Leeroy, lawful male redguardian Lunatic -------- |..@...| |......| |....%.| |.....s| |......| |......| -+------ [Leeroy the Howler] St16 Dx11 Co12 In15 Wi8 Ch16 LunRedMalLaw Dlvl:1 $0 HP28(28) Pw5(5) AC-12 Exp1 T7 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello Leeroy, the redguardian Lunatic, welcome back to SlashEMExtended! The moon is waxing tonight. Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) What do you want to take off? [abcd or ?*] You can't. They are cursed. Beware, there will be no return! Still climb? [yn] (n) (2x) Final attributes You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins You could not have this property at all: clairvoyance You could not have this property extrinsically: peacevision You could not have this property intrinsically: displacement Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 17 Implant identification only worked 1 times out of 34 Wand identification only worked 3 times out of 28 Armor identification only worked 15 times out of 22 Gem identification only worked 100 times out of 138 Tool identification only worked 5 times out of 6 Monsters only dropped their equipment with 85% chance Scroll drop chance was reduced to 75% Ring drop chance was reduced to 90% Amulet drop chance was reduced to 89% Implant drop chance was reduced to 81% Potion drop chance was reduced to 98% Weapon drop chance was reduced to 85% Concealing monsters were spawned underneath items 85% of the time only Monster death drops spawned with only 85% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: dart The following skill was limited to basic proficiency: dart The following skill was limited to skilled proficiency: pick-axe The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: martial arts (turn 45) The following skill became untrainable if you tried to train it too early: mace (turn 462) The following skill became untrainable after a while: form VIII (Wedi) (turn 35798) The following skill couldn't be trained before a certain turn number is reached: trident (turn 43213) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 77936 Monster spawn increase reached its maximum at turn 180307 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 465894 The monster class that cannot be genocided was jelly The monster class that was spawned more often: quadruped (freq bonus 4) The monster color that was spawned more often: yellow (freq bonus 4) The monster species that spawned more often: charcoal fungus (freq bonus 56) The monster species that spawned more often: petty hc sex princess (freq bonus 14) The monster species that spawned more often: overdrawing plebeian (freq bonus 14) The monster species that spawned more often: yellow spore (freq bonus 8) The monster species that spawned more often: preponderated enriching (freq bonus 28) The monster species that spawned more often: covetous orc-captain (freq bonus 24) The monster species that spawned more often: ice devil (freq bonus 15) The monster species that spawned more often: bad Olog-hai (freq bonus 30) The monster species that spawned more often: myriad unlatch (freq bonus 30) The monster species that spawned more often: bionic naga hatchling (freq bonus 5) The monster species that spawned more often: female gargoyle (freq bonus 32) The monster species that spawned more often: empty draconian (freq bonus 36) The monster species that spawned more often: pulse boomer (freq bonus 24) The monster species that spawned more often: real nexus hound (freq bonus 14) The monster species that spawned more often: light twingeing (freq bonus 24) The monster species that spawned more often: low ping bastard (freq bonus 13) The monster species that spawned more often: interdicting perversely sternum (freq bonus 24) The monster species that spawned more often: staying ray (freq bonus 36) The monster species that spawned more often: bright white growth (freq bonus 5) The monster species that spawned more often: quickling (freq bonus 18) The monster trait that was more common: monsters with a game-specific nastiness attack (freq bonus 4) The monster trait that was more common: monsters that count as mind flayers (freq bonus 8) The monster trait that was more common: monsters that have hug attacks (freq bonus 2) The monster trait that was more common: monsters with seduction dialogue (freq bonus 8) The monster trait that was more common: monsters that have intrinsic reflection (freq bonus 2) The monster trait that was more common: monsters that mew (freq bonus 1) The monster trait that was more common: monsters whose attacks can shoot magic missiles (freq bonus 3) The monster species that never randomly spawned: formless spawn of Tsathoggua The monster species that never randomly spawned: thraldom sadism pedagogic The monster species that never randomly spawned: cyber flower The monster species that never randomly spawned: large implant trove The monster species that never randomly spawned: aerofoil uncompartmentalize The monster species that never randomly spawned: orange stalk The monster species that never randomly spawned: numb fly The monster species that never randomly spawned: actuating technologist The monster species that never randomly spawned: ultramarine colony The monster species that never randomly spawned: Bulletproof Kop The RNG hath decreed that this item was never generated: jumping (torn) The RNG hath decreed that this item was never generated: golden dragon scale mail ((null)) The RNG hath decreed that this item was never generated: green lightsaber (lightsaber) The RNG hath decreed that this item was never generated: brittle spear ((null)) The RNG hath decreed that this item was never generated: arcane rapier ((null)) The RNG hath decreed that this item was never generated: symmetry (SENIL LELLARAP) The RNG hath decreed that this item was never generated: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS) The RNG hath decreed that this item was never generated: silver gauntlets (even pair of gloves) The RNG hath decreed that this item was never generated: ESP (muddy) The RNG hath decreed that this item was never generated: implant of stoicism (vulpine) The RNG hath decreed that this item was generated more often: free hand bug stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: nurse cap ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: high-heeled skiers (buffalo boots, freq bonus 11) The RNG hath decreed that this item was generated more often: levitation (tan, freq bonus 6) The RNG hath decreed that this item was generated more often: fire resistance (iron, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of daring (felicitous, freq bonus 164) The RNG hath decreed that this item was generated more often: implant of dawn (sacred, freq bonus 39) The RNG hath decreed that this item was generated more often: fluorite (violet, freq bonus 29) The RNG hath decreed that this item was generated more often: two-handed flail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: very heavy ball ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: permacurse stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: impossibly heavy nuclear ball ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: teleport away (gold, freq bonus 4) The RNG hath decreed that this item was generated more often: disgusting ball ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of magical breathing (void cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: restore ability (pink, freq bonus 8) The RNG hath decreed that this item was generated more often: fruit ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: great houchou ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: log ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: bad effect (pebble, freq bonus 10) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 10) The RNG hath decreed that this item was always generated cursed: green dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: helm of safeguard (orange visored helmet) The RNG hath decreed that this item was always generated cursed: silver spell stone (gray) The RNG hath decreed that this item was always generated cursed: heavy elysium ball ((null)) The RNG hath decreed that this item was always generated cursed: green dragon scale shield (green dragonhide shield) The RNG hath decreed that this item was always generated cursed: low stats (cheap) The RNG hath decreed that this item was always generated cursed: sky dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: deep dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: darkness (obscure) The RNG hath decreed that this item was always generated cursed: can of grease ((null)) The RNG hath decreed that this trap was always invisible: quasar trap The RNG hath decreed that this trap was generated more often: shapechange trap (freq bonus 4) Trap randomization happened for 1 in 789 traps Next attribute increase check would have come at turn 237 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having peacevision (0) You were prevented from having clairvoyance (0) Your chance to block was 34% You had 1738 points of nutrition remaining You regenerated You were a weresnake Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Eluvian, Moon and Lycanthus Your deity was Eluvian The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (222) You survived You didn't know any spells. Techniques known in the end Name Level Status eviscerate 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helm of steel (failuncap helmet) gauntlets of steel (inverse gloves) kicking boots (fetish heels) Scrolls scroll of healing (MORAL RISE WHEN BURN) scroll of mana (ATTACK BY THROW A GOLD COIN) scroll of phase door (MENEBACHYCH BADEDOPHO BAINCHOOOCH) scroll of standard id (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION) scroll of cure (READ ME) * scroll of extra healing (DEUTSCHLAND KANN KEIN DEUTSCH MEHR) * scroll of greater mana restoration (ORC PAPER SCISSORS LIZARD SPOCK) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Grand Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Master) (21 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Expert) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Lunatic... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.