Leeroy, lawful male redguardian Thalmor -----+-- |....... |@.....| |@.....| ---- .| | [Leeroy the Concordate Agent] St10 Dx12 Co7 In9 Wi5 Ch7 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: clairvoyance You could not have this property extrinsically: hallu party You could not have this property intrinsically: slow digestion Potion identification only worked 3 times out of 4 Tool identification only worked 5 times out of 16 Monsters only dropped their musable items with 27% chance Scroll drop chance was reduced to 79% Musable item generation frequency had a negative bias of 33% Potion drop chance was reduced to 96% Weapon drop chance was reduced to 88% Armor drop chance was reduced to 96% Food drop chance was reduced to 68% Monster death drops spawned with only 90% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: scimitar The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: bow The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: devices The following skill became untrainable if you tried to train it too early: missile weapons (turn 8) The following skill became untrainable if you tried to train it too early: missile weapons (turn 247) The following skill became untrainable after a while: matter spells (turn 35614) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 71316) Heavy curses were more common by 28% Prime curses were more common by 27% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 41669 Monster spawn increase reached its maximum at turn 256742 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2901644 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: worm (freq bonus 4) The monster species that spawned more often: young adult evil dragon (freq bonus 8) The monster species that spawned more often: chartering unprotestingly jemmied (freq bonus 12) The monster species that spawned more often: mentality southeast foreside materializing (freq bonus 36) The monster species that spawned more often: Dreaming Kop (freq bonus 30) The monster species that spawned more often: confident spider (freq bonus 12) The monster species that spawned more often: doom ape (freq bonus 32) The monster species that spawned more often: unspoiled uncondensed (freq bonus 14) The monster species that spawned more often: giant germ (freq bonus 20) The monster species that spawned more often: nautilus steersman (freq bonus 12) The monster species that spawned more often: grumlin (freq bonus 10) The monster species that spawned more often: Anne (freq bonus 54) The monster species that spawned more often: cutinizing historiographer trouped wastier til defected (freq bonus 64) The monster species that spawned more often: unfairly lethality (freq bonus 5) The monster species that spawned more often: ooze spirit (freq bonus 5) The monster species that spawned more often: ferrous stalk (freq bonus 12) The monster species that spawned more often: venom bee (freq bonus 16) The monster species that spawned more often: contaminated bug (freq bonus 96) The monster species that spawned more often: giant nut/mother (freq bonus 30) The monster species that spawned more often: on (freq bonus 48) The monster species that spawned more often: undead poison mage (freq bonus 36) The monster trait that was more common: monsters that gurgle (freq bonus 1) The monster trait that was more common: monsters whose attacks suck your blood (freq bonus 8) The monster trait that was more common: monsters whose attacks do fire damage (freq bonus 1) The monster trait that was more common: joke monsters (freq bonus 4) The monster species that never randomly spawned: indigo mushroom The monster species that never randomly spawned: sulfur force patch The monster species that never randomly spawned: Julchen's sneaker The monster species that never randomly spawned: uncertainty demon The monster species that never randomly spawned: Judge Fire The monster species that never randomly spawned: bimmeling rat The monster species that never randomly spawned: ancient green dragon The monster species that never randomly spawned: intelligent piercer The monster species that never randomly spawned: splintered remark The monster species that never randomly spawned: TP$`N3qGn