Leeroy, lawful male redguardian Thalmor --------------- +@............- |.@...........| |.............| |.............| |.............| ----------.---- [Leeroy the Concordate Agent] St8 Dx10 Co5 In9 Wi9 Ch7 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) (2x) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: magic resistance You could not have this property extrinsically: regeneration You could not have this property intrinsically: stealth Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 185 Monsters only dropped their musable items with 92% chance Wand drop chance was reduced to 88% Amulet drop chance was reduced to 87% Potion drop chance was reduced to 95% Armor drop chance was reduced to 52% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 44% of the time only The following skill could not be trained at all: lance The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: techniques The following skill was limited to basic proficiency: techniques The following skill was limited to skilled proficiency: short sword The following skill was limited to expert proficiency: morning star The following skill became untrainable if you tried to train it too early: long sword (turn 10) The following skill became untrainable if you tried to train it too early: short sword (turn 804) The following skill became untrainable after a while: enchantment spells (turn 18209) The following skill couldn't be trained before a certain turn number is reached: techniques (turn 36426) Heavy curses were more common by 49% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 41951 Monster spawn increase reached its maximum at turn 295031 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1801437 The monster class that cannot be genocided was mimic The monster class that was spawned more often: troll (freq bonus 1) The monster species that spawned more often: giant grey bat (freq bonus 6) The monster species that spawned more often: Judge Death (freq bonus 24) The monster species that spawned more often: vapolith (freq bonus 3) The monster species that spawned more often: pack fox (freq bonus 8) The monster species that spawned more often: disgusting mold (freq bonus 12) The monster species that spawned more often: frost zruty (freq bonus 12) The monster species that spawned more often: gryphon (freq bonus 12) The monster species that spawned more often: gnome rogue (freq bonus 12) The monster species that spawned more often: colony lichen (freq bonus 42) The monster species that spawned more often: basher (freq bonus 8) The monster species that spawned more often: pathogen tapper debouche (freq bonus 4) The monster species that spawned more often: paladin (freq bonus 40) The monster species that spawned more often: moldy force patch (freq bonus 4) The monster species that spawned more often: dwarven impacter (freq bonus 36) The monster species that spawned more often: bramble warp patch (freq bonus 6) The monster species that spawned more often: forest cattle (freq bonus 8) The monster species that spawned more often: cross kobold (freq bonus 18) The monster species that spawned more often: old yellow dragon (freq bonus 60) The monster species that spawned more often: antimatter warp patch (freq bonus 36) The monster species that spawned more often: Officer Kleever (freq bonus 12) The monster trait that was more common: monsters that originate from Angband (freq bonus 4) The monster species that never randomly spawned: red jack The monster species that never randomly spawned: Celeborn The monster species that never randomly spawned: nondevelopment rimier The monster species that never randomly spawned: Croesus The monster species that never randomly spawned: tonal wart The monster species that never randomly spawned: astrological slay The monster species that never randomly spawned: supple hatchet The monster species that never randomly spawned: old psychic dragon The monster species that never randomly spawned: Radio Kaptain The monster species that never randomly spawned: golden force patch The monster class that more likely to generate with musable stuff: rust monster or disenchanter The RNG hath decreed that this item was never generated: remove blessing (light cyan) The RNG hath decreed that this item was never generated: nothing (oak) The RNG hath decreed that this item was never generated: color cone (conical hat) The RNG hath decreed that this item was never generated: anti drinker helmet (gemmed helmet) The RNG hath decreed that this item was never generated: clouds (featherweight) The RNG hath decreed that this item was never generated: metal club (heavy club) The RNG hath decreed that this item was never generated: nature beam (retarded) The RNG hath decreed that this item was never generated: darkness (obscure) The RNG hath decreed that this item was never generated: thunder wave (raw) The RNG hath decreed that this item was never generated: paper shield ((null)) The RNG hath decreed that this item was generated more often: cloak of slow digestion (anorexia cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: boss boots (rain boots, freq bonus 7) The RNG hath decreed that this item was generated more often: white dragon scale mail ((null), freq bonus 60) The RNG hath decreed that this item was generated more often: implant of maggots (hexing, freq bonus 17) The RNG hath decreed that this item was generated more often: droven cloak (cobwebbed cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: grayout cloak (bleached cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: axe ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: godmode (heavenly, freq bonus 4) The RNG hath decreed that this item was generated more often: robe of magic resistance (yellow robe, freq bonus 61) The RNG hath decreed that this item was generated more often: implant of grace (feral, freq bonus 30) The RNG hath decreed that this item was generated more often: gain strength (granite, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of evil crafting (evilpatch, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of hope (quixotic, freq bonus 10) The RNG hath decreed that this item was generated more often: two-handed trident ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: morning star ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: wonder helmet (weeping helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: tracker (pigtail, freq bonus 19) The RNG hath decreed that this item was generated more often: magicite crystal (blue, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of virility (frantic, freq bonus 2) The RNG hath decreed that this item was generated more often: mojibake stone (gray, freq bonus 3) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 32) The RNG hath decreed that this item was always generated cursed: cancellation (sparkly) The RNG hath decreed that this item was always generated cursed: thunder (rollover) The RNG hath decreed that this item was always generated cursed: cloak of paralysis (red cloak) The RNG hath decreed that this item was always generated cursed: figurine ((null)) The RNG hath decreed that this item was always generated cursed: implant of truth (terrene) The RNG hath decreed that this item was always generated cursed: create create scroll (PLUS 100 MAGIC MARKER) The RNG hath decreed that this item was always generated cursed: random intrinsic (finicky) The RNG hath decreed that this item was always generated cursed: necklace (conical) The RNG hath decreed that this item was always generated cursed: stoning (CURSED TIN OF COCKATRICE MEAT) The RNG hath decreed that this item was always generated cursed: food detection (YUM YUM) The RNG hath decreed that this trap was always invisible: unequipping trap The RNG hath decreed that this trap was generated more often: frequentation spawn trap (freq bonus 2) Trap randomization happened for 1 in 463 traps Next attribute increase check would have come at turn 395 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having magic resistance (0) You were prevented from having regeneration (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (56) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (ruined helmet) * sedge hat stone (gemmed helmet) * skullcap (cloudy helmet) * flack helmet (dark helmet) * crystal helm (green bowel) * mining helm (hydra helmet) * field helm (echo helmet) * helm of safeguard (translucent helmet) * war hat (round helmet) * plasteel gloves (white gloves) * leather gloves (english gloves) * gauntlets of safeguard (nonexistant gloves) * gauntlets of plugsuit (yellow gloves) * commander gloves (fencing gloves) * field gloves (flower gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (plateau boots) * field boots (irregular boots) * boots of safeguard (feelgood heels) Scrolls scroll of healing (HUAKORE TE UNIANA PAKEHA KATOA) scroll of mana (PHYSIC STUNT DAMAGE SMALLERS) scroll of phase door (PETENNABOUTHI PEPTOU BASI) scroll of standard id (FUKDASAC DICKOMIXTIO KISOASSEKOCK) scroll of cure (SHIN KICK OF LOVE) * scroll of extra healing (BBQ BBQ) * scroll of greater mana restoration (MANYFOLD ANNOY) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 13 points, Since you escaped early, the score list will not be checked.