Leeroy, lawful male bretonian Paladin -+--.-- |..d... Z |..$@.| |.....| |.....| |...... ------- [Leeroy the Fighter of Law] St6 Dx4 Co14 In8 Wi16 Ch15 PalBreMalLaw Dlvl:1 $0 HP21(21) Pw15(23) AC3 Exp1 T2 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male bretonian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. You fail to cast the spell correctly. You don't have enough energy to cast that spell. The required amount was 20. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: stun resistance You could not have this property extrinsically: double attacks You could not have this property intrinsically: numbopathy Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 117 Tool identification only worked 5 times out of 15 Monsters only dropped their musable items with 64% chance Scroll drop chance was reduced to 74% Musable item generation frequency had a negative bias of 15% Ring drop chance was reduced to 93% Amulet drop chance was reduced to 55% Potion drop chance was reduced to 89% Armor drop chance was reduced to 69% Tool drop chance was reduced to 89% Concealing monsters were spawned underneath items 88% of the time only The following skill could not be trained at all: broadsword The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: axe The following skill was limited to basic proficiency: sexy flats The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: searching The following skill became untrainable if you tried to train it too early: healing spells (turn 12) The following skill became untrainable if you tried to train it too early: pick-axe (turn 5376) The following skill became untrainable after a while: riding (turn 26547) The following skill couldn't be trained before a certain turn number is reached: unicorn horn (turn 21737) Sticky curses were more common by 51% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 60887 Monster spawn increase reached its maximum at turn 170837 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 412005 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: nemese (freq bonus 1) The monster species that spawned more often: fife growth (freq bonus 4) The monster species that spawned more often: unkindest storyteller (freq bonus 9) The monster species that spawned more often: crater mushroom (freq bonus 4) The monster species that spawned more often: terrified mob (freq bonus 48) The monster species that spawned more often: large ferret (freq bonus 5) The monster species that spawned more often: troglodyte queen (freq bonus 2) The monster species that spawned more often: elemental monster (freq bonus 5) The monster species that spawned more often: dungeon fern sprout (freq bonus 32) The monster species that spawned more often: river moccasin (freq bonus 10) The monster species that spawned more often: vivid ray (freq bonus 6) The monster species that spawned more often: anteater (freq bonus 6) The monster species that spawned more often: superschool speaker (freq bonus 2) The monster species that spawned more often: poorly jittery (freq bonus 10) The monster species that spawned more often: flying asshole (freq bonus 32) The monster species that spawned more often: hidden barbed devil (freq bonus 12) The monster species that spawned more often: ghetto warp fungus (freq bonus 12) The monster species that spawned more often: frost grue (freq bonus 18) The monster species that spawned more often: small lich (freq bonus 6) The monster species that spawned more often: vampire troll (freq bonus 9) The monster species that spawned more often: cloak permamimic (freq bonus 24) The monster trait that was more common: monsters whose attacks make you lazy (freq bonus 2) The monster trait that was more common: monsters that have tentacle attacks (freq bonus 2) The monster trait that was more common: monsters with extra painful attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 1) The monster trait that was more common: monsters whose attacks slow you (freq bonus 6) The monster trait that was more common: monsters that require +2 weapons to hit (freq bonus 2) The monster trait that was more common: monsters that can lay eggs (freq bonus 4) The monster trait that was more common: monsters whose attacks confuse you (freq bonus 2) The monster trait that was more common: monsters who attack with antimatter (freq bonus 2) The monster trait that was more common: monsters whose attacks freeze you with ice blocks (freq bonus 2) The monster species that never randomly spawned: gnomish uberwizard The monster species that never randomly spawned: leering faxed The monster species that never randomly spawned: banished potatoes The monster species that never randomly spawned: greater dimensional portal The monster species that never randomly spawned: wind warp fungus The monster species that never randomly spawned: clock old horadrim The monster species that never randomly spawned: polystyrene kneecap The monster species that never randomly spawned: homing thunder caller The monster species that never randomly spawned: yellow starlit sky The monster species that never randomly spawned: guzzled joshed The RNG hath decreed that this item was never generated: battle-axe (double-headed axe) The RNG hath decreed that this item was never generated: level stone (gray) The RNG hath decreed that this item was never generated: screw stone (gray) The RNG hath decreed that this item was never generated: chatbox cloak (weeb cloak) The RNG hath decreed that this item was never generated: water (clear) The RNG hath decreed that this item was never generated: magic flute (flute) The RNG hath decreed that this item was never generated: silver spear ((null)) The RNG hath decreed that this item was never generated: nature beam (retarded) The RNG hath decreed that this item was never generated: dwarvish mattock (broad pick) The RNG hath decreed that this item was never generated: cloak of discount action (eternal cloak) The RNG hath decreed that this item was generated more often: quaversal helmet (transversal helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: pack of floppies (box containing little plastic cards, freq bonus 7) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 28) The RNG hath decreed that this item was generated more often: inka stinger ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: robe of specialty (brown robe, freq bonus 53) The RNG hath decreed that this item was generated more often: magic mapping (dusty, freq bonus 32) The RNG hath decreed that this item was generated more often: lootcut stone (gray, freq bonus 24) The RNG hath decreed that this item was generated more often: elysium scourge ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: anti disintegration (doorstopping, freq bonus 19) The RNG hath decreed that this item was generated more often: curse items (accursed, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of rmb loss (clicking, freq bonus 14) The RNG hath decreed that this item was generated more often: stone of permanence (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: highlevel stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of reflection (funeral cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets of bad casting (uncanny gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of magic resistance (rare, freq bonus 18) The RNG hath decreed that this item was generated more often: autodestruct de vice boots (explosive boots, freq bonus 2) The RNG hath decreed that this item was generated more often: woolen shirt ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: enchant armor (thin, freq bonus 13) The RNG hath decreed that this item was generated more often: adom cloak (mysterious cloak, freq bonus 7) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 40) The RNG hath decreed that this item was always generated cursed: implant of truth (terrene) The RNG hath decreed that this item was always generated cursed: curse items (accursed) The RNG hath decreed that this item was always generated cursed: gain mana (DAMN IT) The RNG hath decreed that this item was always generated cursed: bunny ear (headpiece) The RNG hath decreed that this item was always generated cursed: iron prison (convicted) The RNG hath decreed that this item was always generated cursed: status stone (gray) The RNG hath decreed that this item was always generated cursed: robe of fast casting (black robe) The RNG hath decreed that this item was always generated cursed: amnesia (sparkling) The RNG hath decreed that this item was always generated cursed: IC (many-wired thing) The RNG hath decreed that this item was always generated cursed: limitation boots (velcro boots) The RNG hath decreed that this trap was always invisible: autocurse trap The RNG hath decreed that this trap was generated more often: insanity trap (freq bonus 3) Trap randomization happened for 1 in 349 traps Next attribute increase check would have come at turn 189 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were fire resistant You were cold resistant You were shock resistant You had not decided on your sexuality yet You were prevented from having stun resistance (0) You were prevented from having double attacks (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1475 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (199) You survived Spells known in the end Name Level Category Fail Memory a - detect monsters 4 divine 49% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (guzzle helmet) leather gloves (fatal gloves) low boots (walking shoes) Scrolls scroll of healing (PAS DIO LEO) scroll of mana (EULAMO SISIRBBAIERSESI PHERMOU CHNOUOR ABRASAX) scroll of phase door (THE FIRST FOOCUBUS ENCOUNTER ASKS FOR YOUR SEXUALITY) scroll of standard id (DIE RECHTSCHREIBREFORM IST SCHEISSE) scroll of cure (SATAN AND FLOAT EYELER JOIN THE DEV TEAM) * scroll of extra healing (SCUMHACK ROLLING FOR STAIRS) * scroll of greater mana restoration (REHASH EM EXTENDED HASH EM EXTENDED BREAKFAST) Spellbooks spellbook of detect monsters (junethack) Rings ring of warning (bronze) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... You and the little dog escaped from the dungeon with 8 points, Since you escaped early, the score list will not be checked.