Leeroy, lawful male alchemist Lunatic ----- .... |#..}| |}...+ |.@d.| |..... ------ [Leeroy the Howler] St10 Dx7 Co11 In10 Wi4 Ch8 LunAlcMalLaw Dlvl:1 $0 HP19(19) Pw6(6) AC-17 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male alchemist Lunatic. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Pick an object. d a dog or other canine (tame jackal) (base level 0) Accessing Pokedex entry for jackal... Base statistics of this monster type: Base level = 0, difficulty = 1, AC = 7, magic resistance = 0, alignment 0. Normal speed (12). Normal generation in groups, with frequency 25. No resistances. No conveyed resistances. Genocidable, carnivorous. Can be seen with infravision. Origin: Vanilla NetHack or SLASH'EM. Is a valid polymorph form. Attacks: 1d2, bite - ordinary physical # You can't use two weapons while wearing a shield. # pair of kicking boots - This is a piece of armor. Color: yellow. Material: elasthan. Appearance: balanced boots. Slot: boots. It can be worn for protection (armor class, magic cancellation etc.). If you want to be a kung-fu fighter, wear these boots to power up your kicks. pair of kicking boots - This is a piece of armor. Color: yellow. Material: elasthan. Appearance: balanced boots. Slot: boots. It can be worn for protection (armor class, magic cancellation etc.). If you want to be a kung-fu fighter, wear these boots to power up your kicks. Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) # (2x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins You could not have this property at all: searching You could not have this property extrinsically: full nutrients You could not have this property intrinsically: telepathy Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 40 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 139 Scroll drop chance was reduced to 87% Ring drop chance was reduced to 84% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 80% Potion drop chance was reduced to 81% Tool drop chance was reduced to 70% Food drop chance was reduced to 92% The following skill could not be trained at all: mace The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: sexy flats The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: club (turn 40) The following skill became untrainable if you tried to train it too early: mace (turn 60) The following skill became untrainable after a while: high heels (turn 67582) The following skill couldn't be trained before a certain turn number is reached: polymorphing (turn 25288) Heavy curses were more common by 86% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 49054 Monster spawn increase reached its maximum at turn 207514 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 271467 The monster class that cannot be genocided was light The monster class that was spawned more often: rodent (freq bonus 2) The monster species that spawned more often: Itachi Uchiha (freq bonus 18) The monster species that spawned more often: Ozan (freq bonus 20) The monster species that spawned more often: transvestite (freq bonus 6) The monster species that spawned more often: dwarf king (freq bonus 16) The monster species that spawned more often: captain (freq bonus 5) The monster species that spawned more often: concordance bathroom (freq bonus 14) The monster species that spawned more often: clumsy sphere (freq bonus 30) The monster species that spawned more often: underrating kindergarten (freq bonus 12) The monster species that spawned more often: greener spider (freq bonus 16) The monster species that spawned more often: determined troll (freq bonus 12) The monster species that spawned more often: snaker (freq bonus 12) The monster species that spawned more often: roaring fishtaur (freq bonus 8) The monster species that spawned more often: kappa zombie (freq bonus 28) The monster species that spawned more often: weary-looking traveler (freq bonus 24) The monster species that spawned more often: Arsenal (freq bonus 24) The monster species that spawned more often: dislocation issuably innermost (freq bonus 18) The monster species that spawned more often: epidote force patch (freq bonus 5) The monster species that spawned more often: haunted spirit (freq bonus 8) The monster species that spawned more often: engraver lich (freq bonus 14) The monster species that spawned more often: dread (freq bonus 10) The monster trait that was more common: monsters that are slithy (freq bonus 2) The monster species that never randomly spawned: disintegration ant The monster species that never randomly spawned: totter flailing The monster species that never randomly spawned: pike The monster species that never randomly spawned: ogre shaman The monster species that never randomly spawned: crochet bursted The monster species that never randomly spawned: agronomic sunlight somnambulator The monster species that never randomly spawned: nymphomaniac The monster species that never randomly spawned: semi-novice priest The monster species that never randomly spawned: Crone Lilith The monster species that never randomly spawned: marsupilami The monster class that always generated with extra speed: imp or minor demon The RNG hath decreed that this item was never generated: deep dragon scale shield (deep dragonhide shield) The RNG hath decreed that this item was never generated: amulet of spell forgetting (guilded) The RNG hath decreed that this item was never generated: implant of propogation (crackling) The RNG hath decreed that this item was never generated: protection (black onyx) The RNG hath decreed that this item was never generated: elven spear (runed spear) The RNG hath decreed that this item was never generated: earth (KIRJE) The RNG hath decreed that this item was never generated: polyform (radiant green) The RNG hath decreed that this item was never generated: elemental beam (wet) The RNG hath decreed that this item was never generated: elongation cloak (long-range cloak) The RNG hath decreed that this item was never generated: wedge sandals (heeled sandals) The RNG hath decreed that this item was generated more often: ring mail ((null), freq bonus 48) The RNG hath decreed that this item was generated more often: striking (ebony, freq bonus 50) The RNG hath decreed that this item was generated more often: monster glyph stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: great houchou ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: poison blast (tattered, freq bonus 6) The RNG hath decreed that this item was generated more often: bath towel ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: latency stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: worthless piece of violet glass (violet, freq bonus 4) The RNG hath decreed that this item was generated more often: allpicking gloves (flower gloves, freq bonus 60) The RNG hath decreed that this item was generated more often: apple ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: prehnite (radiant, freq bonus 2) The RNG hath decreed that this item was generated more often: stun monster (shivering, freq bonus 10) The RNG hath decreed that this item was generated more often: batarang ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: bent sable (bent sword, freq bonus 4) The RNG hath decreed that this item was generated more often: small piece of unrefined mithril (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: magical paintbrush ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: mana bolt (irresistible, freq bonus 9) The RNG hath decreed that this item was generated more often: detect treasure (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: field boots (camouflage patterned boots, freq bonus 2) The RNG hath decreed that this item was generated more often: endure cold (deep, freq bonus 10) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 92) The RNG hath decreed that this item was always generated cursed: delight stone (gray) The RNG hath decreed that this item was always generated cursed: destroy armor (JUYED AWK YACC) The RNG hath decreed that this item was always generated cursed: amethyst dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: sleeping (effervescent) The RNG hath decreed that this item was always generated cursed: elven arrow (runed arrow) The RNG hath decreed that this item was always generated cursed: steel-capped sandal ((null)) The RNG hath decreed that this item was always generated cursed: dripping tread (dripping) The RNG hath decreed that this item was always generated cursed: tele level (irregular) The RNG hath decreed that this item was always generated cursed: implant of evisceration (screaming) The RNG hath decreed that this item was always generated cursed: helm of fear (horned helmet) The RNG hath decreed that this trap was always invisible: shapechange trap The RNG hath decreed that this trap was generated more often: flood trap (freq bonus 9) Trap randomization happened for 1 in 923 traps Next attribute increase check would have come at turn 3520 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 Your sanity was 0 You were poison resistant You were acid resistant You had not decided on your sexuality yet You were prevented from having automatic searching (0) You were prevented from having full nutrients (0) Your chance to block was 34% You had 1500 points of nutrition remaining You regenerated You were a weresnake Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Eluvian, Moon and Lycanthus Your deity was Eluvian The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (307) You survived Spells known in the end Name Level Category Fail Memory a - chemistry 1 divine 0% 100% Techniques known in the end Name Level Status eviscerate 1X Prepared(0) research 1 R Prepared(0) tinker 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helm of steel (orange visored helmet) gauntlets of steel (parked gloves) kicking boots (balanced boots) gauntlets of fumbling (digger gloves) lab coat (white coat) Scrolls scroll of healing (THERE IS A MONSTER CLASS THAT SHOULD BE GENOCIDED IRL) scroll of mana (YIK MECH SHEGOTH) scroll of phase door (DUCKHACK III THE DUCKENING) scroll of standard id (SCARAB BEETLES SHOULD HAVE MINUS20 AC) scroll of cure (SLEXY ROBBER NYMPHETS 2018) * scroll of extra healing (VIELAE YKSI TYHMAE KUOLEMAAN) * scroll of greater mana restoration (YO I PLAYED THE GAME AND DIED TO SOME UTTER BULLSHIT) Spellbooks spellbook of chemistry (antique) Potions * potion of booze (jasmine) * potion of fruit juice (present) * potion of see invisible (opaque) * potion of sickness (fuming) * potion of sleeping (slimy) * potion of clairvoyance (homebrew) * potion of confusion (bright green tea) * potion of hallucination (blue) * potion of healing (illegal) * potion of extra healing (venomous) * potion of restore ability (nanika) * potion of blindness (infusion) * potion of ESP (green) * potion of gain energy (yerba mate) * potion of gain health (grog) * potion of banishing fear (cluster amaryllis) * potion of fire resistance (prickly ash) * potion of ice (mulled) * potion of fire (orange) * potion of fear (peppermint) * potion of stunning (tangerine) * potion of numbness (clotted blood) * potion of dimness (ink) * potion of slime (steamy) * potion of urine (honey) * potion of cancellation (cooling) * potion of sanity (baloon flower) * potion of cure insanity (castor bean) * potion of porter (alcoholic) * potion of wonder (gray) * potion of terces dlu (topaz) * potion of hiding (substitute) * potion of decoy making (manky) * potion of down level (essential) * potion of keen memory (crimson) * potion of cure wounds (raspberry) * potion of cure serious wounds (illuminated) * potion of night vision (amber) * potion of cure critical wounds (sauce) * potion of resistance (dandelion) * potion of poison (violet-red) * potion of coffee (stevia) * potion of red tea (deep blue) * potion of oolong tea (dirty) * potion of green tea (black) * potion of cocoa (liquid) * potion of green mate (iridescent) * potion of terere (humour) * potion of aojiru (camo) * potion of wine (sky blue) * potion of Ultimate Tsuyoshi Special (thaumaturgic) * potion of Mehoho Burusasan G (paisley) * potion of beneficial effect (dark green) * potion of random intrinsic (vapor) * potion of training (murky) * potion of invisibility (bird's eye) * potion of monster detection (radiating) * potion of object detection (fluorescent) * potion of enlightenment (feeding) * potion of full healing (chocolate) * potion of levitation (cacao) * potion of polymorph (plaid) * potion of mutation (tasteless) * potion of speed (aquamarine) * potion of acid (herbal) * potion of oil (effervescent) * potion of salt water (moonshine) * potion of gain ability (baby's breath) * potion of gain level (camping) * potion of invulnerability (black lily) * potion of paralysis (nectar) * potion of extreme power (marigold) * potion of recovery (clover) * potion of heroism (emerald) * potion of cyanide (alchemical) * potion of radium (coffee) * potion of Jolt Cola (shining) * potion of Pan Galactic Gargle Blaster (maleen) * potion of (null) (frothing) * potion of (null) (magenta) * potion of (null) (greasy) * potion of (null) (silver) * potion of (null) (spoonful) * potion of (null) (caramel) * potion of (null) (unlight) * potion of (null) (jackpot) * potion of (null) (bouillon) * potion of (null) (silvervine) * potion of (null) (roast mate) * potion of (null) (blueberry) * potion of (null) (luminescent) * potion of (null) (instant coffee) * potion of (null) (endbringer) * potion of (null) (freezing) * potion of (null) (bitter) * potion of (null) (rosemary) * potion of (null) (iffy) * potion of (null) (dark) * potion of (null) (gooey) * potion of (null) (deadweight) * potion of (null) (lavender) * potion of (null) (brown) * potion of (null) (muddy) * potion of (null) (cloudy) * potion of (null) (metallic) * potion of (null) (viscous) * potion of (null) (vermillion) * potion of (null) (palmarosa) * potion of (null) (elder flower) * potion of (null) (thyme) * potion of (null) (fragrant olive) * potion of (null) (ghostly) * potion of (null) (cherry-blossom) * potion of (null) (blinding) * potion of (null) (gasoline) * potion of (null) (oobleck) * potion of (null) (red) * potion of (null) (pink) * potion of (null) (blood-colored) * potion of (null) (turquoise) * potion of (null) (swirly) * potion of (null) (mineral) * potion of (null) (ketchup) * potion of (null) (aqueous) * potion of (null) (pseudo-violet) * potion of (null) (white) * potion of (null) (vitriol) * potion of (null) (peculiar) * potion of (null) (squirting) * potion of (null) (whisky) * potion of (null) (glowing-red) * potion of (null) (icy) * potion of (null) (yoghurt) * potion of (null) (glassy) * potion of (null) (tan) * potion of (null) (foaming) * potion of (null) (creamy) * potion of (null) (bewitched) * potion of (null) (hidden tea) * potion of (null) (smoky) * potion of (null) (ethereal) * potion of (null) (flammable) * potion of (null) (cinnamon) * potion of (null) (violet) * potion of (null) (bright) * potion of (null) (squishy) * potion of (null) (sizzling) * potion of (null) (cyan) * potion of (null) (pungent) * potion of (null) (wormwood) * potion of (null) (carcinogenic) * potion of (null) (finicky) * potion of (null) (unnatural) * potion of (null) (golden) * potion of (null) (streamlined) * potion of (null) (fizzy) * potion of (null) (colorless) * potion of (null) (ice-cold) * potion of (null) (puce) * potion of (null) (hibiscus) * potion of (null) (quiet) * potion of (null) (purple) * potion of (null) (laurel) * potion of (null) (ecru) * potion of (null) (plasmatic) * potion of (null) (orange tea) * potion of (null) (bayberry) * potion of (null) (sticky) * potion of (null) (sweet) * potion of (null) (vinaigrette) * potion of (null) (forget-me-not) * potion of (null) (simmering) * potion of (null) (addicted) * potion of (null) (ochre) * potion of (null) (cough) * potion of (null) (dimly-shining) * potion of (null) (St.John's Wort) * potion of (null) (aromatic) * potion of (null) (spiritual) * potion of (null) (tesco value) * potion of (null) (distilled) * potion of (null) (turbulent) * potion of (null) (gaseous) * potion of (null) (glam) * potion of (null) (purple-red) * potion of (null) (blue flag) * potion of (null) (creepy) * potion of (null) (mulberry) * potion of (null) (brilliant blue) * potion of (null) (syrup) * potion of (null) (quicksilver) * potion of (null) (hallowed) * potion of (null) (brown oolong tea) * potion of (null) (cranberry) * potion of (null) (starlight) * potion of (null) (mum) * potion of (null) (dangerous) * potion of (null) (cornflower) * potion of (null) (ruby) * potion of (null) (reddish) * potion of (null) (gastric) * potion of (null) (bubbly) * potion of (null) (nettle) * potion of (null) (voluminous) * potion of (null) (mint) * potion of (null) (yellow) * potion of (null) (milky) * potion of (null) (flubber) * potion of (null) (iris) * potion of (null) (polka-dot) * potion of (null) (sweet basil) * potion of (null) (rainbow) * potion of (null) (sparkly) * potion of (null) (warping) * potion of (null) (concocted) * potion of (null) (buzzing) * potion of (null) (anise seed) * potion of (null) (greenish-blue) * potion of (null) (soapy) * potion of (null) (flowing) * potion of (null) (incandescent) * potion of (null) (gloss) * potion of water (clear) * potion of blood (blood-red) * potion of vampire blood (blood-red) * potion of amnesia (sparkling) Tools chemistry set (box of obscure-looking glass devices) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Grand Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Expert) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Lunatic... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.