Leeroy, lawful male redguardian Lunatic ------------- +...........+ |...s@......| |...{.Z.....| -----.------- [Leeroy the Howler] St8 Dx15 Co11 In16 Wi9 Ch8 LunRedMalLaw Dlvl:1 $0 HP28(28) Pw5(5) AC-16 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Lunatic. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Pick an object. @ a human or elf or you (redguardian lunatic called Leeroy, on a staircase) Accessing Pokedex entry for lunatic... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 1, alignment 0. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - ordinary physical Beware, there will be no return! Still climb? [yn] (n) Final attributes You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins You could not have this property at all: detect monsters You could not have this property extrinsically: disintegration resistance You could not have this property intrinsically: stun resistance Scroll identification only worked 100 times out of 115 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 22 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 116 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 45% chance Monsters only dropped their equipment with 88% chance Scroll drop chance was reduced to 81% Musable item generation frequency had a negative bias of 33% Ring drop chance was reduced to 80% Implant drop chance was reduced to 94% Potion drop chance was reduced to 29% Weapon drop chance was reduced to 86% Armor drop chance was reduced to 73% Tool drop chance was reduced to 82% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 67% of the time only The following skill could not be trained at all: form VI (Niman) The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: implants The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: attack spells (turn 30) The following skill became untrainable if you tried to train it too early: searching (turn 3080) The following skill became untrainable after a while: bow (turn 35630) The following skill couldn't be trained before a certain turn number is reached: devices (turn 25545) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 11822 Monster spawn increase reached its maximum at turn 73233 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 377298 The monster class that cannot be genocided was trapper or lurker above The monster class that was spawned more often: flying fish (freq bonus 1) The monster species that spawned more often: bright white stalk (freq bonus 12) The monster species that spawned more often: elusive xorn wizard (freq bonus 5) The monster species that spawned more often: werevampire (freq bonus 8) The monster species that spawned more often: spoonerism negativing prolifically (freq bonus 3) The monster species that spawned more often: staff mimic (freq bonus 30) The monster species that spawned more often: fast beam (freq bonus 6) The monster species that spawned more often: alienism assisi (freq bonus 16) The monster species that spawned more often: elder psychic dragon (freq bonus 24) The monster species that spawned more often: magnetic colony (freq bonus 4) The monster species that spawned more often: halfpenny arthrography unshipped (freq bonus 5) The monster species that spawned more often: roguishly unfought vesicular (freq bonus 8) The monster species that spawned more often: red river hog (freq bonus 6) The monster species that spawned more often: hunting lion (freq bonus 3) The monster species that spawned more often: gazer quasit (freq bonus 8) The monster species that spawned more often: baby copper dragon (freq bonus 12) The monster species that spawned more often: ice bird (freq bonus 15) The monster species that spawned more often: floating mimic (freq bonus 30) The monster species that spawned more often: virus (freq bonus 3) The monster species that spawned more often: bat swarm (freq bonus 12) The monster species that spawned more often: giant bronze dragonfly (freq bonus 12) The monster trait that was more common: HC aliens (freq bonus 5) The monster trait that was more common: monsters whose attacks suck off your gear (freq bonus 9) The monster trait that was more common: monsters whose attacks confuse you (freq bonus 6) The monster trait that was more common: monsters that talk like whores (freq bonus 1) The monster trait that was more common: monsters with poison resistance (freq bonus 1) The monster trait that was more common: monsters whose attacks act like cursed unicorn horns (freq bonus 4) The monster trait that was more common: monsters that make sheep sounds (freq bonus 1) The monster species that never randomly spawned: claque unnoticeably The monster species that never randomly spawned: pale draconian The monster species that never randomly spawned: dyslectic yapper The monster species that never randomly spawned: fire cattle The monster species that never randomly spawned: random cockatrice The monster species that never randomly spawned: special fungus The monster species that never randomly spawned: reston The monster species that never randomly spawned: consumed fire boar The monster species that never randomly spawned: death dragonfly The monster species that never randomly spawned: postoperatively moi consumer jerseyite The RNG hath decreed that this item was never generated: goldspell stone (gray) The RNG hath decreed that this item was never generated: training (chocolate) The RNG hath decreed that this item was never generated: amulet of explosion (nuclear) The RNG hath decreed that this item was never generated: chaos bolt (credited) The RNG hath decreed that this item was never generated: acid (white) The RNG hath decreed that this item was never generated: nature beam (retarded) The RNG hath decreed that this item was never generated: sinful heels (red sneakers) The RNG hath decreed that this item was never generated: curseuse stone (gray) The RNG hath decreed that this item was never generated: free action (twisted) The RNG hath decreed that this item was never generated: regeneration (antique) The RNG hath decreed that this item was generated more often: pink sweets ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: cure sickness (indigo, freq bonus 29) The RNG hath decreed that this item was generated more often: keen memory (black lily, freq bonus 12) The RNG hath decreed that this item was generated more often: shield of mobility (slippery shield, freq bonus 25) The RNG hath decreed that this item was generated more often: senzu ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: violet spell stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: elementalism (4OFAE OF9 SCC9, freq bonus 14) The RNG hath decreed that this item was generated more often: menu nose gloves (moth-bitten gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: terere (nanika, freq bonus 6) The RNG hath decreed that this item was generated more often: sin (old-testamentarian, freq bonus 15) The RNG hath decreed that this item was generated more often: uninformation stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID, freq bonus 4) The RNG hath decreed that this item was generated more often: discharge stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: noob pollax ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: gravation stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: banishing fear (voluminous, freq bonus 10) The RNG hath decreed that this item was generated more often: paper sword ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: implant of dawn (sacred, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of thirst (echo helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: implant of evisceration (screaming, freq bonus 18) The RNG hath decreed that this item was always generated cursed: time (momentary) The RNG hath decreed that this item was always generated cursed: x'mas cake ((null)) The RNG hath decreed that this item was always generated cursed: cloak of technicality (brick cloak) The RNG hath decreed that this item was always generated cursed: boss visor ((null)) The RNG hath decreed that this item was always generated cursed: satisfy hunger (cute) The RNG hath decreed that this item was always generated cursed: bad effect (LITTLE STRAWBERRY ME BABY) The RNG hath decreed that this item was always generated cursed: difficult gloves (vampiric gloves) The RNG hath decreed that this item was always generated cursed: leather drum (drum) The RNG hath decreed that this item was always generated cursed: pet-stomping platform boots (thick-soled boots) The RNG hath decreed that this item was always generated cursed: black dragon scale shield (black dragonhide shield) The RNG hath decreed that this trap was always invisible: arabella speaker The RNG hath decreed that this trap was generated more often: time trap (freq bonus 4) Trap randomization happened for 1 in 593 traps Next attribute increase check would have come at turn 864 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having disintegration resistance (0) You were prevented from having detect monsters (0) Your chance to block was 34% You had 1500 points of nutrition remaining You regenerated You were a werejackal Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Eluvian, Moon and Lycanthus Your deity was Eluvian The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (65) You survived You didn't know any spells. Techniques known in the end Name Level Status eviscerate 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helm of steel (plumed helmet) gauntlets of steel (slippery gloves) kicking boots (irregular boots) Scrolls scroll of healing (WAKTU UNTUK MATI) scroll of mana (INS CUBITOR) scroll of phase door (PROJECTION LEAD) scroll of standard id (IPSAE IAOAI) scroll of cure (DEHARK A SONE BHELL) * scroll of extra healing (890 C PROPERTY) * scroll of greater mana restoration (KITCHACK IS NOT A KITCHEN SINK) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Grand Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Expert) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Lunatic... You and Andreas escaped from the dungeon with 24 points, Since you escaped early, the score list will not be checked.