Leeroy, lawful male redguardian Lunatic --- ---.. |...- |.@.| |.s.- |.... -.--#- [Leeroy the Howler] St14 Dx17 Co12 In11 Wi6 Ch7 LunRedMalLaw Dlvl:1 $0 HP28(28) Pw5(5) AC-17 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Lunatic. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Pick an object. s an arachnid or centipede (tame giant spider called Andreas) (base level 5) Accessing Pokedex entry for giant spider... Base statistics of this monster type: Base level = 5, difficulty = 7, AC = 4, magic resistance = 0, alignment 0. Fast (15). Normal generation, with frequency 6. Resists poison. Conveys poison resistance. Big, genocidable, carnivorous, poisonous. Origin: Vanilla NetHack or SLASH'EM. Is a valid polymorph form. Attacks: 2d4, bite - drains strength Beware, there will be no return! Still climb? [yn] (n) (2x) Final attributes You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins You could not have this property at all: numbopathy You could not have this property extrinsically: full nutrients You could not have this property intrinsically: confusion resistance Scroll identification only worked 100 times out of 116 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 138 Monsters only dropped their musable items with 34% chance Monsters only dropped their equipment with 94% chance Wand drop chance was reduced to 81% Potion drop chance was reduced to 94% The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: bow The following skill was trained at one fifth the usual rate: sexy flats The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: scimitar The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: techniques (turn 3) The following skill became untrainable if you tried to train it too early: healing spells (turn 836) The following skill became untrainable after a while: martial arts (turn 21134) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 25308) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 39922 Monster spawn increase reached its maximum at turn 278332 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 962160 The monster class that cannot be genocided was angelic being The monster class that was spawned more often: rodent (freq bonus 2) The monster species that spawned more often: dire boar (freq bonus 24) The monster species that spawned more often: spike giant (freq bonus 36) The monster species that spawned more often: moaning spirit (freq bonus 20) The monster species that spawned more often: arcane horse (freq bonus 6) The monster species that spawned more often: galltrit (freq bonus 15) The monster species that spawned more often: flayed one (freq bonus 4) The monster species that spawned more often: parturition scrimmage (freq bonus 12) The monster species that spawned more often: invisible force patch (freq bonus 3) The monster species that spawned more often: sea serpent (freq bonus 15) The monster species that spawned more often: ferrous boomer (freq bonus 16) The monster species that spawned more often: mosaic memento (freq bonus 9) The monster species that spawned more often: ferule questioned (freq bonus 32) The monster species that spawned more often: growing tyrannosaurus (freq bonus 6) The monster species that spawned more often: currie telephonically (freq bonus 21) The monster species that spawned more often: noxious mushroom patch (freq bonus 48) The monster species that spawned more often: admonisher type (freq bonus 4) The monster species that spawned more often: denuclearize birdmen (freq bonus 9) The monster species that spawned more often: proportionately adventured (freq bonus 4) The monster species that spawned more often: unstrung unpinned (freq bonus 10) The monster species that spawned more often: downwind furzier (freq bonus 16) The monster trait that was more common: monsters that conceal under items (freq bonus 1) The monster trait that was more common: monsters whose attacks shock you with high voltage (freq bonus 5) The monster trait that was more common: monsters that wait for you to come (freq bonus 1) The monster trait that was more common: monsters that require +3 weapons to hit (freq bonus 1) The monster trait that was more common: monsters that hiss (freq bonus 8) The monster trait that was more common: monsters that want quest artifacts (freq bonus 2) The monster trait that was more common: monsters that wail (freq bonus 8) The monster trait that was more common: monsters whose attacks increase the sin counter (freq bonus 1) The monster trait that was more common: monsters that have engulfing attacks (freq bonus 4) The monster trait that was more common: monsters that squawk (freq bonus 8) The monster species that never randomly spawned: tundra bear The monster species that never randomly spawned: Judge Death The monster species that never randomly spawned: thorn tree The monster species that never randomly spawned: fast beam The monster species that never randomly spawned: hunger vortex The monster species that never randomly spawned: Tuxedo Mask The monster species that never randomly spawned: contamination warp fungus The monster species that never randomly spawned: undead gamer The monster species that never randomly spawned: fierce chiropodist The monster species that never randomly spawned: augurer The RNG hath decreed that this item was never generated: RapiRapi ((null)) The RNG hath decreed that this item was never generated: implant of vines (arcadian) The RNG hath decreed that this item was never generated: mutation (fleecy) The RNG hath decreed that this item was never generated: large box (wooden box) The RNG hath decreed that this item was never generated: morganite (pink) The RNG hath decreed that this item was never generated: skullcap (metal disk) The RNG hath decreed that this item was never generated: cutting laser ((null)) The RNG hath decreed that this item was never generated: towel ((null)) The RNG hath decreed that this item was never generated: implant of absorption (saintly) The RNG hath decreed that this item was never generated: trap creation stone (gray) The RNG hath decreed that this item was generated more often: radar (everlasting, freq bonus 27) The RNG hath decreed that this item was generated more often: inka leash (leash, freq bonus 26) The RNG hath decreed that this item was generated more often: figurine ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: toxic (wasteful, freq bonus 26) The RNG hath decreed that this item was generated more often: cocoa (nettle, freq bonus 7) The RNG hath decreed that this item was generated more often: log ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: spetum (forked polearm, freq bonus 96) The RNG hath decreed that this item was generated more often: alignment stone (gray, freq bonus 33) The RNG hath decreed that this item was generated more often: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI, freq bonus 10) The RNG hath decreed that this item was generated more often: flood tide (TEKMAKMAYACON, freq bonus 6) The RNG hath decreed that this item was generated more often: plow ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: multibeam (eternal, freq bonus 10) The RNG hath decreed that this item was generated more often: evil gloves (fatal gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of quadruple attack (signet, freq bonus 13) The RNG hath decreed that this item was generated more often: snarenet cloak (fleeceling cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: cure numbness (opaque, freq bonus 9) The RNG hath decreed that this item was generated more often: detect unseen (violet, freq bonus 8) The RNG hath decreed that this item was generated more often: spellbinder (multiplicative, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of nakedness (wafer-thin cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: blacky helmet (middle-earth helmet, freq bonus 4) The RNG hath decreed that this item was always generated cursed: sling ((null)) The RNG hath decreed that this item was always generated cursed: silver slingstone (gray) The RNG hath decreed that this item was always generated cursed: dimness (peculiar) The RNG hath decreed that this item was always generated cursed: black opal (black) The RNG hath decreed that this item was always generated cursed: switcheroo (amazing) The RNG hath decreed that this item was always generated cursed: amulet of depetrify (charmed) The RNG hath decreed that this item was always generated cursed: cure wounded legs (fleeting) The RNG hath decreed that this item was always generated cursed: helm of obscured display (resounding helmet) The RNG hath decreed that this item was always generated cursed: checker boots (fetish heels) The RNG hath decreed that this item was always generated cursed: elven lance ((null)) The RNG hath decreed that this trap was always invisible: nastiness trap The RNG hath decreed that this trap was generated more often: falling nastystone trap (freq bonus 1) Trap randomization happened for 1 in 673 traps Next attribute increase check would have come at turn 772 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having numbopathy (0) You were prevented from having full nutrients (0) Your chance to block was 39% You had 1500 points of nutrition remaining You regenerated You were a werepanther Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Eluvian, Moon and Lycanthus Your deity was Eluvian The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (152) You survived You didn't know any spells. Techniques known in the end Name Level Status eviscerate 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helm of steel (greenery helmet) gauntlets of steel (covered pair of gloves) kicking boots (riding boots) Scrolls scroll of healing (CONE ALACIO) scroll of mana (ZUKKO MY GOOK) scroll of phase door (DEJIZ FRADO) scroll of standard id (DID YOU JUST ASSUME MY GENDER) scroll of cure (QUICKER USED THE STUNT OF ELF) * scroll of extra healing (NV4 DISP DLL BSOD) * scroll of greater mana restoration (MASKELLI EREKISIPHTHE IABEZEBYTH) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Grand Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Expert) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Lunatic... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.