Leeroy, lawful male albae Lunatic -------- -------- ##--......-- --------.- |......|############,.........| |........| |..>....,,,,,,,,,,,,,|........| |........|# |......|############,#........| ..........,# |......| #,|.{......| |........|,# |......| #,--......-- +........|,# |......| #,,-.--#---#,,,,---.-.--.-,#,,,,## --.----- ##,,,,,,,,,@,,,,,,,,,,,,,,,,,,,,,# #,# #,##,#####,#######,#,##,###,###,### #,# .,#----- #,## ,#,#,,# #,,,#,,,# #,,# #-#-.....,,,,#### #,,,,####,#,###,# ---.------ |... ,#,,,,# #,#,###,,##,###,--------------- |........| | ####,-.-.-|-#,,#,#,,,,,-....^........| |........| #,|......,,#, #####,|.............| |........| #,|....#|##, #`..............| ---------- #,|....<| |.............| #,-.....| --------------- ##------- [Leeroy the Howler] St17 Dx13 Co15 In15 Wi7 Ch9 LunAlbMalLaw Dlvl:1 $23 HP36(36) Pw23(23) AC-15 Exp2 T278 Latest messages A robust helmet that offers good armor class. pair of gauntlets of steel named Wizard Away Spray - This is a piece of armor. Color: magenta. Material: dragonhide. Appearance: warped gloves. Slot: gloves. It can be worn for protection (armor class, magic cancellation etc.). A pair of gloves made of metal. They offer good protection. This is not a real artifact, and therefore it doesn't actually do anything special. pair of kicking boots - This is a piece of armor. Color: white. Material: leather. Appearance: weapon light boots. Slot: boots. It can be worn for protection (armor class, magic cancellation etc.). This fleecy-soft pair of leather boots can slit a person's leg full length in a matter of seconds because the tender combat boot heels can cause a lot of damage even though they look very cute. If you kick a monster with them, you deal a ton of extra damage by scratching the enemy with the lovely stiletto heel, but because you do not have the required weapon light to use them, it will increase your sin counter every time until the cops show up and try to arrest you! If you want to be a kung-fu fighter, wear these boots to power up your kicks. This door is locked. In what direction? [hykulnjb><] As you kick the door, it crashes open! The door resists! (2x) The door opens. In what direction? [hykulnjb><] There is a wall in the way! (2x) You see here 9 gold pieces {0}. 9 gold pieces. You cannot diagonally move through a door! There is a wall in the way! (5x) # (2x) Really quit [yes/no]? Your inventory Weapons e - the uncursed +1 steel whip named Great ski the jungle (weapon in hand) {8} Armor a - an uncursed +1 helm of steel (being worn) {20} b - the uncursed +1 pair of gauntlets of steel named Wizard Away Spray (being worn) {4} c - an uncursed +1 steel shield (being worn) {120} d - an uncursed +1 pair of kicking boots (being worn) {8} q - a * uncursed +3 helm of brilliance {20} Comestibles f - 5 uncursed tripe rations {0} Scrolls g - 6 uncursed scrolls of healing {0} h - 3 uncursed scrolls of mana {0} i - an uncursed thoroughly greased scroll of mana {0} j - 3 uncursed scrolls of phase door {0} k - 3 uncursed scrolls of standard id {0} l - an uncursed scroll of cure {0} m - a blessed scroll of enchant armor {0} Spellbooks n - an uncursed spellbook of knock (3:1) {0} Gems o - 2 uncursed -2 worthless pieces of pink glass {2} Final attributes You were haltingly aligned Your alignment was 1 Your max alignment was 12 You carried 0 sins You could not have this property at all: magic resistance You could not have this property extrinsically: technicality You could not have this property intrinsically: fire resistance Scroll identification only worked 100 times out of 185 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 43 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 224 Tool identification only worked 5 times out of 9 Scroll drop chance was reduced to 93% Musable item generation frequency had a negative bias of 15% Ring drop chance was reduced to 93% Wand drop chance was reduced to 54% Amulet drop chance was reduced to 78% Potion drop chance was reduced to 89% Weapon drop chance was reduced to 84% Food drop chance was reduced to 91% Monster death drops spawned with only 93% chance The following skill could not be trained at all: riding The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: knife The following skill was limited to skilled proficiency: polearms The following skill was limited to expert proficiency: mace The following skill became untrainable if you tried to train it too early: matter spells (turn 11) The following skill became untrainable if you tried to train it too early: firearms (turn 6228) The following skill became untrainable after a while: missile weapons (turn 64500) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 21295) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 86874 Monster spawn increase reached its maximum at turn 201114 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 780804 The monster class that cannot be genocided was centaur The monster class that was spawned more often: jelly (freq bonus 2) The monster species that spawned more often: firebrate growth (freq bonus 24) The monster species that spawned more often: goddamn tablet (freq bonus 32) The monster species that spawned more often: Dudley's Dungeon Terminator (freq bonus 20) The monster species that spawned more often: dirty boomer (freq bonus 12) The monster species that spawned more often: unworked groggiest (freq bonus 5) The monster species that spawned more often: snowy nontechnical camcorder (freq bonus 8) The monster species that spawned more often: really dangerous force fungus (freq bonus 12) The monster species that spawned more often: overachieving centurion (freq bonus 8) The monster species that spawned more often: special agent (freq bonus 30) The monster species that spawned more often: gorgon beetle (freq bonus 9) The monster species that spawned more often: brasher conscientiously (freq bonus 20) The monster species that spawned more often: blast dream turret (freq bonus 30) The monster species that spawned more often: petty giant spider (freq bonus 18) The monster species that spawned more often: unassuming mycological (freq bonus 6) The monster species that spawned more often: bard (freq bonus 24) The monster species that spawned more often: covetous great orc (freq bonus 30) The monster species that spawned more often: cheater wolf (freq bonus 24) The monster species that spawned more often: fighter (freq bonus 8) The monster species that spawned more often: conscious warp fungus (freq bonus 12) The monster species that spawned more often: gnome prostitute (freq bonus 12) The monster trait that was more common: monsters that count as bats (freq bonus 4) The monster trait that was more common: monsters whose attacks wrap around and drown you (freq bonus 1) The monster species that never randomly spawned: bus driver The monster species that never randomly spawned: dwarf king permamimic The monster species that never randomly spawned: injured potato The monster species that never randomly spawned: poisonous blob The monster species that never randomly spawned: bramble warp patch The monster species that never randomly spawned: pack lord The monster species that never randomly spawned: Avatar of Lolth The monster species that never randomly spawned: soft wench The monster species that never randomly spawned: siena force patch The monster species that never randomly spawned: void sphere The monster class that always generated with extra speed: human or elf The RNG hath decreed that this item was never generated: platinum fire hook (beaked staff) The RNG hath decreed that this item was never generated: captcha helm (internet helmet) The RNG hath decreed that this item was never generated: cardboard fan ((null)) The RNG hath decreed that this item was never generated: fruit ((null)) The RNG hath decreed that this item was never generated: cloak of confusion (ripped cloak) The RNG hath decreed that this item was never generated: mare trident ((null)) The RNG hath decreed that this item was never generated: restore ability (light brown) The RNG hath decreed that this item was never generated: grappling hook (iron hook) The RNG hath decreed that this item was never generated: ass kicker boots (clunky heels) The RNG hath decreed that this item was never generated: forbidden knowledge (uninscribed) The RNG hath decreed that this item was generated more often: erasure (FAGEYUDUD, freq bonus 17) The RNG hath decreed that this item was generated more often: speed boots (combat boots, freq bonus 18) The RNG hath decreed that this item was generated more often: elven cloak (faded pall, freq bonus 15) The RNG hath decreed that this item was generated more often: elven spear (runed spear, freq bonus 174) The RNG hath decreed that this item was generated more often: implant of envy (timeless, freq bonus 13) The RNG hath decreed that this item was generated more often: final explosion (venerable, freq bonus 6) The RNG hath decreed that this item was generated more often: identify curd helmet (speechpipe helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: backhand mace ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: binning kit ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of death (deadly cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: protection from shape changers (shiny, freq bonus 11) The RNG hath decreed that this item was generated more often: wakame ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: levitation (tan, freq bonus 8) The RNG hath decreed that this item was generated more often: magic missile (steel, freq bonus 5) The RNG hath decreed that this item was generated more often: chalcedon (cyan, freq bonus 7) The RNG hath decreed that this item was generated more often: stone of magic resistance (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: disthene (teal, freq bonus 8) The RNG hath decreed that this item was generated more often: knock (pink, freq bonus 9) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 9) The RNG hath decreed that this item was generated more often: lava (red-hot, freq bonus 15) The RNG hath decreed that this item was always generated cursed: crystal sword ((null)) The RNG hath decreed that this item was always generated cursed: summon undead (NO SPACE) The RNG hath decreed that this item was always generated cursed: unknown gauntlets (awesome gloves) The RNG hath decreed that this item was always generated cursed: robe of specialty (brown robe) The RNG hath decreed that this item was always generated cursed: implant of remorse (communal) The RNG hath decreed that this item was always generated cursed: clouds (VOLARE) The RNG hath decreed that this item was always generated cursed: graphite (gray) The RNG hath decreed that this item was always generated cursed: crystal plate mail ((null)) The RNG hath decreed that this item was always generated cursed: flanged mace ((null)) The RNG hath decreed that this item was always generated cursed: amulet of conflict (sounding) The RNG hath decreed that this trap was always invisible: destroy armor trap The RNG hath decreed that this trap was generated more often: bar trap (freq bonus 1) Trap randomization happened for 1 in 513 traps Next attribute increase check would have come at turn 1071 Strength training was 2 Dexterity training was 4 Wisdom training was 5 Constitution training was 11 Your sanity was 0 You were poison resistant You had not decided on your sexuality yet You were prevented from having magic resistance (0) You were prevented from having technicality (0) Your chance to block was 34% You had 1312 points of nutrition remaining You regenerated You were a weresnake Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Eluvian, Moon and Lycanthus Your deity was Eluvian The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (550) You survived Spells known in the end Name Level Category Fail Memory a - knock 1 matter 0% 103% Techniques known in the end Name Level Status eviscerate 2X Prepared(0) dazzle 2 R Prepared(0) weapon practice 2 R Prepared(0) appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) blood ritual 2 R Prepared(0) Discoveries Armor helm of steel (ruined helmet) gauntlets of steel (warped gloves) kicking boots (weapon light boots) helm of brilliance (guzzle helmet) Scrolls scroll of healing (YOU CALL IT THANKSGIVING I CALL YOUR HOLIDAY HELL DAY) scroll of mana (EFFECT MORE APPEARING) scroll of phase door (EIGOWA KIRAIDES) scroll of standard id (RECOVER DEAD BY SCREAM) scroll of cure (YITH GETS ONESHOT BY A MOTHERFUCKING BABY) * scroll of extra healing (VAGUE POLITICAL COMMENTARY) * scroll of greater mana restoration (THE SCROLL RESISTED YOUR IDENTIFICATION ATTEMPT) scroll of enchant armor (LAD OS GA TIL CITADELLET) Spellbooks spellbook of knock (flaming) Gems worthless piece of pink glass (pink) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 7 times You killed 7 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills high heels [Basic] (max Master) (24 of 160) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Grand Master) (20 of 160) devices [Unskilled] (max Expert) (1 of 20) searching [Unskilled] (max Expert) (2 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Expert) (27 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (2 of 20) Goodbye Leeroy the Lunatic...