Leeroy, lawful male redguardian Thalmor -#| |@| -@. ..#| --- [Leeroy the Concordate Agent] St8 Dx9 Co12 In13 Wi10 Ch10 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: half physical damage You could not have this property extrinsically: wallwalking You could not have this property intrinsically: psi resistance Scroll identification only worked 100 times out of 199 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 21 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 8 Scroll drop chance was reduced to 92% Amulet drop chance was reduced to 65% Potion drop chance was reduced to 89% Armor drop chance was reduced to 76% Tool drop chance was reduced to 94% Food drop chance was reduced to 83% Concealing monsters were spawned underneath items 80% of the time only The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: javelin The following skill was trained at one fifth the usual rate: unicorn horn The following skill was limited to basic proficiency: missile weapons The following skill was limited to skilled proficiency: searching The following skill was limited to expert proficiency: techniques The following skill became untrainable if you tried to train it too early: protection spells (turn 52) The following skill became untrainable if you tried to train it too early: flail (turn 686) The following skill became untrainable after a while: attack spells (turn 41473) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 16041) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 99265 Monster spawn increase reached its maximum at turn 130669 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 2753085 The monster class that cannot be genocided was piercer The monster class that was spawned more often: vampire (freq bonus 1) The monster color that was spawned more often: bright green (freq bonus 6) The monster species that spawned more often: inviolately buyable (freq bonus 16) The monster species that spawned more often: skeleton (freq bonus 24) The monster species that spawned more often: star golem (freq bonus 30) The monster species that spawned more often: tangerine wart (freq bonus 18) The monster species that spawned more often: cosigning unstuck (freq bonus 36) The monster species that spawned more often: asgardian (freq bonus 20) The monster species that spawned more often: army dwarf (freq bonus 4) The monster species that spawned more often: blue-green force fungus (freq bonus 2) The monster species that spawned more often: rehire journalize (freq bonus 20) The monster species that spawned more often: prick fist (freq bonus 2) The monster species that spawned more often: arachnophobia-inducing spider (freq bonus 18) The monster species that spawned more often: dwarven priest (freq bonus 12) The monster species that spawned more often: holiday contra (freq bonus 12) The monster species that spawned more often: animated winter stiletto (freq bonus 5) The monster species that spawned more often: Policeman Katcher (freq bonus 4) The monster species that spawned more often: magikarp (freq bonus 9) The monster species that spawned more often: busied sesame (freq bonus 18) The monster species that spawned more often: pit lich (freq bonus 16) The monster species that spawned more often: hideous ogre mage (freq bonus 16) The monster species that spawned more often: gorcrow (freq bonus 8) The monster trait that was more common: monsters that wait for you to come (freq bonus 4) The monster trait that was more common: monsters whose attacks cause fire, cold, shock and drain life damage (freq bonus 1) The monster trait that was more common: monsters that revive after death (freq bonus 2) The monster trait that was more common: monsters whose attacks allow it to steal gold (freq bonus 1) The monster trait that was more common: monsters who can cast arcane spells (freq bonus 4) The monster trait that was more common: monsters that explode when killed (freq bonus 6) The monster species that never randomly spawned: nonlethal nonperishable The monster species that never randomly spawned: dislocation issuably innermost The monster species that never randomly spawned: rainbow sentai The monster species that never randomly spawned: wizrobe The monster species that never randomly spawned: evil eye The monster species that never randomly spawned: truant girl The monster species that never randomly spawned: charcoal stalk The monster species that never randomly spawned: five of spades The monster species that never randomly spawned: losable meatball The monster species that never randomly spawned: gas spore The RNG hath decreed that this item was never generated: trident ((null)) The RNG hath decreed that this item was never generated: topaz (yellowish brown) The RNG hath decreed that this item was never generated: discount action (cashed) The RNG hath decreed that this item was never generated: shimmering dragon scale shield (shimmering dragonhide shield) The RNG hath decreed that this item was never generated: autodestruct de vice boots (explosive boots) The RNG hath decreed that this item was never generated: tele level (GON GET YA) The RNG hath decreed that this item was never generated: helm of thirst (echo helmet) The RNG hath decreed that this item was never generated: quaversal stone (gray) The RNG hath decreed that this item was never generated: amnesia (sparkling) The RNG hath decreed that this item was never generated: anti-magic shell (fugacious) The RNG hath decreed that this item was generated more often: lightning shield (dull yellow shield, freq bonus 19) The RNG hath decreed that this item was generated more often: gnomish helm (little red hat, freq bonus 11) The RNG hath decreed that this item was generated more often: undead turning (copper, freq bonus 33) The RNG hath decreed that this item was generated more often: cold (short, freq bonus 33) The RNG hath decreed that this item was generated more often: heavy elysium ball ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: blood (blood-red, freq bonus 44) The RNG hath decreed that this item was generated more often: stormy cloak (storm coat, freq bonus 3) The RNG hath decreed that this item was generated more often: white double lightsaber (double lightsaber, freq bonus 10) The RNG hath decreed that this item was generated more often: power healing (ON TIMON TIME ON TIME, freq bonus 10) The RNG hath decreed that this item was generated more often: oliharcon splint mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of fast decay (zombified cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: barrier shield ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: thunder (sparking, freq bonus 8) The RNG hath decreed that this item was generated more often: tar star ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: mana battery (gloaming, freq bonus 19) The RNG hath decreed that this item was generated more often: peanut bag ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: baseball bat ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of premature death (evil cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: cold (short, freq bonus 9) The RNG hath decreed that this item was generated more often: cure hallucination (glowing, freq bonus 5) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 88) The RNG hath decreed that this item was always generated cursed: kokken ((null)) The RNG hath decreed that this item was always generated cursed: haste monster (royal) The RNG hath decreed that this item was always generated cursed: shield of mobility (slippery shield) The RNG hath decreed that this item was always generated cursed: amulet of acid resistance (venomous) The RNG hath decreed that this item was always generated cursed: special leather armor ((null)) The RNG hath decreed that this item was always generated cursed: cheese ((null)) The RNG hath decreed that this item was always generated cursed: chromatic beam (chromatic) The RNG hath decreed that this item was always generated cursed: brown spell stone (gray) The RNG hath decreed that this item was always generated cursed: wild blade ((null)) The RNG hath decreed that this item was always generated cursed: stealth (jade) The RNG hath decreed that this trap was always invisible: blade trap The RNG hath decreed that this trap was generated more often: alarm (freq bonus 2) Trap randomization happened for 1 in 542 traps Next attribute increase check would have come at turn 360 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having phasing (0) You were prevented from having half physical damage (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (471) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (octarine robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (engraved helmet) * sedge hat (speechpipe helmet) * skullcap (eternal helmet) * flack helmet (hacker helmet) * crystal helm (knowledgeable helmet) * mining helm (tribal helmet) * field helm (poor helmet) * helm of safeguard (meteoric helmet) * war hat (red helmet) * plasteel gloves (white gloves) * leather gloves (sensor gloves) * gauntlets of safeguard (fighting gloves) * gauntlets of plugsuit (even pair of gloves) * commander gloves (fatal gloves) * field gloves (cuddly gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (marji shoes) * field boots (chess boots) * boots of safeguard (noble sandals) Scrolls scroll of healing (AMYBSOD ASCENDED A HEALER IN SLEX) scroll of mana (UPDATING PINOBOT IS LIKE HITTING YOURSELF WITH A SHARP STONE) scroll of phase door (PNLS DTH) scroll of standard id (5 TURN SPECIAL SPACE PREVENT HP RECOVER BY IT) scroll of cure (REDUC ENEMY POWER BY COQUETRY) * scroll of extra healing (GNIK SISI VLE) * scroll of greater mana restoration (PUTIUS CONSIO) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 7 points, Since you escaped early, the score list will not be checked.