monster trait that was more common: shapeshifting monsters (freq bonus 4) The monster trait that was more common: monsters that originate from Vanilla NetHack or SLASH'EM (freq bonus 1) The monster trait that was more common: monsters that produce tender farting noises (freq bonus 2) The monster species that never randomly spawned: full plate golem The monster species that never randomly spawned: diamond dragon The monster species that never randomly spawned: Atlach-Nacha, the Spider God The monster species that never randomly spawned: moldy fungus The monster species that never randomly spawned: ogre sword artist The monster species that never randomly spawned: gimcrackery verifiable The monster species that never randomly spawned: axial light The monster species that never randomly spawned: ferrous wort The monster species that never randomly spawned: gnomish master thief The monster species that never randomly spawned: armor-piercing lich The RNG hath decreed that this item was never generated: bank stone (gray) The RNG hath decreed that this item was never generated: radioactive dagger ((null)) The RNG hath decreed that this item was never generated: plain cloak (homicidal cloak) The RNG hath decreed that this item was never generated: cure serious wounds (cacao) The RNG hath decreed that this item was never generated: snarenet cloak (fleeceling cloak) The RNG hath decreed that this item was never generated: mood (ridged) The RNG hath decreed that this item was never generated: brass dragon scale shield (brass dragonhide shield) The RNG hath decreed that this item was never generated: sodalith (blue) The RNG hath decreed that this item was never generated: drain life (velvet) The RNG hath decreed that this item was never generated: unidentify stone (gray) The RNG hath decreed that this item was generated more often: trident ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: right mouse button stone (gray, freq bonus 34) The RNG hath decreed that this item was generated more often: magic mapping (dusty, freq bonus 16) The RNG hath decreed that this item was generated more often: undressing stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: disthene (teal, freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of magic resistance (ornamental cope, freq bonus 9) The RNG hath decreed that this item was generated more often: grayout stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: secret whip ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of technicality (brick cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: confusion resistance (signet, freq bonus 7) The RNG hath decreed that this item was generated more often: flame whip ((null), freq bonus 50) The RNG hath decreed that this item was generated more often: pink spell cloak (glaring cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: bad effect stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: salt chunk (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: know enchantment (sky blue, freq bonus 9) The RNG hath decreed that this item was generated more often: dropbug stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: droven greatsword (large obsidian sword, freq bonus 14) The RNG hath decreed that this item was generated more often: mana battery (gloaming, freq bonus 4) The RNG hath decreed that this item was generated more often: interruption stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: lycanthropy (doggy, freq bonus 18) The RNG hath decreed that this item was always generated cursed: naylight cloak (hearing cloak) The RNG hath decreed that this item was always generated cursed: carrot ((null)) The RNG hath decreed that this item was always generated cursed: bridge muzzle ((null)) The RNG hath decreed that this item was always generated cursed: thunder wave (raw) The RNG hath decreed that this item was always generated cursed: helm of detect monsters (golden helmet) The RNG hath decreed that this item was always generated cursed: implant of evisceration (screaming) The RNG hath decreed that this item was always generated cursed: platinum dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: cloak of control (wishful cloak) The RNG hath decreed that this item was always generated cursed: blesscurse stone (gray) The RNG hath decreed that this item was always generated cursed: bikini (fleecy-colored cloak) The RNG hath decreed that this trap was always invisible: giant chasm The RNG hath decreed that this trap was generated more often: pestilence trap (freq bonus 2) Trap randomization happened for 1 in 678 traps Next attribute increase check would have come at turn 405 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having free action (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had infravision You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (172) You survived Spells known in the end Name Level Category Fail Memory a - magic missile 3 attack 0% 200% b - lightning 4 matter 90% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (post-nuclear helmet) leather gloves (boxing gloves) low boots (walking shoes) Scrolls scroll of healing (UTOR COMPERIO) scroll of mana (CUT ENEMY BY HAMME OR NAIL) scroll of phase door (JARVIK 7) scroll of standard id (SE FERSE PARUM) scroll of cure (V SOVETSKOY ROSSII GENERATOR SLUCHAYNYKH CHISEL NENAVIDIT VAS) * scroll of extra healing (SOMEONE HATES DISINTEGRATION RESISTANCE JUST TO SPITE PLAYERS) * scroll of greater mana restoration (E4 E5 DH5 G6 DXE5PLUS HAR HAR HAR) Spellbooks spellbook of magic missile (mysterious) spellbook of lightning (wrinkled) Rings ring of warning (cashed) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.