Leeroy, lawful male redguardian Thalmor ------- ------####-------- ------------ |.##..| |....-,,,,.......| |..........| |.....| |....|,,##|......| |..........| ##|##...|### |....|,,# ---|---- |..........| #,&..#..|#,###############################---.--,,# #,# |..<.......|##@|.....|,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,# #,# |...........,@&|....#|,,#################################,####,# #,# ---------.--#,,|.>#..|,,###--------------- #,# #,# #,# #,,##,%-------,,,,,|.............| ##,# #,# #,## ##,##,,,######,###,..........#...| #,,# #,# #,,# ,,,##,,,,,,,,,# ##|.............|##### #,## #,------.-- ----.--,######### |.............-,,,,# #,# #,|.......| |.....|,# |.............|###,#---------.- #,........| |......,# |.............| #,#|.........| ##|.......| |.....|## |.............| #,#|........{| |.......| ------- --------------- ##,-.........| |.......| ##|.......%.| |.......| ---------.- --------- [Leeroy the Whitegold Ambassador] St12 Dx10 Co9 In16 Wi9 Ch6 ThaRedMalLaw Dlvl:1 $0 HP-135(62) Pw38(38) AC3 Exp5 T561 Par Latest messages [-6 -> 30] Pick an object. & a major demon (Levistus) (base level 74) (male) [seen: normal vision, infravision] Accessing Pokedex entry for Levistus... Base statistics of this monster type: Base level = 74, difficulty = 75, AC = -9, magic resistance = 54, alignment 15. Fast (18). Normal generation, unique, with frequency 1. Resists cold, disintegration, poison, petrification, death magic. Leaves no corpse. Not genocidable, poisonous demon swimmer. See invisible. This monster is always male. Silver weapons do extra damage to it. Follows you to other levels. Covetous. Can be seen with infravision. Can spontaneously betray you if tame. Origin: DNetHack. Is not a valid polymorph form. Attacks: 9d1, uses weapon - ordinary physical 9d1, uses weapon - ordinary physical 1d9, uses magic spell(s) - random magic spell 9d1, claw (punch, hit, etc.) - seduces and steals multiple items You miss Levistus by a wide margin. You miss Levistus. Levistus hurls a yellow potion {0}! The vial crashes on your head and breaks into shards. [-1 -> 30] You feel rather tired. Levistus hits you! [-9 -> 21] [-9 -> 12] Warning: HP low! Levistus hits you! You hear the howling of the CwnAnnwn... [-9 -> 3] Warning: HP low! Levistus casts a spell at you! Your head suddenly aches extremely painfully! You die... Your inventory Weapons a - an uncursed +0 elven broadsword (weapon in hand) {30} c - an uncursed +0 dark elven bow {12} d - 50 uncursed +0 dark elven arrows (in quiver) {1} j - an uncursed +0 orcish dagger {4} r - an uncursed +0 orcish spear {12} Armor b - an uncursed greased +0 elven mithril-coat (being worn) {60} k - an uncursed +0 bunny ear (being worn) {1} t - an uncursed +0 cloak of reflection (being worn) {4} Comestibles l - 2 uncursed eucalyptus leaves {0} m - 2 uncursed apples {0} o - a cursed spore lichen corpse {20} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} i - an uncursed scroll of cure {0} Potions q - a blessed potion of gain ability {0} s - an uncursed potion of gain ability {0} Wands p - an uncursed wand of healing (3:8) {0} Tools n - a * uncursed chemistry set (0:3) {20} Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 15 You carried 0 sins You could not have this property at all: detect monsters You could not have this property extrinsically: drunken boxing You could not have this property intrinsically: sleep resistance Potion identification only worked 3 times out of 5 Implant identification only worked 1 times out of 91 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 22 Gem identification only worked 100 times out of 164 Monsters only dropped their equipment with 94% chance Scroll drop chance was reduced to 81% Musable item generation frequency had a negative bias of 39% Ring drop chance was reduced to 89% Wand drop chance was reduced to 63% Amulet drop chance was reduced to 68% Weapon drop chance was reduced to 92% Armor drop chance was reduced to 84% Tool drop chance was reduced to 73% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 87% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: scimitar The following skill was trained at half the usual rate: implants The following skill was trained at one fifth the usual rate: axe The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: missile weapons The following skill became untrainable if you tried to train it too early: dart (turn 9) The following skill became untrainable if you tried to train it too early: morning star (turn 72) The following skill became untrainable after a while: polymorphing (turn 21385) The following skill couldn't be trained before a certain turn number is reached: general combat (turn 34433) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 65230 Monster spawn increase reached its maximum at turn 149368 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 7545120 The monster class that cannot be genocided was gremlin The monster class that was spawned more often: bat or bird (freq bonus 1) The monster species that spawned more often: delimited fudge (freq bonus 6) The monster species that spawned more often: orange laser (freq bonus 8) The monster species that spawned more often: babble (freq bonus 6) The monster species that spawned more often: super bully (freq bonus 4) The monster species that spawned more often: giant piranha (freq bonus 36) The monster species that spawned more often: dwarf wench (freq bonus 18) The monster species that spawned more often: umbra growth (freq bonus 90) The monster species that spawned more often: stilting rehired (freq bonus 9) The monster species that spawned more often: lurker right here (freq bonus 4) The monster species that spawned more often: sludge bomb (freq bonus 14) The monster species that spawned more often: Bianca's high-heeled sandal (freq bonus 18) The monster species that spawned more often: splashwater vortex (freq bonus 16) The monster species that spawned more often: indigo fungus (freq bonus 15) The monster species that spawned more often: holy fishing rod (freq bonus 16) The monster species that spawned more often: big wand trove (freq bonus 24) The monster species that spawned more often: aqua muncher (freq bonus 12) The monster species that spawned more often: Max the Badass (freq bonus 30) The monster species that spawned more often: mirror stalk (freq bonus 24) The monster species that spawned more often: drolem (freq bonus 18) The monster species that spawned more often: nightly mushroom (freq bonus 20) The monster trait that was more common: monsters that are uncommon by a factor 7 (freq bonus 5) The monster trait that was more common: monsters that can swim (freq bonus 4) The monster species that never randomly spawned: castor transport The monster species that never randomly spawned: emerald dragon The monster species that never randomly spawned: green devil The monster species that never randomly spawned: clay stalk The monster species that never randomly spawned: tentacle wall The monster species that never randomly spawned: polecorn The monster species that never randomly spawned: shard warp fungus The monster species that never randomly spawned: shoo turret The monster species that never randomly spawned: integral spore The monster species that never randomly spawned: dirty beam The RNG hath decreed that this item was never generated: flack helmet (green bowel) The RNG hath decreed that this item was never generated: gain level (milky) The RNG hath decreed that this item was never generated: sado maso gloves (grey-shaded gloves) The RNG hath decreed that this item was never generated: BFG ((null)) The RNG hath decreed that this item was never generated: inkutlass ((null)) The RNG hath decreed that this item was never generated: floatcloak (levuntation cloak) The RNG hath decreed that this item was never generated: gridbug conduct boots (chess boots) The RNG hath decreed that this item was never generated: cloak of sudden attack (fertile cloak) The RNG hath decreed that this item was never generated: helm of neutral (dim colored helmet) The RNG hath decreed that this item was never generated: parfait ((null)) The RNG hath decreed that this item was generated more often: menu bug stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of displacement (piece of cloth, freq bonus 8) The RNG hath decreed that this item was generated more often: stone of hate (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: difficult boots (winter boots, freq bonus 22) The RNG hath decreed that this item was generated more often: implant of terror (sanguinary, freq bonus 4) The RNG hath decreed that this item was generated more often: conflict (ruby, freq bonus 10) The RNG hath decreed that this item was generated more often: level stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: orange spell stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: white peach ((null), freq bonus 64) The RNG hath decreed that this item was generated more often: two-handed flail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: jade (green, freq bonus 14) The RNG hath decreed that this item was generated more often: repair armor (pergament, freq bonus 5) The RNG hath decreed that this item was generated more often: rotating chain ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: club ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: protection from shape changers (shiny, freq bonus 4) The RNG hath decreed that this item was generated more often: iron prison (convicted, freq bonus 7) The RNG hath decreed that this item was generated more often: heavy compost ball ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: holy wafer ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: bean ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: batarang ((null), freq bonus 2) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 11) The RNG hath decreed that this item was always generated cursed: sanemaker helmet (sages helmet) The RNG hath decreed that this item was always generated cursed: sniper rifle ((null)) The RNG hath decreed that this item was always generated cursed: stealth (jade) The RNG hath decreed that this item was always generated cursed: elven shield (blue and green shield) The RNG hath decreed that this item was always generated cursed: huge chunk of meat ((null)) The RNG hath decreed that this item was always generated cursed: crystal helm (fish bowl) The RNG hath decreed that this item was always generated cursed: silver gauntlets (even pair of gloves) The RNG hath decreed that this item was always generated cursed: shit stone (gray) The RNG hath decreed that this item was always generated cursed: undo genocide (42) The RNG hath decreed that this item was always generated cursed: charging (HACKEM MUCHE) The RNG hath decreed that this trap was always invisible: tempohunger trap The RNG hath decreed that this trap was generated more often: blade wire (freq bonus 20) Trap randomization happened for 1 in 807 traps Next attribute increase check would have come at turn 1340 Strength training was 9 Dexterity training was 7 Wisdom training was 6 Constitution training was 23 Your sanity was 0 The escalating chokhmah attack damage was 1 You were poison resistant You were immune to sickness You were paralyzed (-1) You had not decided on your sexuality yet You were prevented from having detect monsters (0) You were prevented from drunken boxing (0) You saw invisible You had infravision You had 1007 points of nutrition remaining You had reflection You were wielding two weapons at once Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 5 R Prepared(0) panic digging 5 R Prepared(0) phase door 5 R Prepared(0) invoke deity 5 R Prepared(0) dazzle 1X Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (scuba helmet) * sedge hat (gray helmet) * skullcap (great helmet) * flack helmet (black helmet) * crystal helm (aluminium helmet) * mining helm (winged helmet) * field helm (dream helmet) * helm of safeguard (post-nuclear helmet) * war hat (round helmet) * plasteel gloves (white gloves) * leather gloves (light gloves) * gauntlets of safeguard (fencing gloves) * gauntlets of plugsuit (fighting gloves) * commander gloves (uncanny gloves) * field gloves (digger gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (radiant heels) * field boots (rainbow boots) * boots of safeguard (side zip boots) bunny ear (headpiece) cloak of reflection (gray cloak) Scrolls scroll of healing (WH40K) scroll of mana (TFIRHCS EGILIEH) scroll of phase door (MINEHACK NOW FOR PS4) scroll of standard id (YANI OR LAUREL) scroll of cure (THE ASIAN GIRL PRODUCES BEAUTIFUL FARTING NOISES WITH HER SEXY BUTT) * scroll of extra healing (I ONLY PLAY AA) * scroll of greater mana restoration (CITY OF EDIBLE BRAS) Potions potion of sleeping (yellow) potion of gain ability (magenta) Wands wand of healing (starfish) Tools chemistry set (box of obscure-looking glass devices) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You eaten 2 times You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 17 monsters You read items or engraved 4 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (21 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (5 of 20) searching [Unskilled] (max Expert) (2 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (32 of 160) two-weapon combat [Unskilled] (max Expert) (9 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (21 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor...