Leeroy, lawful male redguardian Thalmor ------------ ...........| |@@........| +..........| |..........| |..........| |..........| -----.------ [Leeroy the Concordate Agent] St11 Dx10 Co12 In10 Wi11 Ch8 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: numbopathy You could not have this property extrinsically: petrification resistance You could not have this property intrinsically: double attacks Scroll identification only worked 100 times out of 149 Ring identification only worked 4 times out of 13 Implant identification only worked 1 times out of 28 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 27 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 84% chance Monsters only dropped their equipment with 95% chance Wand drop chance was reduced to 91% Amulet drop chance was reduced to 89% Potion drop chance was reduced to 79% Armor drop chance was reduced to 75% Food drop chance was reduced to 93% Monster death drops spawned with only 96% chance The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: short sword The following skill became untrainable if you tried to train it too early: firearms (turn 59) The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 4800) The following skill became untrainable after a while: attack spells (turn 43920) The following skill couldn't be trained before a certain turn number is reached: searching (turn 20953) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 55541 Monster spawn increase reached its maximum at turn 149524 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 547428 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: giant humanoid (freq bonus 6) The monster species that spawned more often: harassed bravest copular (freq bonus 9) The monster species that spawned more often: goblin awgwa (freq bonus 18) The monster species that spawned more often: hidden lizard (freq bonus 9) The monster species that spawned more often: wreckful reassemble (freq bonus 22) The monster species that spawned more often: insane echidna (freq bonus 16) The monster species that spawned more often: simitar tasselled (freq bonus 22) The monster species that spawned more often: frogman leader (freq bonus 14) The monster species that spawned more often: undead acid mage (freq bonus 8) The monster species that spawned more often: frozenly aidmen palest (freq bonus 14) The monster species that spawned more often: giant child (freq bonus 11) The monster species that spawned more often: luxury yacht (freq bonus 28) The monster species that spawned more often: maylem (freq bonus 14) The monster species that spawned more often: salamander shaman (freq bonus 63) The monster species that spawned more often: tosa-ken (freq bonus 42) The monster species that spawned more often: green devil (freq bonus 21) The monster species that spawned more often: solar creeper (freq bonus 54) The monster species that spawned more often: amorphous patch (freq bonus 20) The monster species that spawned more often: hemi-doppelganger (freq bonus 52) The monster species that spawned more often: ratling (freq bonus 27) The monster species that spawned more often: sludge growth (freq bonus 16) The monster trait that was more common: unique monsters (freq bonus 1) The monster trait that was more common: monsters that are uncommon by a factor 2 (freq bonus 1) The monster trait that was more common: monsters whose attacks drain magical energy (freq bonus 2) The monster species that never randomly spawned: lindorm The monster species that never randomly spawned: Miki Onimaru The monster species that never randomly spawned: unhealth grue The monster species that never randomly spawned: heartbreaker libation The monster species that never randomly spawned: worktable outreached The monster species that never randomly spawned: volt force fungus The monster species that never randomly spawned: insurrectionist schoolchild The monster species that never randomly spawned: steam-powered rocket sentry The monster species that never randomly spawned: blastoise The monster species that never randomly spawned: crosspatch verging littler The RNG hath decreed that this item was never generated: cloak of flame (vestiary) The RNG hath decreed that this item was never generated: soft mattock ((null)) The RNG hath decreed that this item was never generated: fear (rusty) The RNG hath decreed that this item was never generated: youkan ((null)) The RNG hath decreed that this item was never generated: trap disarming (listening) The RNG hath decreed that this item was never generated: nownsible stone (gray) The RNG hath decreed that this item was never generated: stuck announcement stone (gray) The RNG hath decreed that this item was never generated: sensor cloak (minded cloak) The RNG hath decreed that this item was never generated: inka blade ((null)) The RNG hath decreed that this item was never generated: blood dragon scales ((null)) The RNG hath decreed that this item was generated more often: unaffected candle (candle, freq bonus 11) The RNG hath decreed that this item was generated more often: elementalism (4OFAE OF9 SCC9, freq bonus 15) The RNG hath decreed that this item was generated more often: implant of remorse (communal, freq bonus 8) The RNG hath decreed that this item was generated more often: crossbow ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: antiprayer stone (gray, freq bonus 38) The RNG hath decreed that this item was generated more often: diarrhea (eyefloating, freq bonus 4) The RNG hath decreed that this item was generated more often: giant scythe ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: bigscript helm (great helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: bugging (wooden, freq bonus 6) The RNG hath decreed that this item was generated more often: heavy shield ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: runesword (runic broadsword, freq bonus 3) The RNG hath decreed that this item was generated more often: fire (hexagonal, freq bonus 4) The RNG hath decreed that this item was generated more often: dropcurse stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: cyan spell stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: sin (old-testamentarian, freq bonus 11) The RNG hath decreed that this item was generated more often: ice box of digestion (cooling box, freq bonus 4) The RNG hath decreed that this item was generated more often: sickle ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: elven bow (runed bow, freq bonus 10) The RNG hath decreed that this item was generated more often: katana (samurai sword, freq bonus 2) The RNG hath decreed that this item was generated more often: naylight cloak (hearing cloak, freq bonus 6) The RNG hath decreed that this item was always generated cursed: robe of energy suction (gray robe) The RNG hath decreed that this item was always generated cursed: nothing (oak) The RNG hath decreed that this item was always generated cursed: black halberd (black polearm) The RNG hath decreed that this item was always generated cursed: bad shirt ((null)) The RNG hath decreed that this item was always generated cursed: highscore stone (gray) The RNG hath decreed that this item was always generated cursed: time (momentary) The RNG hath decreed that this item was always generated cursed: clay chain ((null)) The RNG hath decreed that this item was always generated cursed: geolysis (GICCC) The RNG hath decreed that this item was always generated cursed: anti disintegration (doorstopping) The RNG hath decreed that this item was always generated cursed: yatagan ((null)) The RNG hath decreed that this trap was always invisible: rmb loss trap The RNG hath decreed that this trap was generated more often: tracker trap (freq bonus 3) Trap randomization happened for 1 in 540 traps Next attribute increase check would have come at turn 526 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having petrification resistance (0) You were prevented from having numbopathy (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (313) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe stone (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (space helmet) * sedge hat (dream helmet) * skullcap (post-nuclear helmet) * flack helmet (hydra helmet) * crystal helm (anachrononononaut helmet) * mining helm (anti-government helmet) * field helm (musical helmet) * helm of safeguard (great helmet) * war hat (mechanical helmet) * plasteel gloves (white gloves) * leather gloves (tar gloves) * gauntlets of safeguard (velvet gloves) * gauntlets of plugsuit (odd pair of gloves) * commander gloves (nonexistant gloves) * field gloves (mirrored gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (heavy boots) * field boots (ankle boots) * boots of safeguard (combat boots) Scrolls scroll of healing (YELL AT SKY PREVENT KEY FOR 5) scroll of mana (TO CAJOLE TO AT SAME TIME GIVE UP SO LOOKS) scroll of phase door (MAYBE PROTECT FROM SERIOUS STATUS) scroll of standard id (NEW VERSIONS ARE BETTER THAN OLD ONES) scroll of cure (FORAGAN MISROCH TULEVEI) * scroll of extra healing (STARS) * scroll of greater mana restoration (GENTLY CARESS YOU TOO) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.