Leeroy, lawful male redguardian Thalmor -+--------+--- |.@..........| |.@..........| |..$.........| -------------- [Leeroy the Concordate Agent] St9 Dx9 Co9 In15 Wi9 Ch7 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: freezopathy You could not have this property extrinsically: energy regeneration You could not have this property intrinsically: magic resistance Scroll identification only worked 100 times out of 200 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 155 Monsters only dropped their musable items with 34% chance Monsters only dropped their equipment with 80% chance Scroll drop chance was reduced to 81% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 97% Potion drop chance was reduced to 77% Weapon drop chance was reduced to 72% Tool drop chance was reduced to 90% Food drop chance was reduced to 80% The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: shield The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: spirituality The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: occult spells (turn 337) The following skill became untrainable if you tried to train it too early: mace (turn 441) The following skill became untrainable after a while: morning star (turn 26833) The following skill couldn't be trained before a certain turn number is reached: knife (turn 47905) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 27701 Monster spawn increase reached its maximum at turn 150191 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 640028 The monster class that cannot be genocided was centaur The monster class that was spawned more often: major demon (freq bonus 1) The monster species that spawned more often: dorn beast (freq bonus 6) The monster species that spawned more often: ruby dragon (freq bonus 8) The monster species that spawned more often: berserk ape (freq bonus 8) The monster species that spawned more often: sparkling stalk (freq bonus 3) The monster species that spawned more often: convulsively encroach (freq bonus 6) The monster species that spawned more often: sprook (freq bonus 18) The monster species that spawned more often: master vampire (freq bonus 15) The monster species that spawned more often: integrolisk (freq bonus 6) The monster species that spawned more often: swarming girl (freq bonus 4) The monster species that spawned more often: great acid monster (freq bonus 30) The monster species that spawned more often: nether ghost (freq bonus 6) The monster species that spawned more often: pulse boomer (freq bonus 14) The monster species that spawned more often: chlorofluorocarbon lighthouse nestle (freq bonus 28) The monster species that spawned more often: Mister Internet (freq bonus 12) The monster species that spawned more often: tartaric entwisted couldst (freq bonus 30) The monster species that spawned more often: greater entropic dimensional portal (freq bonus 4) The monster species that spawned more often: athena protector (freq bonus 24) The monster species that spawned more often: trailer (freq bonus 4) The monster species that spawned more often: sledged somalia (freq bonus 18) The monster species that spawned more often: nerve bomb (freq bonus 6) The monster trait that was more common: monsters that boast (freq bonus 1) The monster trait that was more common: monsters that eat leather and other organics (freq bonus 4) The monster species that never randomly spawned: chasing soldier ant The monster species that never randomly spawned: tubbable leafhopper The monster species that never randomly spawned: persian lady The monster species that never randomly spawned: syndical cincturing lippy The monster species that never randomly spawned: Cyaegha The monster species that never randomly spawned: vesty The monster species that never randomly spawned: Rat-Man with mega-strong shield The monster species that never randomly spawned: Stru-Bes The monster species that never randomly spawned: undead tracer The monster species that never randomly spawned: sane patch The RNG hath decreed that this item was never generated: eyecloser ((null)) The RNG hath decreed that this item was never generated: trap creation (TOP SECRET DO NOT READ) The RNG hath decreed that this item was never generated: changing directive stone (gray) The RNG hath decreed that this item was never generated: broom ((null)) The RNG hath decreed that this item was never generated: implant of vines (arcadian) The RNG hath decreed that this item was never generated: medical kit (leather bag) The RNG hath decreed that this item was never generated: archaic cloak (greek cloak) The RNG hath decreed that this item was never generated: enlightenment (crystal) The RNG hath decreed that this item was never generated: deformatting stone (gray) The RNG hath decreed that this item was never generated: amulet of unchanging (concave) The RNG hath decreed that this item was generated more often: inertia (nonmoving, freq bonus 6) The RNG hath decreed that this item was generated more often: elven mace ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: alchemy smock (apron, freq bonus 33) The RNG hath decreed that this item was generated more often: twelve course dinner ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: stun monster (octarine, freq bonus 28) The RNG hath decreed that this item was generated more often: leech (andalusite, freq bonus 38) The RNG hath decreed that this item was generated more often: frost (JUGEMJUGEMGOGOUNO, freq bonus 2) The RNG hath decreed that this item was generated more often: rapier ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: T-shirt ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: spell loss stone (gray, freq bonus 36) The RNG hath decreed that this item was generated more often: detect monsters (exploding, freq bonus 11) The RNG hath decreed that this item was generated more often: sapphire dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: genocide (omnipotent, freq bonus 9) The RNG hath decreed that this item was generated more often: fear (rusty, freq bonus 9) The RNG hath decreed that this item was generated more often: robe of energy suction (gray robe, freq bonus 11) The RNG hath decreed that this item was generated more often: emerald dragon scale shield (emerald dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: curse items (accursed, freq bonus 3) The RNG hath decreed that this item was generated more often: droven arrow (obsidian arrow, freq bonus 4) The RNG hath decreed that this item was generated more often: platinum dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: baeaeaep spy helmet (failuncap helmet, freq bonus 6) The RNG hath decreed that this item was always generated cursed: gain level (leveled) The RNG hath decreed that this item was always generated cursed: trap revealing (elysium) The RNG hath decreed that this item was always generated cursed: ensnaring (cryptolocker) The RNG hath decreed that this item was always generated cursed: batarang ((null)) The RNG hath decreed that this item was always generated cursed: violet beauty heels (orgasm pumps) The RNG hath decreed that this item was always generated cursed: cyan spell stone (gray) The RNG hath decreed that this item was always generated cursed: nastiness (forking) The RNG hath decreed that this item was always generated cursed: polymorph control (emerald) The RNG hath decreed that this item was always generated cursed: adom cloak (mysterious cloak) The RNG hath decreed that this item was always generated cursed: mana bolt (irresistible) The RNG hath decreed that this trap was always invisible: green spell trap The RNG hath decreed that this trap was generated more often: eater trap (freq bonus 2) Trap randomization happened for 1 in 789 traps Next attribute increase check would have come at turn 386 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having freezopathy (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (192) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (gray robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (middle-earth helmet) * sedge hat (full helmet) * skullcap (eternal helmet) * flack helmet (rural helmet) * crystal helm (red helmet) * mining helm (crazy helmet) * field helm (weeping helmet) * helm of safeguard (organic helmet) * war hat (wide metal helm) * plasteel gloves (white gloves) * leather gloves (transparent gloves) * gauntlets of safeguard (multilinguitis gloves) * gauntlets of plugsuit (fatal gloves) * commander gloves (cuddly gloves) * field gloves (light gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (fleecy boots) * field boots (heavy boots) * boots of safeguard (persian boots) Scrolls scroll of healing (TORIPIRU MAXIMIZE MAGIK) scroll of mana (PLAY THE VIOLIN DULY THE OPINION) scroll of phase door (IHTFP) scroll of standard id (MERRY XMAS JOYEUX NOEL FELIZ NAVIDAD) scroll of cure (MAKE ENEMY BAD THEN SNORING NEXT) * scroll of extra healing (KRUIEMEDISYNE) * scroll of greater mana restoration (GNASH EM EXTENDED DENTAL PLAN) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.