Leeroy, lawful male spriggan Paladin | |. |. |.. ... .. . . . . . ,#,,,,# #,,,.,,,#### #,,,,,,,,,,#################### #####---I-,,,,,,,,,,,,,,,,,,,,# |.@@|,,,,,,#######--#---|-- |.+.| ---|---- |.....<.| |+++| |...#..| |.......| |+..| |......| |.......| ----- -------- --------- [Leeroy the Chivalrous Warrior] St4 Dx9 Co13 In17 Wi11 Ch13 PalSprMalLaw Dlvl:2 $42 HP-2(33) Pw24(55) AC0 Exp4 T550 Latest messages You hear some noises. (2x) It hits you! [-10 -> 23] You stop studying. It hits you! [-6 -> 17] It stole a finalized creamy potion {0}. In what direction? [hykulnjb><] The magic missile hits it! (2x) The magic missile hits you! [-4 -> 13] Unknown command ' '. (5x) In what direction? [hykulnjb><] The magic missile hits it. The magic missile hits it! The magic missile hits you! [-8 -> 6] Warning: HP low! It hits you! You die... Your inventory Weapons o - an uncursed +0 boomerang {0} q - an uncursed +0 noob pollax {20} s - an uncursed +0 short sword {12} A - an uncursed greased +0 orcish bow {12} Armor b - an uncursed +0 large shield (being worn) {40} c - an uncursed +0 helmet (being worn) {20} d - an uncursed +0 studded leather armor (being worn) {80} e - the uncursed +0 pair of leather gloves named The Amnesty of Night (being worn) {4} f - an uncursed +0 pair of low boots (being worn) {4} r - an uncursed +0 leather cloak (being worn) {7} x - the uncursed +0 pair of stomping boots named Nymph Bait {8} y - an uncursed +0 oilskin cloak {4} z - an uncursed +1 banded mail {160} B - an uncursed +0 splint mail {160} C - an uncursed +3 elven cloak {4} Comestibles h - 4 uncursed food rations {0} Scrolls j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} Spellbooks g - an uncursed spellbook of magic missile (0:2) {0} F - an uncursed spellbook of switcheroo (0:3) {0} Potions t - an uncursed potion of object detection {0} E - an uncursed potion of paralysis {0} Rings i - an uncursed ring of warning {0} Wands p - an uncursed wand of digging (0:5) {0} u - an uncursed wand of undead turning (0:8) {0} Tools w - an uncursed tin whistle {0} Final attributes You have transgressed Your alignment was -12 Your max alignment was 13 You carried 0 sins You could not have this property at all: curse resistance You could not have this property extrinsically: fear resistance You could not have this property intrinsically: manaleech Scroll identification only worked 100 times out of 156 Potion identification only worked 3 times out of 12 Ring identification only worked 4 times out of 6 Implant identification only worked 1 times out of 22 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 144 Monsters only dropped their musable items with 63% chance Monsters only dropped their equipment with 42% chance Scroll drop chance was reduced to 78% Wand drop chance was reduced to 90% Weapon drop chance was reduced to 93% Food drop chance was reduced to 81% Concealing monsters were spawned underneath items 43% of the time only The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: saber The following skill became untrainable if you tried to train it too early: sexy flats (turn 8) The following skill became untrainable if you tried to train it too early: matter spells (turn 4116) The following skill became untrainable after a while: bow (turn 28292) The following skill couldn't be trained before a certain turn number is reached: pick-axe (turn 51814) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 21941 Monster spawn increase reached its maximum at turn 114793 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 270675 The monster class that cannot be genocided was blob The monster class that was spawned more often: piece of food (freq bonus 2) The monster species that spawned more often: crapdog (freq bonus 8) The monster species that spawned more often: wu (freq bonus 10) The monster species that spawned more often: petty-dwarf mage (freq bonus 4) The monster species that spawned more often: stone-warhorse (freq bonus 7) The monster species that spawned more often: gorgon beetle (freq bonus 12) The monster species that spawned more often: formian crusher (freq bonus 8) The monster species that spawned more often: green patch (freq bonus 30) The monster species that spawned more often: cheep-cheep (freq bonus 12) The monster species that spawned more often: Ratheax (freq bonus 32) The monster species that spawned more often: wrestle suppuration (freq bonus 6) The monster species that spawned more often: aureolin mushroom (freq bonus 6) The monster species that spawned more often: dude who thinks he's cool (freq bonus 10) The monster species that spawned more often: orangutan (freq bonus 4) The monster species that spawned more often: gauth (freq bonus 96) The monster species that spawned more often: Rita (freq bonus 20) The monster species that spawned more often: gsas turret (freq bonus 12) The monster species that spawned more often: platinum golem (freq bonus 24) The monster species that spawned more often: hup sheeting (freq bonus 21) The monster species that spawned more often: ivory monk (freq bonus 36) The monster species that spawned more often: player salamander (freq bonus 24) The monster trait that was more common: monsters whose attacks shoot light rays (freq bonus 2) The monster trait that was more common: monsters that require +4 weapons to hit (freq bonus 1) The monster trait that was more common: monsters that make chicken sounds (freq bonus 7) The monster trait that was more common: monsters who can cause Ragnarok (freq bonus 3) The monster trait that was more common: unique monsters (freq bonus 2) The monster species that never randomly spawned: ginger fellowed The monster species that never randomly spawned: repented relaxant The monster species that never randomly spawned: +1 vm wall The monster species that never randomly spawned: demon gazer The monster species that never randomly spawned: not a ghost The monster species that never randomly spawned: taconite traipsing The monster species that never randomly spawned: strangulation undertone sufficer The monster species that never randomly spawned: minuscule mimic The monster species that never randomly spawned: seedtime conjunction The monster species that never randomly spawned: weretrapper The RNG hath decreed that this item was never generated: stealth (jade) The RNG hath decreed that this item was never generated: ugg boots (spider boots) The RNG hath decreed that this item was never generated: cancellation (sparkly) The RNG hath decreed that this item was never generated: amulet of initialization failure (bootstrapped) The RNG hath decreed that this item was never generated: wooden flute (flute) The RNG hath decreed that this item was never generated: hallucination (rainbow) The RNG hath decreed that this item was never generated: golden saber ((null)) The RNG hath decreed that this item was never generated: ice box of digestion (cooling box) The RNG hath decreed that this item was never generated: decoy making (cornflower) The RNG hath decreed that this item was never generated: amulet of techout (taut) The RNG hath decreed that this item was generated more often: diarrhea (eyefloating, freq bonus 14) The RNG hath decreed that this item was generated more often: crysknife ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: spirit thrower ((null), freq bonus 75) The RNG hath decreed that this item was generated more often: orange ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: command undead (dark, freq bonus 109) The RNG hath decreed that this item was generated more often: see invisible (magenta, freq bonus 10) The RNG hath decreed that this item was generated more often: illiteracy (illegible, freq bonus 15) The RNG hath decreed that this item was generated more often: stomping boots (platform boots, freq bonus 11) The RNG hath decreed that this item was generated more often: sapphire dragon scale shield (sapphire dragonhide shield, freq bonus 60) The RNG hath decreed that this item was generated more often: implant of searing (omniscient, freq bonus 9) The RNG hath decreed that this item was generated more often: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI, freq bonus 8) The RNG hath decreed that this item was generated more often: elven bow (runed bow, freq bonus 7) The RNG hath decreed that this item was generated more often: tin opener ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: fire resistance (iron, freq bonus 7) The RNG hath decreed that this item was generated more often: cream pie ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: charging (HACKEM MUCHE, freq bonus 4) The RNG hath decreed that this item was generated more often: interruption stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: RapiRapi ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of bad part (old-fashioned cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: lockout (WE WILL HURT YOU, freq bonus 10) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 26) The RNG hath decreed that this item was always generated cursed: wishing (sorrowful) The RNG hath decreed that this item was always generated cursed: amulet of map amnesia (forgettable) The RNG hath decreed that this item was always generated cursed: fog horn (horn) The RNG hath decreed that this item was always generated cursed: draining (ceramic) The RNG hath decreed that this item was always generated cursed: cloak of physical resistance (pastel cloak) The RNG hath decreed that this item was always generated cursed: radioglasses ((null)) The RNG hath decreed that this item was always generated cursed: create sink (THRU THE FLOOR) The RNG hath decreed that this item was always generated cursed: sound effect stone (gray) The RNG hath decreed that this item was always generated cursed: dehydrating stone (gray) The RNG hath decreed that this item was always generated cursed: robe of nastiness (camo robe) The RNG hath decreed that this trap was always invisible: magic trap The RNG hath decreed that this trap was generated more often: ventilator (freq bonus 4) Trap randomization happened for 1 in 526 traps Next attribute increase check would have come at turn 1995 Strength training was 43 Dexterity training was 15 Wisdom training was 4 Constitution training was 19 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having curse resistance (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 531 points of nutrition remaining You had physical resistance You had spell resistance You regenerated You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - magic missile 3 attack 0% 210% Techniques known in the end Name Level Status turn undead 4X LIMIT(0) healing hands 4X LIMIT(0) shield bash 4X LIMIT(0) spirituality check 4X LIMIT(0) appraisal 4 R LIMIT(0) panic digging 4 R LIMIT(0) phase door 4 R LIMIT(0) invoke deity 4 R LIMIT(0) Discoveries Weapons orcish bow (crude bow) Armor helmet (translucent helmet) leather gloves (parked gloves) low boots (walking shoes) stomping boots (rumble boots) oilskin cloak (slippery cloak) elven cloak (faded pall) Scrolls scroll of healing (IGNORANT WEATHER) scroll of mana (MR TONES WILD RIDE) scroll of phase door (GARVEN DEH) scroll of standard id (FIQQY FAZBEAR) scroll of cure (FASTINTERRUPTREQUESTHACK) * scroll of extra healing (KOMALA KATARA JUTA DHERAI KHATARANAKA CHAN) * scroll of greater mana restoration (VINDOJ 7 AAP BAKAVAAS KAR RAHE HAIN) Spellbooks spellbook of magic missile (red) spellbook of switcheroo (acidic) Potions potion called confusion (roast mate) potion of object detection (amber) potion of paralysis (red) Rings ring of warning (marriage) Wands wand of digging (multicolor) wand of undead turning (quivering) Tools tin whistle (whistle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Vanquished creatures an ant 3 normal ants a blue blob 0 jackals (2 created) 0 little dogs (1 created) 0 kobolts (1 created) a small kobold 0 armored larvae (1 created) a grid error 4 golden mushrooms (1 created) 0 green spores (1 created) 0 disenchanting things (1 created) a tron xorn a gnome zombie 0 blubbering idiots (1 created) a beginner merc a karate scrub 0 sensers (1 created) an evasive smirking sneak thief 0 shopkeepers (2 created) 0 demitwens (1 created) 25 creatures born. 16 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 20 times You killed 15 monsters You read items or engraved 5 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (2 of 20) general combat [Unskilled] (max Expert) (2 of 20) shield [Basic] (max Grand Master) (21 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (21 of 160) searching [Unskilled] (max Expert) (3 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (40 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (23 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... You died in The Dungeons of Doom on dungeon level 2 with 624 points, and 42 pieces of gold, after 550 moves. Killer: a monster (invisible Ms. Tirebolu, the shopkeeper) You were level 4 with a maximum of 33 hit points when you died. You reached the 71st place on the top 10000 list. No Points Name Hp [max] 1 880808 porkman-Pri-Ang-Mal-Neu died in The Dungeons of Doom on level 38. Killed by a monster (yasd horror), while flinching. - [201] 2 763799 Heliokopis-Wiz-Gno-Mal-Law turned to stone in Gamma Caves on level 18 [max 21]. Petrified by a tasting petrifying meat (festooning integrated). 46 [208] 3 364062 Heliokopis-Wiz-Gno-Mal-Neu died in Gamma Caves on level 15 [max 17]. Killed by a monster (hc girl), while praying unsuccessfully. - [152] 69 885 Winter-Che-Ang-Mal-Law quit in The Dungeons of Doom on level 1. 80 [80] 70 879 porkmantwo-Wiz-Alc-Mal-Neu died in The Dungeons of Doom on level 3. Killed by a monster (small group kobold). - [40] *71 624 Leeroy-Pal-Spr-Mal-Law died in The Dungeons of Doom * on level 2. Killed by a monster (invisible Ms. Tirebolu, the shopkeeper). - [33] 72 596 Heliokopis-Cam-Amn-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a monster (giant eel). - [37] 73 468 BSOD2-Fem-Ill-Mal-Cha died in The Gnomish Mines on level 4. Killed by a monster (trickster). - [30]