Leeroy, lawful male redguardian Thalmor ---+-- +....| |....| ..@..| |@.{.| ------ [Leeroy the Concordate Agent] St12 Dx12 Co8 In10 Wi12 Ch11 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: numbopathy You could not have this property extrinsically: see invisible You could not have this property intrinsically: jumping Potion identification only worked 3 times out of 6 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 19 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 87% chance Monsters only dropped their equipment with 55% chance Scroll drop chance was reduced to 81% Musable item generation frequency had a negative bias of 15% Wand drop chance was reduced to 98% Implant drop chance was reduced to 84% Potion drop chance was reduced to 80% Armor drop chance was reduced to 91% Food drop chance was reduced to 81% Concealing monsters were spawned underneath items 83% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: dart The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: dart The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: hammer The following skill became untrainable if you tried to train it too early: missile weapons (turn 1) The following skill became untrainable if you tried to train it too early: healing spells (turn 1287) The following skill became untrainable after a while: boomerang (turn 82066) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 43539) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 16370 Monster spawn increase reached its maximum at turn 175190 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 13347264 The monster class that cannot be genocided was snake The monster class that was spawned more often: eye or sphere (freq bonus 2) The monster species that spawned more often: ill fungus (freq bonus 60) The monster species that spawned more often: skeleton naga (freq bonus 5) The monster species that spawned more often: clicking fungus (freq bonus 36) The monster species that spawned more often: senatorial accurate tupping hydroxy dervish (freq bonus 6) The monster species that spawned more often: field vole (freq bonus 12) The monster species that spawned more often: Akane (freq bonus 4) The monster species that spawned more often: Grindorn (freq bonus 12) The monster species that spawned more often: cheerleader ninja (freq bonus 15) The monster species that spawned more often: clairvoyant trove (freq bonus 9) The monster species that spawned more often: kurroe (freq bonus 16) The monster species that spawned more often: mirkwood spider (freq bonus 21) The monster species that spawned more often: hungry force fungus (freq bonus 26) The monster species that spawned more often: efreet merchant (freq bonus 36) The monster species that spawned more often: forgotten light (freq bonus 42) The monster species that spawned more often: fire ant (freq bonus 8) The monster species that spawned more often: nertz commerced (freq bonus 8) The monster species that spawned more often: drowning soul (freq bonus 14) The monster species that spawned more often: ammit (freq bonus 10) The monster species that spawned more often: muk (freq bonus 30) The monster species that spawned more often: icy ray (freq bonus 9) The monster trait that was more common: monsters that use an evil scentful perfume (freq bonus 6) The monster trait that was more common: monsters whose attacks suck your blood (freq bonus 2) The monster trait that was more common: monsters whose attacks tickle you (freq bonus 2) The monster species that never randomly spawned: blue devil The monster species that never randomly spawned: Phineas T. Barnum The monster species that never randomly spawned: menis The monster species that never randomly spawned: training snake The monster species that never randomly spawned: shallowest unassumingly monomial The monster species that never randomly spawned: death-on-a-stick The monster species that never randomly spawned: maud force patch The monster species that never randomly spawned: giant spawn mimic The monster species that never randomly spawned: Ghost of Heel The monster species that never randomly spawned: disenchanter spore The RNG hath decreed that this item was never generated: helm of teleportation (spinning helmet) The RNG hath decreed that this item was never generated: dented pot ((null)) The RNG hath decreed that this item was never generated: helm of starvation (guzzle helmet) The RNG hath decreed that this item was never generated: underlayer cloak (up-down cloak) The RNG hath decreed that this item was never generated: sleep (runed) The RNG hath decreed that this item was never generated: eerie cloak (ghostly cloak) The RNG hath decreed that this item was never generated: magic marker ((null)) The RNG hath decreed that this item was never generated: fireball (ragged) The RNG hath decreed that this item was never generated: nexus field (talkative) The RNG hath decreed that this item was never generated: map level (crumbling) The RNG hath decreed that this item was generated more often: bugging (wooden, freq bonus 10) The RNG hath decreed that this item was generated more often: inkutlass ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: confuse monster (NR 9, freq bonus 14) The RNG hath decreed that this item was generated more often: green sweets ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: golden arrow ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: expensive camera ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: stealth (pageless, freq bonus 19) The RNG hath decreed that this item was generated more often: levitation (agate, freq bonus 6) The RNG hath decreed that this item was generated more often: suguhanoken ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: water (clear, freq bonus 15) The RNG hath decreed that this item was generated more often: black dress ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: sleep (mottled, freq bonus 3) The RNG hath decreed that this item was generated more often: two-handed flail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cure numbness (opaque, freq bonus 8) The RNG hath decreed that this item was generated more often: striped shirt ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: wing cloak (angelic cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: infofuck stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: shield of peace ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: homing torpedo ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: striking (ebony, freq bonus 11) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 19) The RNG hath decreed that this item was always generated cursed: platinum dragon scale shield (platinum dragonhide shield) The RNG hath decreed that this item was always generated cursed: bullshit (YOU STEPPED INTO A HEAP OF SHIT) The RNG hath decreed that this item was always generated cursed: darkmode stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of conflict (politician cloak) The RNG hath decreed that this item was always generated cursed: oolong tea (wormwood) The RNG hath decreed that this item was always generated cursed: short sword ((null)) The RNG hath decreed that this item was always generated cursed: robe of weakness (green robe) The RNG hath decreed that this item was always generated cursed: implant of acceleration (empowering) The RNG hath decreed that this item was always generated cursed: bag of holding (bag) The RNG hath decreed that this item was always generated cursed: green spell stone (gray) The RNG hath decreed that this trap was always invisible: slingshot trap The RNG hath decreed that this trap was generated more often: exploding dice trap (freq bonus 8) Trap randomization happened for 1 in 668 traps Next attribute increase check would have come at turn 163 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having numbopathy (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (174) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (pink robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (spinning helmet) * sedge hat (middle-earth helmet) * skullcap (bug-tracking helmet) * flack helmet (masked helmet) * crystal helm (grunter helmet) * mining helm (round helmet) * field helm (gray helmet) * helm of safeguard (covered helmet) * war hat (long-hair helmet) * plasteel gloves (white gloves) * leather gloves (nondescript gloves) * gauntlets of safeguard (polnish gloves) * gauntlets of plugsuit (vampiric gloves) * commander gloves (riding gloves) * field gloves (transparent gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (torn boots) * field boots (korean sandals) * boots of safeguard (rain boots) Scrolls scroll of healing (SPRING NO HAPPEN) scroll of mana (THARR) scroll of phase door (ASCENSION IS IMPOSSIBLE) scroll of standard id (MOMMYXOMUHU) scroll of cure (MORKE GRUVER) * scroll of extra healing (SMUTSIKA SKOEKA) * scroll of greater mana restoration (MASH EM EXTENDED POTATO DINNER) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.