Leeroy, lawful male redguardian Thalmor ------ |..@@. |..@.| |....| |....| |$...| |....| ---.-- [Leeroy the Concordate Agent] St12 Dx9 Co11 In8 Wi11 Ch15 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. What do you want to wield? [- acd or ?*] Never mind. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: technicality You could not have this property extrinsically: full nutrients You could not have this property intrinsically: shock resistance Scroll identification only worked 100 times out of 199 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 148 Monsters only dropped their musable items with 91% chance Scroll drop chance was reduced to 83% Ring drop chance was reduced to 91% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 75% Potion drop chance was reduced to 90% Weapon drop chance was reduced to 75% Armor drop chance was reduced to 91% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 86% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: polearms The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: techniques The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: bow The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: lightsaber (turn 25) The following skill became untrainable if you tried to train it too early: techniques (turn 160) The following skill became untrainable after a while: techniques (turn 97272) The following skill couldn't be trained before a certain turn number is reached: high heels (turn 15479) Items were more likely to be generated cursed by 33% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 83797 Monster spawn increase reached its maximum at turn 175055 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 4329472 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: jelly (freq bonus 4) The monster species that spawned more often: pale soul (freq bonus 9) The monster species that spawned more often: cave ape (freq bonus 12) The monster species that spawned more often: dark gray warp fungus (freq bonus 48) The monster species that spawned more often: lag defense tower (freq bonus 10) The monster species that spawned more often: charcoal colony (freq bonus 54) The monster species that spawned more often: undead yeoman (freq bonus 6) The monster species that spawned more often: equalization whence ordainment (freq bonus 6) The monster species that spawned more often: aklash (freq bonus 7) The monster species that spawned more often: forbidden lich (freq bonus 14) The monster species that spawned more often: perspicacity infundibulum (freq bonus 36) The monster species that spawned more often: wolfing pottering (freq bonus 28) The monster species that spawned more often: giant zombie (freq bonus 72) The monster species that spawned more often: privatizing contraception (freq bonus 10) The monster species that spawned more often: mininaga (freq bonus 6) The monster species that spawned more often: insecurity swang uncaring (freq bonus 20) The monster species that spawned more often: aquatic monster (freq bonus 10) The monster species that spawned more often: actable veluring (freq bonus 24) The monster species that spawned more often: floating nymph (freq bonus 12) The monster species that spawned more often: mosquito defensor (freq bonus 36) The monster species that spawned more often: dyspeptically swayer (freq bonus 15) The monster trait that was more common: monsters that wander randomly (freq bonus 4) The monster trait that was more common: monsters that count as bats (freq bonus 1) The monster trait that was more common: monsters that wail (freq bonus 1) The monster trait that was more common: monsters who attack with mana, which is completely irresistible (freq bonus 2) The monster species that never randomly spawned: notable warp patch The monster species that never randomly spawned: pustule lymphoid unwisely hippopotami The monster species that never randomly spawned: ice warp fungus The monster species that never randomly spawned: razor pit demon The monster species that never randomly spawned: gru The monster species that never randomly spawned: deep dragon The monster species that never randomly spawned: chaosse The monster species that never randomly spawned: dark monster The monster species that never randomly spawned: mind warp fungus The monster species that never randomly spawned: translucent mushroom The RNG hath decreed that this item was never generated: detect unseen (violet) The RNG hath decreed that this item was never generated: kicking boots (steel boots) The RNG hath decreed that this item was never generated: see invisible (magenta) The RNG hath decreed that this item was never generated: elven helm (runed helm) The RNG hath decreed that this item was never generated: restore ability (light brown) The RNG hath decreed that this item was never generated: tin opener ((null)) The RNG hath decreed that this item was never generated: autocursing (gentle) The RNG hath decreed that this item was never generated: banishing fear (fearsome) The RNG hath decreed that this item was never generated: trump coat (residential cloak) The RNG hath decreed that this item was never generated: speedwagon's hat ((null)) The RNG hath decreed that this item was generated more often: morganite (pink, freq bonus 10) The RNG hath decreed that this item was generated more often: mace ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: amulet of ESP (circular, freq bonus 32) The RNG hath decreed that this item was generated more often: undressing stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: volt rock (mistranslated, freq bonus 85) The RNG hath decreed that this item was generated more often: cyan dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: tar star ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: cloak of flame (vestiary, freq bonus 18) The RNG hath decreed that this item was generated more often: fireball (ragged, freq bonus 2) The RNG hath decreed that this item was generated more often: earth (KIRJE, freq bonus 6) The RNG hath decreed that this item was generated more often: poison (mum, freq bonus 12) The RNG hath decreed that this item was generated more often: ebb tide (SUKI TOKIMEKI TO KISS, freq bonus 2) The RNG hath decreed that this item was generated more often: yellow dragon scale shield (yellow dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: K-ration ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: camouflaged clothes (camouflage patterned clothes, freq bonus 12) The RNG hath decreed that this item was generated more often: bean ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: homicide stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: drain life (velvet, freq bonus 5) The RNG hath decreed that this item was generated more often: gain mana (DAMN IT, freq bonus 3) The RNG hath decreed that this item was generated more often: silver short sword ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 16) The RNG hath decreed that this item was always generated cursed: disconnect stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of sudden attack (fertile cloak) The RNG hath decreed that this item was always generated cursed: amulet of infinity (splashed) The RNG hath decreed that this item was always generated cursed: K-ration ((null)) The RNG hath decreed that this item was always generated cursed: implant of traveling (argent) The RNG hath decreed that this item was always generated cursed: chaos gloves (transparent gloves) The RNG hath decreed that this item was always generated cursed: sapphire dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: boat oar ((null)) The RNG hath decreed that this item was always generated cursed: underlaid stone (gray) The RNG hath decreed that this item was always generated cursed: earthquake (battered) The RNG hath decreed that this trap was always invisible: misfire trap The RNG hath decreed that this trap was generated more often: MC trap (freq bonus 2) Trap randomization happened for 1 in 681 traps Next attribute increase check would have come at turn 150 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having full nutrients (0) You were prevented from having technicality (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (200) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (white robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (bluy helmet) * sedge hat (filtered helmet) * skullcap (middle-earth helmet) * flack helmet (dim colored helmet) * crystal helm (cloudy helmet) * mining helm (resounding helmet) * field helm (celtic helmet) * helm of safeguard (less helmet) * war hat (gray helmet) * plasteel gloves (white gloves) * leather gloves (moth-bitten gloves) * gauntlets of safeguard (odd pair of gloves) * gauntlets of plugsuit (even pair of gloves) * commander gloves (fighting gloves) * field gloves (boxing gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (torn boots) * field boots (persian boots) * boots of safeguard (turbo boots) Scrolls scroll of healing (CLOAK OF NOOB RESISTANCE) scroll of mana (ZBAR BERI ZBARKOM CHRE KARIOB PHARIBOU) scroll of phase door (SLAM ROBUSTNESS BODY TO ENEMY SERIOUS) scroll of standard id (IS THERE A WAY TO DONATE 2 DT) scroll of cure (TRY HARD) * scroll of extra healing (NR 9) * scroll of greater mana restoration (CTRL ALT DEL) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.