Leeroy, lawful male redguardian Fighter --------- |.......| ........| |..@....| |...f..F| --------- [Leeroy the Mercury] St17 Dx13 Co10 In10 Wi10 Ch5 FigRedMalLaw Dlvl:1 $0 HP23(23) Pw4(4) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Fighter. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. # You don't know any spells right now. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickopathy You could not have this property extrinsically: stunnopathy You could not have this property intrinsically: quad attacks Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 173 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 69% chance Monsters only dropped their equipment with 99% chance Wand drop chance was reduced to 89% Potion drop chance was reduced to 77% Weapon drop chance was reduced to 76% Tool drop chance was reduced to 94% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 69% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: spirituality The following skill was trained at half the usual rate: devices The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: crossbow The following skill became untrainable if you tried to train it too early: searching (turn 1) The following skill became untrainable if you tried to train it too early: quarterstaff (turn 585) The following skill became untrainable after a while: enchantment spells (turn 26837) The following skill couldn't be trained before a certain turn number is reached: knife (turn 52915) Sticky curses were more common by 34% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 15435 Monster spawn increase reached its maximum at turn 382210 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 522725 The monster class that cannot be genocided was xorn The monster class that was spawned more often: orc (freq bonus 1) The monster species that spawned more often: trousershitter man (freq bonus 18) The monster species that spawned more often: rusty coins (freq bonus 16) The monster species that spawned more often: baby ruby dragon (freq bonus 9) The monster species that spawned more often: Laurens (freq bonus 30) The monster species that spawned more often: jailor gamma (freq bonus 30) The monster species that spawned more often: swamp inhabitant (freq bonus 60) The monster species that spawned more often: transubstantiation dysenteric (freq bonus 3) The monster species that spawned more often: Steelinger (freq bonus 4) The monster species that spawned more often: incoming tribunate (freq bonus 6) The monster species that spawned more often: Corina's special combat boot (freq bonus 4) The monster species that spawned more often: canna exulting (freq bonus 8) The monster species that spawned more often: enigmatic scarab (freq bonus 6) The monster species that spawned more often: select spade (freq bonus 30) The monster species that spawned more often: Thai's high-heeled lady shoe (freq bonus 4) The monster species that spawned more often: overbidding warred (freq bonus 12) The monster species that spawned more often: giant uranium dragonfly (freq bonus 18) The monster species that spawned more often: weeping willow (freq bonus 12) The monster species that spawned more often: lash mistress (freq bonus 2) The monster species that spawned more often: medium generator (freq bonus 12) The monster species that spawned more often: berserker (freq bonus 30) The monster trait that was more common: monsters whose attacks wound your legs (freq bonus 6) The monster species that never randomly spawned: titivated nonprofessional The monster species that never randomly spawned: monkey head The monster species that never randomly spawned: magic star The monster species that never randomly spawned: electric eel The monster species that never randomly spawned: young mantidragon The monster species that never randomly spawned: soft girl The monster species that never randomly spawned: waste passed bronchitic surtaxed siege The monster species that never randomly spawned: poor lich The monster species that never randomly spawned: skeleton warrior The monster species that never randomly spawned: giant tan bat The RNG hath decreed that this item was never generated: oolong tea (wormwood) The RNG hath decreed that this item was never generated: mercurial dragon scale mail ((null)) The RNG hath decreed that this item was never generated: material stability (rock solid) The RNG hath decreed that this item was never generated: amulet of premature death (deadly) The RNG hath decreed that this item was never generated: numbness (constricting) The RNG hath decreed that this item was never generated: display loss stone (gray) The RNG hath decreed that this item was never generated: sack (bag) The RNG hath decreed that this item was never generated: charging (HACKEM MUCHE) The RNG hath decreed that this item was never generated: submachine gun ((null)) The RNG hath decreed that this item was never generated: wonder (stevia) The RNG hath decreed that this item was generated more often: barrier shield ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: remove resistance (cyclic, freq bonus 18) The RNG hath decreed that this item was generated more often: x'mas cake ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: bone stone (gray, freq bonus 183) The RNG hath decreed that this item was generated more often: elven gauntlets (faded mittens, freq bonus 15) The RNG hath decreed that this item was generated more often: wooden bar ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: red spell stone (gray, freq bonus 101) The RNG hath decreed that this item was generated more often: lapis lazuli (blue, freq bonus 26) The RNG hath decreed that this item was generated more often: gain level (overpowered, freq bonus 40) The RNG hath decreed that this item was generated more often: bridge muzzle ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: quite heavy iron ball ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: restore ability (light brown, freq bonus 7) The RNG hath decreed that this item was generated more often: damage meter stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of vanilla (hellatial, freq bonus 15) The RNG hath decreed that this item was generated more often: gnomish suit (little blue vest, freq bonus 8) The RNG hath decreed that this item was generated more often: cyan dragon scale mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: ruby dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: trap creation stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: atsuzoko boots ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: elemental beam (wet, freq bonus 2) The RNG hath decreed that this item was always generated cursed: atsuzoko boots ((null)) The RNG hath decreed that this item was always generated cursed: sedge hat (wide conical hat) The RNG hath decreed that this item was always generated cursed: sky dragon scale shield (sky dragonhide shield) The RNG hath decreed that this item was always generated cursed: crossbow ((null)) The RNG hath decreed that this item was always generated cursed: placeholder gloves (spanish gloves) The RNG hath decreed that this item was always generated cursed: dementia boots (ankle boots) The RNG hath decreed that this item was always generated cursed: sapphire dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: prehnite (radiant) The RNG hath decreed that this item was always generated cursed: aurora beam (alarming) The RNG hath decreed that this item was always generated cursed: quaffer helmet (water-pipe helmet) The RNG hath decreed that this trap was always invisible: wakeup call trap The RNG hath decreed that this trap was generated more often: blade wire (freq bonus 10) Trap randomization happened for 1 in 977 traps Next attribute increase check would have come at turn 462 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having stunnopathy (0) You were prevented from having sickopathy (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Selene, Helios and Eos Your deity was Selene The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (185) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (gray robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (dim colored helmet) * sedge hat (kitchen hat) * skullcap (guzzle helmet) * flack helmet (black helmet) * crystal helm (anachrononononaut helmet) * mining helm (internet helmet) * field helm (padded helmet) * helm of safeguard (speechpipe helmet) * war hat (strip bandana) * plasteel gloves (white gloves) * leather gloves (brand-new gloves) * gauntlets of safeguard (spiky gloves) * gauntlets of plugsuit (slit gloves) * commander gloves (spacey gloves) * field gloves (faded mittens) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (cast iron boots) * field boots (fetish heels) * boots of safeguard (gentle boots) Scrolls scroll of identify (BEZ CZTERECH CHAN BYSMY NIGDY NIE SPOTKAL) scroll of confuse monster (HOPEFULLY THE INVENTOR OF STICKY KEYS WILL DIE PAINFULLY) scroll of proof armor (TYPE CHANGING BY SLATE) scroll of healing (PLEBHACK NOW WITH SAVESTATES) scroll of mana (FUS RO DAH) scroll of phase door (WET WITH WATER) scroll of standard id (HAEHAEHAEHAEHAEHAEHAE HAEHAEHAE HAEHAE) scroll of cure (OEH DER HAT SCHON NULL PLUS VIER RUESTUNG) * scroll of extra healing (SEGFAULT PANIC CAUSES SAVEGAME CORRUPTION) * scroll of greater mana restoration (THEN CALL IT POPO MAIL) Wands wand of polymorph (maple) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fighter... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.