Leeroy, lawful male redguardian Thalmor -------- |......| |......| |......|- +....... |..F...| |..@@..- - ------ [Leeroy the Concordate Agent] St8 Dx8 Co9 In5 Wi7 Ch8 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: poison resistance You could not have this property extrinsically: see invisible You could not have this property intrinsically: shock resistance Scroll identification only worked 100 times out of 138 Potion identification only worked 3 times out of 8 Implant identification only worked 1 times out of 28 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 309 Monsters only dropped their musable items with 43% chance Monsters only dropped their equipment with 82% chance Scroll drop chance was reduced to 99% Musable item generation frequency had a negative bias of 13% Amulet drop chance was reduced to 57% Potion drop chance was reduced to 88% Weapon drop chance was reduced to 81% Tool drop chance was reduced to 97% Food drop chance was reduced to 85% Monster death drops spawned with only 95% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: lightsaber The following skill was limited to skilled proficiency: missile weapons The following skill was limited to expert proficiency: shield The following skill became untrainable if you tried to train it too early: matter spells (turn 140) The following skill became untrainable if you tried to train it too early: hammer (turn 1410) The following skill became untrainable after a while: spear (turn 9700) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 36017) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 14355 Monster spawn increase reached its maximum at turn 54282 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 2958435 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: turret (freq bonus 1) The monster species that spawned more often: house master (freq bonus 6) The monster species that spawned more often: Vegeta, the Super Sayajin Prince (freq bonus 8) The monster species that spawned more often: petty tunnel wight (freq bonus 2) The monster species that spawned more often: migo empress (freq bonus 9) The monster species that spawned more often: Toshiyuki the dog (freq bonus 2) The monster species that spawned more often: undead fish (freq bonus 2) The monster species that spawned more often: clock golem (freq bonus 120) The monster species that spawned more often: extreme psycho guard (freq bonus 4) The monster species that spawned more often: RNG lich (freq bonus 24) The monster species that spawned more often: dwarf firemage (freq bonus 4) The monster species that spawned more often: golden unicorn (freq bonus 4) The monster species that spawned more often: agate stalk (freq bonus 6) The monster species that spawned more often: ivory warp patch (freq bonus 10) The monster species that spawned more often: obsidian turret (freq bonus 3) The monster species that spawned more often: really dangerous growth (freq bonus 12) The monster species that spawned more often: councilor blacked (freq bonus 9) The monster species that spawned more often: gramme reminiscing eager slurp peculiarly penknife (freq bonus 5) The monster species that spawned more often: great blue wyrm (freq bonus 6) The monster species that spawned more often: tribble (freq bonus 6) The monster species that spawned more often: pain nurse (freq bonus 6) The monster trait that was more common: monsters that have gaze attacks (freq bonus 2) The monster trait that was more common: monsters that originate from Animeband (freq bonus 4) The monster trait that was more common: monsters that can lay eggs (freq bonus 1) The monster trait that was more common: monsters whose attacks cause Lethe waters to wash over you (freq bonus 2) The monster trait that was more common: monsters that pick up magic items (freq bonus 2) The monster trait that was more common: monsters that require +4 weapons to hit (freq bonus 1) The monster trait that was more common: monsters that produce tender farting noises (freq bonus 6) The monster trait that was more common: monsters that produce loud farting noises (freq bonus 15) The monster species that never randomly spawned: silver dragonfly The monster species that never randomly spawned: bottom deflective The monster species that never randomly spawned: milking talisman portly The monster species that never randomly spawned: hot dog The monster species that never randomly spawned: flyer statue The monster species that never randomly spawned: spellzap turret The monster species that never randomly spawned: rabid bull The monster species that never randomly spawned: wraith shaman The monster species that never randomly spawned: spitting beetle The monster species that never randomly spawned: techno stalk The RNG hath decreed that this item was never generated: elven mace ((null)) The RNG hath decreed that this item was never generated: cloak of premature death (evil cloak) The RNG hath decreed that this item was never generated: self-willed heels (imaginary heels) The RNG hath decreed that this item was never generated: roller blade (roller boots) The RNG hath decreed that this item was never generated: natural candle (candle) The RNG hath decreed that this item was never generated: elven lance ((null)) The RNG hath decreed that this item was never generated: water dragon scale shield (water dragonhide shield) The RNG hath decreed that this item was never generated: cloak of unlight (absorbing cloak) The RNG hath decreed that this item was never generated: implant of envy (timeless) The RNG hath decreed that this item was never generated: shimmering dragon scales ((null)) The RNG hath decreed that this item was generated more often: polymorph control (emerald, freq bonus 17) The RNG hath decreed that this item was generated more often: chain coif ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: unicorn horn ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: map stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID, freq bonus 16) The RNG hath decreed that this item was generated more often: redemption (sweet, freq bonus 21) The RNG hath decreed that this item was generated more often: rememberance stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: dioptase (radiant, freq bonus 31) The RNG hath decreed that this item was generated more often: purple dragon scale shield (purple dragonhide shield, freq bonus 40) The RNG hath decreed that this item was generated more often: homicide stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: sleeping (wedding, freq bonus 16) The RNG hath decreed that this item was generated more often: ice (iceblock, freq bonus 11) The RNG hath decreed that this item was generated more often: airhead cap (cloudy helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: hydra bow ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: darkness (colluded, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of explosion (nuclear, freq bonus 8) The RNG hath decreed that this item was generated more often: sedge hat (wide conical hat, freq bonus 2) The RNG hath decreed that this item was generated more often: failed exercise (thumb screwing, freq bonus 9) The RNG hath decreed that this item was generated more often: heavy conundrum ball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: changing directive stone (gray, freq bonus 8) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 15) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 69) The RNG hath decreed that this item was always generated cursed: amnesia (DUAM XNAHT) The RNG hath decreed that this item was always generated cursed: nether beam (crashbug) The RNG hath decreed that this item was always generated cursed: ugg boots (spider boots) The RNG hath decreed that this item was always generated cursed: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) The RNG hath decreed that this item was always generated cursed: long pointy heels (worn-out sneakers) The RNG hath decreed that this item was always generated cursed: white dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: implant of dusk (volcanic) The RNG hath decreed that this item was always generated cursed: fumbling (hallucinating) The RNG hath decreed that this item was always generated cursed: paranoia helmet (anti-government helmet) The RNG hath decreed that this item was always generated cursed: robe of permanence (purple robe) The RNG hath decreed that this trap was always invisible: satatue trap The RNG hath decreed that this trap was generated more often: MC trap (freq bonus 5) Trap randomization happened for 1 in 617 traps Next attribute increase check would have come at turn 606 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having poison resistance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (287) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (green robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (long-hair helmet) * sedge hat (fish bowl) * skullcap (etheric helmet) * flack helmet (winged helmet) * crystal helm (viking helmet) * mining helm (musical helmet) * field helm (radiant helmet) * helm of safeguard stone (rubynus helmet) * war hat (wide metal helm) * plasteel gloves (white gloves) * leather gloves (yellow gloves) * gauntlets of safeguard (fencing gloves) * gauntlets of plugsuit (bise gloves) * commander gloves (spacey gloves) * field gloves (graffiti gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (blue sneakers) * field boots (yellow sneakers) * boots of safeguard (noble sandals) Scrolls scroll of healing (SATANCHOP CRASHES WHEN IMPOSSIBLE IS CALLED) scroll of mana (V SOVETSKOY ROSSII GENERATOR SLUCHAYNYKH CHISEL NENAVIDIT VAS) scroll of phase door (JUBILEX IS MY BEST FRIEND) scroll of standard id (THE LITTLE GIRL SMILES AT THE SIGHT OF THE STUPID TRANSLATOR) scroll of cure (IM ACTUALLY A PRETTY COOL 6COMPUTER WITCH) * scroll of extra healing (MUMAK MUST DIE) * scroll of greater mana restoration (SLAM ROBUSTNESS BODY TO ENEMY SERIOUS) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.