Leeroy, lawful male redguardian Paladin --------- |.......| |....$... |.._@...| |`.d....| --------- [Leeroy the Fighter of Law] St4 Dx9 Co16 In12 Wi11 Ch9 PalRedMalLaw Dlvl:1 $0 HP30(30) Pw20(20) AC2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Your gloves feel cold. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: free action You could not have this property extrinsically: poison resistance You could not have this property intrinsically: contamination resistance Scroll identification only worked 100 times out of 210 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 31 Implant identification only worked 1 times out of 23 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 160 Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 93% Wand drop chance was reduced to 84% Potion drop chance was reduced to 75% Armor drop chance was reduced to 83% Tool drop chance was reduced to 82% Food drop chance was reduced to 91% Monster death drops spawned with only 98% chance The following skill could not be trained at all: pick-axe The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: sling The following skill was limited to basic proficiency: polearms The following skill was limited to skilled proficiency: bare-handed combat The following skill was limited to expert proficiency: lance The following skill became untrainable if you tried to train it too early: martial arts (turn 16) The following skill became untrainable if you tried to train it too early: petkeeping (turn 880) The following skill became untrainable after a while: body armor (turn 57223) The following skill couldn't be trained before a certain turn number is reached: polearms (turn 7891) Heavy curses were more common by 50% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 64842 Monster spawn increase reached its maximum at turn 226272 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 417880 The monster class that cannot be genocided was jelly The monster class that was spawned more often: flying fish (freq bonus 2) The monster species that spawned more often: quantum growth (freq bonus 16) The monster species that spawned more often: [) (freq bonus 16) The monster species that spawned more often: ophthalmological negativing vertebrae rename straightest (freq bonus 10) The monster species that spawned more often: fry (freq bonus 8) The monster species that spawned more often: contamination spore (freq bonus 24) The monster species that spawned more often: tentacle wall (freq bonus 5) The monster species that spawned more often: heavy ghost (freq bonus 7) The monster species that spawned more often: dentition incite (freq bonus 12) The monster species that spawned more often: retarded curd giant (freq bonus 20) The monster species that spawned more often: bugbear graining wharfed (freq bonus 48) The monster species that spawned more often: sweepstake expropriated hominized dactyl (freq bonus 8) The monster species that spawned more often: Emperor Sankis (freq bonus 20) The monster species that spawned more often: stat drain claw (freq bonus 12) The monster species that spawned more often: minotaur priestess (freq bonus 18) The monster species that spawned more often: standard sphere (freq bonus 12) The monster species that spawned more often: wallblast dragon (freq bonus 18) The monster species that spawned more often: snakeman outcast (freq bonus 45) The monster species that spawned more often: hypothesize athlete (freq bonus 60) The monster species that spawned more often: greater basilisk (freq bonus 30) The monster species that spawned more often: platinum dragon bat (freq bonus 32) The monster trait that was more common: monsters that bark (freq bonus 2) The monster trait that was more common: monsters that walk through walls (freq bonus 1) The monster trait that was more common: monsters with ranged thorns (freq bonus 4) The monster trait that was more common: monsters that love to collect gems (freq bonus 6) The monster species that never randomly spawned: jelly belly The monster species that never randomly spawned: tuftily hawker condescended The monster species that never randomly spawned: incurving teddy lunate destination insurmountable The monster species that never randomly spawned: frogman The monster species that never randomly spawned: soul hole The monster species that never randomly spawned: mummy The monster species that never randomly spawned: dungeon archer The monster species that never randomly spawned: big corpse The monster species that never randomly spawned: stygian harlot The monster species that never randomly spawned: ice heel lady The RNG hath decreed that this item was never generated: manacloak (dragonhide cloak) The RNG hath decreed that this item was never generated: marble (white) The RNG hath decreed that this item was never generated: school uniform ((null)) The RNG hath decreed that this item was never generated: self-willed heels (imaginary heels) The RNG hath decreed that this item was never generated: wishing (sorrowful) The RNG hath decreed that this item was never generated: venom scattering (hooked) The RNG hath decreed that this item was never generated: cloak of map amnesia (yellow cloak) The RNG hath decreed that this item was never generated: BUC randomization (lupine) The RNG hath decreed that this item was never generated: power failure (perverted) The RNG hath decreed that this item was never generated: unfair attack stone (gray) The RNG hath decreed that this item was generated more often: speed monster (brass, freq bonus 6) The RNG hath decreed that this item was generated more often: nurse cap ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: backfire (fadeless, freq bonus 24) The RNG hath decreed that this item was generated more often: chemistry (brand-new, freq bonus 6) The RNG hath decreed that this item was generated more often: fast metabolism (drained, freq bonus 95) The RNG hath decreed that this item was generated more often: cloak of health (white cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: heavy compost ball ((null), freq bonus 197) The RNG hath decreed that this item was generated more often: random speed (impenetrable, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of acceleration (empowering, freq bonus 32) The RNG hath decreed that this item was generated more often: long sword ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: implant of daring (felicitous, freq bonus 3) The RNG hath decreed that this item was generated more often: nonintrinsical stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: red spell stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: tarmustrokingnora stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of knowledge (shouting, freq bonus 7) The RNG hath decreed that this item was generated more often: highscore stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of twilight (elysian, freq bonus 19) The RNG hath decreed that this item was generated more often: eater stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: crystal ball (glass orb, freq bonus 6) The RNG hath decreed that this item was generated more often: wakame ((null), freq bonus 9) The RNG hath decreed that this item was always generated cursed: high-heeled sandal ((null)) The RNG hath decreed that this item was always generated cursed: sustain ability (bronze) The RNG hath decreed that this item was always generated cursed: implant of joy (forceful) The RNG hath decreed that this item was always generated cursed: gauntlets (odd pair of gloves) The RNG hath decreed that this item was always generated cursed: throne gamble (historic) The RNG hath decreed that this item was always generated cursed: water dragon scale shield (water dragonhide shield) The RNG hath decreed that this item was always generated cursed: chemistry (brand-new) The RNG hath decreed that this item was always generated cursed: cure wounded legs (fleeting) The RNG hath decreed that this item was always generated cursed: infravision (zinc) The RNG hath decreed that this item was always generated cursed: haste monster (royal) The RNG hath decreed that this trap was always invisible: disenchantment trap The RNG hath decreed that this trap was generated more often: shades of grey trap (freq bonus 10) Trap randomization happened for 1 in 508 traps Next attribute increase check would have come at turn 105 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having free action (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (435) You survived Spells known in the end Name Level Category Fail Memory a - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (grimace helmet) leather gloves (gameble gloves) low boots (walking shoes) Scrolls scroll of healing (VAGUE POLITICAL COMMENTARY) scroll of mana (PURE VIRTUAL FUNCTION CALL) scroll of phase door (HALLS OF MANDOS) scroll of standard id (BANDARCHOR GO HOME) scroll of cure (THERE IS A MONSTER CLASS THAT SHOULD BE GENOCIDED IRL) * scroll of extra healing (01DOTE) * scroll of greater mana restoration (HAS README) Spellbooks spellbook of cure blindness (forgotten) Rings ring of warning (moonstone) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.