Leeroy, lawful male redguardian Thalmor ----+----.- |.......... |.(....@..| |...$...@.- ----------- [Leeroy the Concordate Agent] St11 Dx11 Co8 In14 Wi9 Ch5 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: detect monsters You could not have this property extrinsically: stun resistance You could not have this property intrinsically: manaleech Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 18 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 123 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 45% chance Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 94% Musable item generation frequency had a negative bias of 31% Ring drop chance was reduced to 96% Potion drop chance was reduced to 96% Armor drop chance was reduced to 64% Tool drop chance was reduced to 94% The following skill could not be trained at all: lightsaber The following skill was trained at half the usual rate: trident The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: pick-axe (turn 14) The following skill became untrainable if you tried to train it too early: devices (turn 80) The following skill became untrainable after a while: high heels (turn 32672) The following skill couldn't be trained before a certain turn number is reached: dagger (turn 44874) Heavy curses were more common by 31% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 27477 Monster spawn increase reached its maximum at turn 131637 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1955290 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: quadruped (freq bonus 48) The monster color that was spawned more often: cyan (freq bonus 2) The monster species that spawned more often: normal ant (freq bonus 51) The monster species that spawned more often: pygmy warrior (freq bonus 100) The monster species that spawned more often: amazonas crocodile (freq bonus 100) The monster species that spawned more often: jaracaca (freq bonus 49) The monster species that spawned more often: protractor dowelled (freq bonus 49) The monster species that spawned more often: instanced sermon justiceship (freq bonus 51) The monster species that spawned more often: cladding posturing (freq bonus 104) The monster species that spawned more often: metallic beam (freq bonus 208) The monster species that spawned more often: platitudinously transmitted lanced neurologist (freq bonus 196) The monster species that spawned more often: snuffling ibex (freq bonus 408) The monster species that spawned more often: Axus (freq bonus 312) The monster species that spawned more often: corrosion trove (freq bonus 294) The monster species that spawned more often: colorless mushroom patch (freq bonus 416) The monster species that spawned more often: evil orange (freq bonus 306) The monster species that spawned more often: addiction tinging (freq bonus 104) The monster species that spawned more often: smart trove (freq bonus 102) The monster species that spawned more often: everchanging bulb (freq bonus 196) The monster species that spawned more often: skeleton troll (freq bonus 100) The monster species that spawned more often: grey giant (freq bonus 162) The monster species that spawned more often: bright massagist (freq bonus 98) The monster trait that was more common: monsters that never leave a corpse (freq bonus 1) The monster trait that was more common: monsters that count as werecreatures (freq bonus 2) The monster trait that was more common: monsters that always generate with egotypes (freq bonus 1) The monster species that never randomly spawned: icy flame The monster species that never randomly spawned: iceblock eye The monster species that never randomly spawned: iron draconian The monster species that never randomly spawned: eraser helper The monster species that never randomly spawned: red hot ride The monster species that never randomly spawned: trebled nosebag stereoisomeric feverishly The monster species that never randomly spawned: wimpy hireling The monster species that never randomly spawned: rock kappa The monster species that never randomly spawned: jabberwock The monster species that never randomly spawned: sasquatch The RNG hath decreed that this item was never generated: dig (parchment) The RNG hath decreed that this item was never generated: bunny cake ((null)) The RNG hath decreed that this item was never generated: implant of deception (serrated) The RNG hath decreed that this item was never generated: implant of propogation (crackling) The RNG hath decreed that this item was never generated: guitar ((null)) The RNG hath decreed that this item was never generated: stone of naked stripping (gray) The RNG hath decreed that this item was never generated: laser beam ((null)) The RNG hath decreed that this item was never generated: wind (timber) The RNG hath decreed that this item was never generated: sound effect helmet (musical helmet) The RNG hath decreed that this item was never generated: restore ability (pink) The RNG hath decreed that this item was generated more often: melee prefix stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: verisiert stone (gray, freq bonus 50) The RNG hath decreed that this item was generated more often: force armor (gemstone-adorned clothing, freq bonus 18) The RNG hath decreed that this item was generated more often: cryogenics (hostile, freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of power (riding gloves, freq bonus 24) The RNG hath decreed that this item was generated more often: platinum spell boots (ballet heels, freq bonus 11) The RNG hath decreed that this item was generated more often: yellow sweets ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: fruit juice (dark, freq bonus 41) The RNG hath decreed that this item was generated more often: flicker visor (rural helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: mutation (bristly, freq bonus 8) The RNG hath decreed that this item was generated more often: Japan-wax candle (candle, freq bonus 7) The RNG hath decreed that this item was generated more often: mana (blooming, freq bonus 6) The RNG hath decreed that this item was generated more often: homicide stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: rubber apron (apron, freq bonus 8) The RNG hath decreed that this item was generated more often: partisan (vulgar polearm, freq bonus 8) The RNG hath decreed that this item was generated more often: rose quartz (pink, freq bonus 7) The RNG hath decreed that this item was generated more often: dragon eyepatch ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: destruction stone (gray, freq bonus 44) The RNG hath decreed that this item was generated more often: quiz helm (deformed helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: cure monster (adorable, freq bonus 9) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 13) The RNG hath decreed that this item was always generated cursed: autoscooter heels (flipflops) The RNG hath decreed that this item was always generated cursed: misfire (vajra orb) The RNG hath decreed that this item was always generated cursed: implant of cruelty (fascinating) The RNG hath decreed that this item was always generated cursed: obsid ((null)) The RNG hath decreed that this item was always generated cursed: low stat stone (gray) The RNG hath decreed that this item was always generated cursed: boss visor ((null)) The RNG hath decreed that this item was always generated cursed: bad luck (acyclic) The RNG hath decreed that this item was always generated cursed: energy bolt (infinity plus one) The RNG hath decreed that this item was always generated cursed: blood loss (romantic) The RNG hath decreed that this item was always generated cursed: cloak of banishing fear (magenta cloak) The RNG hath decreed that this trap was always invisible: shapechange trap The RNG hath decreed that this trap was generated more often: nownsible trap (freq bonus 5) Trap randomization happened for 1 in 687 traps Next attribute increase check would have come at turn 770 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having detect monsters (0) You were prevented from having stun resistance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (606) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (red robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (tribal helmet) * sedge hat (narrow helmet) * skullcap stone (rubynus helmet) * flack helmet (brick helmet) * crystal helm (filtered helmet) * mining helm (winged helmet) * field helm (less helmet) * helm of safeguard (crested helmet) * war hat (musical helmet) * plasteel gloves (white gloves) * leather gloves (slaying gloves) * gauntlets of safeguard (moth-bitten gloves) * gauntlets of plugsuit (gameble gloves) * commander gloves (comfortable gloves) * field gloves (english gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (side gore boots) * field boots (pink sneakers) * boots of safeguard (femmy boots) Scrolls scroll of healing (AKU WIS ENTUK WONG SAIKI PANCENE CUKUP SAKA IKU) scroll of mana (NIPPLE MARIO) scroll of phase door (YASD GUARANTEED OR YOUR MONEY BACK) scroll of standard id (ELF GRANDFATHER RESEARCH LAB) scroll of cure (INVALID NEXT SIZE FAST) * scroll of extra healing (FIVE NIGHTS AT FIQS) * scroll of greater mana restoration (RAGE CAN ADD POWER) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.