Leeroy, lawful male redguardian Thalmor ---+---------------- |...............@..| .................@.| |.....(............| ---------- --------- [Leeroy the Concordate Agent] St17 Dx7 Co10 In5 Wi7 Ch9 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: half spell damage You could not have this property extrinsically: acid resistance You could not have this property intrinsically: numbopathy Ring identification only worked 4 times out of 17 Implant identification only worked 1 times out of 22 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 213 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 36% chance Scroll drop chance was reduced to 88% Musable item generation frequency had a negative bias of 4% Ring drop chance was reduced to 71% Potion drop chance was reduced to 95% Weapon drop chance was reduced to 50% Tool drop chance was reduced to 89% Food drop chance was reduced to 85% Concealing monsters were spawned underneath items 70% of the time only The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: shuriken The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: sexy flats The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: club (turn 240) The following skill became untrainable if you tried to train it too early: boomerang (turn 924) The following skill became untrainable after a while: dagger (turn 24513) The following skill couldn't be trained before a certain turn number is reached: martial arts (turn 31383) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 96630 Monster spawn increase reached its maximum at turn 169826 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 328020 The monster class that cannot be genocided was unicorn or horse The monster class that was spawned more often: lich (freq bonus 1) The monster species that spawned more often: fife patch (freq bonus 8) The monster species that spawned more often: refitting egypt minuet (freq bonus 18) The monster species that spawned more often: Officer Kommissioner (freq bonus 6) The monster species that spawned more often: mutated undead cockatrice (freq bonus 9) The monster species that spawned more often: cultist (freq bonus 30) The monster species that spawned more often: real vibration hound (freq bonus 2) The monster species that spawned more often: catcall criminologic (freq bonus 8) The monster species that spawned more often: Kaschei (freq bonus 8) The monster species that spawned more often: night lizard (freq bonus 8) The monster species that spawned more often: redguard lady (freq bonus 3) The monster species that spawned more often: adman tibetan (freq bonus 9) The monster species that spawned more often: combined obligated (freq bonus 9) The monster species that spawned more often: gatling turret (freq bonus 36) The monster species that spawned more often: alignment turret (freq bonus 8) The monster species that spawned more often: unhealthy spore (freq bonus 12) The monster species that spawned more often: yellow mewlip (freq bonus 12) The monster species that spawned more often: shadow serpent (freq bonus 18) The monster species that spawned more often: noblewoman (freq bonus 6) The monster species that spawned more often: nabassu (freq bonus 10) The monster species that spawned more often: neighing trembling (freq bonus 42) The monster trait that was more common: monsters whose attacks corrode your entire inventory (freq bonus 2) The monster trait that was more common: monsters whose attacks shoot light rays (freq bonus 4) The monster trait that was more common: monsters that count as orc (freq bonus 21) The monster trait that was more common: monsters whose attacks can drain your skills (freq bonus 2) The monster trait that was more common: monsters whose attacks aggravate monsters (freq bonus 6) The monster trait that was more common: monsters that are amphibious (freq bonus 4) The monster trait that was more common: monsters that want the Book of the Dead (freq bonus 3) The monster species that never randomly spawned: cursed boomer The monster species that never randomly spawned: hewed ax The monster species that never randomly spawned: best high school teacher The monster species that never randomly spawned: selenite herder The monster species that never randomly spawned: mare dolphin The monster species that never randomly spawned: green ogre The monster species that never randomly spawned: balmier succeed The monster species that never randomly spawned: reportage wiry The monster species that never randomly spawned: benediction fauve The monster species that never randomly spawned: mana monster The RNG hath decreed that this item was never generated: unfair stilettos (beautiful heels) The RNG hath decreed that this item was never generated: droven dagger (obsidian dagger) The RNG hath decreed that this item was never generated: mineral bolt ((null)) The RNG hath decreed that this item was never generated: charging (buzzing) The RNG hath decreed that this item was never generated: cancellation (shining) The RNG hath decreed that this item was never generated: diamond dragon scale shield (diamond dragonhide shield) The RNG hath decreed that this item was never generated: failed training (finger-jamming) The RNG hath decreed that this item was never generated: enlightenment (crystal) The RNG hath decreed that this item was never generated: fear (rusty) The RNG hath decreed that this item was never generated: berserk (immortal) The RNG hath decreed that this item was generated more often: create familiar (wormwood, freq bonus 3) The RNG hath decreed that this item was generated more often: timely backup (rusty, freq bonus 6) The RNG hath decreed that this item was generated more often: horrify (horrible, freq bonus 24) The RNG hath decreed that this item was generated more often: green mate (St.John's Wort, freq bonus 24) The RNG hath decreed that this item was generated more often: elongated stone (gray, freq bonus 31) The RNG hath decreed that this item was generated more often: gain corruption (wrath, freq bonus 28) The RNG hath decreed that this item was generated more often: antideath cloak (demonic cloak, freq bonus 68) The RNG hath decreed that this item was generated more often: black dragon scale mail ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: cloak of awakening (frade mantle, freq bonus 141) The RNG hath decreed that this item was generated more often: levitation (cyan, freq bonus 11) The RNG hath decreed that this item was generated more often: green spell helmet (greenery helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: cheese ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: gloves of energy draining (silk fingerlings, freq bonus 2) The RNG hath decreed that this item was generated more often: fumble boots (riding boots, freq bonus 90) The RNG hath decreed that this item was generated more often: studded leather armor ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: hyper beam (shrill, freq bonus 2) The RNG hath decreed that this item was generated more often: skill loss stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: oilskin gloves (slippery gloves, freq bonus 87) The RNG hath decreed that this item was generated more often: short sword ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cardboard fan ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 99) The RNG hath decreed that this item was always generated cursed: fur ((null)) The RNG hath decreed that this item was always generated cursed: fluctuating speed stone (gray) The RNG hath decreed that this item was always generated cursed: sustain ability (bronze) The RNG hath decreed that this item was always generated cursed: really heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: inka sling ((null)) The RNG hath decreed that this item was always generated cursed: cloak of insulation (long overcoat) The RNG hath decreed that this item was always generated cursed: amulet of peace (inka) The RNG hath decreed that this item was always generated cursed: dustbin stone (gray) The RNG hath decreed that this item was always generated cursed: boots of displacement (hugging boots) The RNG hath decreed that this item was always generated cursed: disintegration beam (bursting) The RNG hath decreed that this trap was always invisible: wendy trap The RNG hath decreed that this trap was generated more often: white spell trap (freq bonus 4) Trap randomization happened for 1 in 488 traps Next attribute increase check would have come at turn 109 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having acid resistance (0) You were prevented from having half spell damage (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (186) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (white robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (plumed helmet) * sedge hat (rural helmet) * skullcap (round helmet) * flack helmet (filtered helmet) * crystal helm (anachrononononaut helmet) * mining helm (gas mask) * field helm (breath control helmet) * helm of safeguard (space helmet) * war hat (arduous helmet) * plasteel gloves (white gloves) * leather gloves (slit gloves) * gauntlets of safeguard (steel gloves) * gauntlets of plugsuit (shitty gloves) * commander gloves (spanish gloves) * field gloves (parked gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (buffalo boots) * field boots (stroking boots) * boots of safeguard (gentle sneakers) Scrolls scroll of healing (ALPHABET SOUP LETTER SALAD) scroll of mana (THIS SATANCHOP TAKEOFF MENU HAS BEEN DESIGNED BY SATAN) scroll of phase door (FUCK THE NOTELEPORT RULES) scroll of standard id (KNEELHACK CHARACTERS ALWAYS DEAL SCRATCH DAMAGE) scroll of cure (BERRYTOWNS NEXT TOP MODEL) * scroll of extra healing (HIGH RATE LOWER VOLTAGE IS LOW) * scroll of greater mana restoration (MERKELDAEMMERUNG) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.