Leeroy, lawful male redguardian Thalmor -- -- |.#.# |.@w# |.@w.# |..}..| --.-.-- [Leeroy the Concordate Agent] St8 Dx7 Co11 In11 Wi9 Ch8 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: fire resistance You could not have this property extrinsically: fire resistance You could not have this property intrinsically: numbopathy Scroll identification only worked 100 times out of 118 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 49 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 160 Tool identification only worked 5 times out of 12 Monsters only dropped their equipment with 73% chance Scroll drop chance was reduced to 89% Musable item generation frequency had a negative bias of 12% Wand drop chance was reduced to 82% Implant drop chance was reduced to 84% Tool drop chance was reduced to 81% Food drop chance was reduced to 83% Concealing monsters were spawned underneath items 93% of the time only The following skill could not be trained at all: riding The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: mace The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: axe The following skill became untrainable if you tried to train it too early: occult spells (turn 17) The following skill became untrainable if you tried to train it too early: axe (turn 108) The following skill became untrainable after a while: protection spells (turn 49887) The following skill couldn't be trained before a certain turn number is reached: broadsword (turn 24728) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 89157 Monster spawn increase reached its maximum at turn 325797 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1619786 The monster class that cannot be genocided was mimic The monster class that was spawned more often: giant humanoid (freq bonus 6) The monster species that spawned more often: jolt eel (freq bonus 64) The monster species that spawned more often: rain-guessing dragon (freq bonus 9) The monster species that spawned more often: skeleton human (freq bonus 28) The monster species that spawned more often: cloud nymph (freq bonus 18) The monster species that spawned more often: total wounding knight (freq bonus 32) The monster species that spawned more often: palpation radio (freq bonus 16) The monster species that spawned more often: gaunt soul (freq bonus 24) The monster species that spawned more often: claw viper (freq bonus 72) The monster species that spawned more often: dwarven caster (freq bonus 216) The monster species that spawned more often: hairy wort (freq bonus 10) The monster species that spawned more often: volcanic grue (freq bonus 27) The monster species that spawned more often: hell burner (freq bonus 8) The monster species that spawned more often: clobbering attender barium (freq bonus 54) The monster species that spawned more often: black baboon (freq bonus 20) The monster species that spawned more often: crunching kobold boss (freq bonus 18) The monster species that spawned more often: lesbian beauty (freq bonus 14) The monster species that spawned more often: jade monk (freq bonus 72) The monster species that spawned more often: vamp mimic (freq bonus 20) The monster species that spawned more often: damager ghost (freq bonus 8) The monster species that spawned more often: nashville pimpling (freq bonus 14) The monster trait that was more common: monsters with vampire dialogue (freq bonus 16) The monster trait that was more common: monsters that roar (freq bonus 4) The monster trait that was more common: monsters which petrify others on touch (freq bonus 1) The monster trait that was more common: monsters with seduction dialogue (freq bonus 3) The monster trait that was more common: monsters whose attacks poison you and drain a random stat (freq bonus 4) The monster trait that was more common: monsters who attack with psionic blasts (freq bonus 1) The monster trait that was more common: monsters whose attacks do cold damage (freq bonus 1) The monster trait that was more common: monsters whose attacks levelport you, or drain your levels if you can't levelport (freq bonus 2) The monster species that never randomly spawned: pile of silver coins The monster species that never randomly spawned: scarab The monster species that never randomly spawned: tudak rope golem The monster species that never randomly spawned: alfred lugging The monster species that never randomly spawned: ferrumach The monster species that never randomly spawned: real mana hound The monster species that never randomly spawned: noxious mushroom The monster species that never randomly spawned: ice tulip The monster species that never randomly spawned: atmosphere slighter The monster species that never randomly spawned: moldy force fungus The monster class that always generated with extra speed: snake The RNG hath decreed that this item was never generated: probing (uranium) The RNG hath decreed that this item was never generated: elm street stone (gray) The RNG hath decreed that this item was never generated: levitation (floating) The RNG hath decreed that this item was never generated: magical shield ((null)) The RNG hath decreed that this item was never generated: implant of blizzard (bloody) The RNG hath decreed that this item was never generated: weight stone (gray) The RNG hath decreed that this item was never generated: cure insanity (jackpot) The RNG hath decreed that this item was never generated: cloak of luck negation (icky cloak) The RNG hath decreed that this item was never generated: hyperspace summon (sour) The RNG hath decreed that this item was never generated: soft chastity belt ((null)) The RNG hath decreed that this item was generated more often: obsidian (black, freq bonus 10) The RNG hath decreed that this item was generated more often: taming (PRIRUTSENIE, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of wrong seeing (too expensive, freq bonus 19) The RNG hath decreed that this item was generated more often: frost (ephemeral, freq bonus 10) The RNG hath decreed that this item was generated more often: difficult gloves (vampiric gloves, freq bonus 17) The RNG hath decreed that this item was generated more often: trash stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: movemork stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: trap creation (endangered, freq bonus 48) The RNG hath decreed that this item was generated more often: dwarvish cloak (hooded cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: rumor (scribbled, freq bonus 50) The RNG hath decreed that this item was generated more often: stone chain ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: mancatcher ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: high boots (jackboots, freq bonus 7) The RNG hath decreed that this item was generated more often: nuclear hostage chain ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: credit card ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: piano ((null), freq bonus 41) The RNG hath decreed that this item was generated more often: nurse cap ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: soft sneakers (light footwear, freq bonus 9) The RNG hath decreed that this item was generated more often: good night (nightly, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of stopped evolution (darwinism, freq bonus 4) The RNG hath decreed that this item was always generated cursed: specific candle (candle) The RNG hath decreed that this item was always generated cursed: create sink (THRU THE FLOOR) The RNG hath decreed that this item was always generated cursed: hellish bolt (hellish) The RNG hath decreed that this item was always generated cursed: helm of detoxification (anachrononononaut helmet) The RNG hath decreed that this item was always generated cursed: leveling gloves (tar gloves) The RNG hath decreed that this item was always generated cursed: call the elements (perpetual) The RNG hath decreed that this item was always generated cursed: helm of storms (padded helmet) The RNG hath decreed that this item was always generated cursed: cancellation (shining) The RNG hath decreed that this item was always generated cursed: ice (ice-cold) The RNG hath decreed that this item was always generated cursed: pizza ((null)) The RNG hath decreed that this trap was always invisible: sound trap The RNG hath decreed that this trap was generated more often: glass bolt trap (freq bonus 5) Trap randomization happened for 1 in 154 traps Next attribute increase check would have come at turn 386 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having fire resistance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (217) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (masked helmet) * sedge hat (bug-tracking helmet) * skullcap (frequent helmet) * flack helmet (scuba helmet) * crystal helm (knowledgeable helmet) * mining helm (meso helmet) * field helm (red helmet) * helm of safeguard (greenery helmet) * war hat (space helmet) * plasteel gloves (white gloves) * leather gloves (tar gloves) * gauntlets of safeguard (sensor gloves) * gauntlets of plugsuit (yellow gloves) * commander gloves (shitty gloves) * field gloves (spanish gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (erotic boots) * field boots (thigh boots) * boots of safeguard (platform boots) Scrolls scroll of healing (PONUS MOSTAS) scroll of mana (HANDBOOKOFBREAD SMELLSINCUNABULUM CATALOGUEOFTHEASS) scroll of phase door (PIETEIKUMU KLUDA) scroll of standard id (DER GROESSTE LAG DES JAHRHUNDERTS) scroll of cure (DEV LOST IT WITH THE URINE FETISH SHIT) * scroll of extra healing (RTFM) * scroll of greater mana restoration (NAMEEXPERIENCEGOLDTIME) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 11 points, Since you escaped early, the score list will not be checked.