Leeroy, lawful male redguardian Thalmor ------- --- |.@@..{...| ..........| |......d..| ----------- [Leeroy the Concordate Agent] St9 Dx8 Co8 In14 Wi11 Ch11 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: wallwalking You could not have this property extrinsically: see invisible You could not have this property intrinsically: quad attacks Scroll identification only worked 100 times out of 178 Potion identification only worked 3 times out of 6 Implant identification only worked 1 times out of 41 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 165 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 54% chance Ring drop chance was reduced to 99% Wand drop chance was reduced to 90% Potion drop chance was reduced to 96% Weapon drop chance was reduced to 85% Armor drop chance was reduced to 54% Tool drop chance was reduced to 56% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 84% of the time only The following skill could not be trained at all: flail The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: two-weapon combat The following skill was limited to basic proficiency: pick-axe The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: polymorphing The following skill became untrainable if you tried to train it too early: boomerang (turn 155) The following skill became untrainable if you tried to train it too early: shuriken (turn 319) The following skill became untrainable after a while: enchantment spells (turn 36767) The following skill couldn't be trained before a certain turn number is reached: implants (turn 30455) Items were more likely to be generated cursed by 12% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 22607 Monster spawn increase reached its maximum at turn 63938 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1136990 The monster class that cannot be genocided was cockatrice The monster class that was spawned more often: jelly (freq bonus 8) The monster species that spawned more often: barb fungus (freq bonus 30) The monster species that spawned more often: radiant spirit (freq bonus 54) The monster species that spawned more often: stone demon (freq bonus 72) The monster species that spawned more often: telemarketer (freq bonus 24) The monster species that spawned more often: wooden stalk (freq bonus 27) The monster species that spawned more often: Little Marie (freq bonus 60) The monster species that spawned more often: ebony patch (freq bonus 40) The monster species that spawned more often: hill sliant (freq bonus 40) The monster species that spawned more often: Tomoka Kayahara (freq bonus 9) The monster species that spawned more often: navy growth (freq bonus 72) The monster species that spawned more often: deep draconian (freq bonus 48) The monster species that spawned more often: porter floating eye (freq bonus 22) The monster species that spawned more often: ice bear (freq bonus 26) The monster species that spawned more often: gull (freq bonus 45) The monster species that spawned more often: Dantalion (freq bonus 18) The monster species that spawned more often: normal turret (freq bonus 18) The monster species that spawned more often: storm naga hatchling (freq bonus 22) The monster species that spawned more often: winged gray unicorn (freq bonus 11) The monster species that spawned more often: bloodthirsty vampire mage (freq bonus 30) The monster species that spawned more often: fire gazer (freq bonus 36) The monster trait that was more common: monsters with poison resistance (freq bonus 6) The monster trait that was more common: HC aliens (freq bonus 4) The monster trait that was more common: monsters whose attacks calm you (freq bonus 1) The monster trait that was more common: shapeshifting monsters (freq bonus 2) The monster species that never randomly spawned: mantichris The monster species that never randomly spawned: deprelin The monster species that never randomly spawned: Aburame Shino The monster species that never randomly spawned: undead courier The monster species that never randomly spawned: fencer The monster species that never randomly spawned: Juen's sexy leather pump The monster species that never randomly spawned: highhatting menstrual The monster species that never randomly spawned: unreal patch The monster species that never randomly spawned: full trapper The monster species that never randomly spawned: grah sephirah The RNG hath decreed that this item was never generated: fruit ((null)) The RNG hath decreed that this item was never generated: egoist cloak (prolo cloak) The RNG hath decreed that this item was never generated: blue dragon scale shield (blue dragonhide shield) The RNG hath decreed that this item was never generated: bigscript helm (great helmet) The RNG hath decreed that this item was never generated: bad effect stone (gray) The RNG hath decreed that this item was never generated: knife ((null)) The RNG hath decreed that this item was never generated: flint spear ((null)) The RNG hath decreed that this item was never generated: uncalled stone (gray) The RNG hath decreed that this item was never generated: sustain ability (bronze) The RNG hath decreed that this item was never generated: chrysocolla (cyan) The RNG hath decreed that this item was generated more often: cloak of curse catching (dnethack cloak, freq bonus 22) The RNG hath decreed that this item was generated more often: cure freeze (snowy, freq bonus 6) The RNG hath decreed that this item was generated more often: prehnite (radiant, freq bonus 12) The RNG hath decreed that this item was generated more often: enlighten (faded, freq bonus 60) The RNG hath decreed that this item was generated more often: mojibake stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: fallout stone (gray, freq bonus 21) The RNG hath decreed that this item was generated more often: petrify (petrified, freq bonus 9) The RNG hath decreed that this item was generated more often: unstable stethoscope ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: flicker strip stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: time use stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: induce vomiting (rank, freq bonus 7) The RNG hath decreed that this item was generated more often: butterfinger stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: helm of safeguard (orange visored helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: secretion dagger ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: stone of magic resistance (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: leather shoes ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: dancing shoes (soft footwear, freq bonus 3) The RNG hath decreed that this item was generated more often: garnet (red, freq bonus 8) The RNG hath decreed that this item was generated more often: silver short sword ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of no-fliction (boxing gloves, freq bonus 9) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 79) The RNG hath decreed that this item was always generated cursed: shield of reflection (polished silver shield) The RNG hath decreed that this item was always generated cursed: diamond dragon scale shield (diamond dragonhide shield) The RNG hath decreed that this item was always generated cursed: opal (white) The RNG hath decreed that this item was always generated cursed: dilithium crystal (white) The RNG hath decreed that this item was always generated cursed: superscroller stone (gray) The RNG hath decreed that this item was always generated cursed: inka leash (leash) The RNG hath decreed that this item was always generated cursed: heavy elasthan ball ((null)) The RNG hath decreed that this item was always generated cursed: bad luck (acyclic) The RNG hath decreed that this item was always generated cursed: shotgun ((null)) The RNG hath decreed that this item was always generated cursed: beneficial effect (homebrew) The RNG hath decreed that this trap was always invisible: time trap The RNG hath decreed that this trap was generated more often: force trap (freq bonus 3) Trap randomization happened for 1 in 735 traps Next attribute increase check would have come at turn 371 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having phasing (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (230) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (less helmet) * sedge hat (scuba helmet) * skullcap (cloudy helmet) * flack helmet (tasseled helmet) * crystal helm (twisted visor helmet) * mining helm (tight helmet) * field helm (full helmet) * helm of safeguard (hacker helmet) * war hat (etheric helmet) * plasteel gloves (white gloves) * leather gloves (fencing gloves) * gauntlets of safeguard (comfortable gloves) * gauntlets of plugsuit (natural gloves) * commander gloves (covered pair of gloves) * field gloves (spiky gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (femmy boots) * field boots (explosive boots) * boots of safeguard (ski heels) Scrolls scroll of healing (FUCK THE NOTELEPORT RULES) scroll of mana (HALP WHY AM I SO BAD) scroll of phase door (BLUE SCREEN OF DEATH) scroll of standard id (HOLY SHIT IS THE GLASS GOLEM OF ILLUSORY CASTLE A MOTHERFUCKER) scroll of cure (ANGEL WITH THE SAMPLE) * scroll of extra healing (NO ONE CAN STOP ME) * scroll of greater mana restoration (INNOCENCE PETRIFIED SKIN) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.